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Game-based learning [Learn-to-play Golf using Wii] . Objectives. Game based learning using immersive technology tools like Nintendo Wii or Microsoft Kinect. Induction of Hillgrove Interactive Learning Lab (HILL). Rationale .
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Objectives • Game based learning using immersive technology tools like Nintendo Wii or Microsoft Kinect. • Induction of Hillgrove Interactive Learning Lab (HILL)
Rationale • Research shows that active engagement and educational video games are valuable for student learning.Increased student engagement and achievement. • Immersive learning accommodates different learning styles. Addressing the needs of students who learn by doing. i.e: kinaesthetic, auditory and visual learners (Gardner’s theory of multiple Intelligences) • Taking learning outside-the-box. Creating unique, interesting and engaging lessons to learn concept/theory/games. i.e: physics lesson in space, virtual golf etc.
How do I start? • Research for lesson ideas online. i.e: http://www.kinecteducation.com/ • Request for purchase of software/ equiment /implements through ICT committee • Easy to book and use HILL for lesson. • Can seek TA for assistance in setting up the room.
Learn-to-play golf using Wii WHY? • Provide an authentic experience to learn golf through play. • Unrestricted by budget, space and schedule. • Provision of actual equipment to complement learning. • Elements of COL and SDL. • Teaching of values through sport. • Not Lesson study, Sharing of Game-based lesson in HILL.
Lesson flow • Introduction to golf (video) • Understanding golf (slides and worksheets) • Playing golf (Wii console) • Assessment of golf rules (Quiz)
Lesson Objectives • Develop a basic understanding of the rules, scoring system, game play and equipment of Golf. • Learn the values of fair play through the rules and principles of golf. • Understand the common terms used in golf. • Practice fundamental biomechanical movement of golf swing.
Introduction What is Golf? Golf is a precision club and ball sport, in which competing players (or golfers) use many types of clubs to hit balls into a series of holes on a golf course using the fewest number of strokes.
The golf course What’s in a Golf Course 1= teeing ground, 2= water hazard, 3= rough, 4= out of bounds, 5= sand bunker, 6= water hazard, 7= fairway, 8= putting green, 9= flagstick, 10= hole or cup
Golf equipment • The Wood or Drive • A wood is a type of club. Woods have longer shafts and larger, rounder heads than other club types, and are used to hit the ball longer distances than other types.
Golf equipment • The Iron • An iron is a type of clubwith a shorter shafts and smaller clubheads than the woods. Irons are used in a wide variety of situations, typically from the teeing ground on shorter holes, from the fairway or rough as the player approaches the putting green.
Golf equipment • The wedge • A wedge is a subset of the iron family of golf clubs designed for special use situations.
Golf equipment • The Wood orDriver • A wood is a type of club. Woods have longer shafts and larger, rounder heads than other club types, and are used to hit the ball longer distances than other types.
Golf Score card A sample golf score card for a 9-hole game
Golf principle - Fairness Remember… • “Play the ball as it lies, play the course as you find it, and if you cannot do either, do what is fair.”
Golf Practice Let’s play GOLF!!!