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Game-based learning [Learn-to-play Golf using Wii]

Game-based learning [Learn-to-play Golf using Wii] . Objectives. Game based learning using immersive technology tools like Nintendo Wii or Microsoft Kinect. Induction of Hillgrove Interactive Learning Lab (HILL). Rationale .

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Game-based learning [Learn-to-play Golf using Wii]

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  1. Game-based learning[Learn-to-play Golf using Wii]

  2. Objectives • Game based learning using immersive technology tools like Nintendo Wii or Microsoft Kinect. • Induction of Hillgrove Interactive Learning Lab (HILL)

  3. Rationale • Research shows that active engagement and educational video games are valuable for student learning.Increased student engagement and achievement. • Immersive learning accommodates different learning styles. Addressing the needs of students who learn by doing. i.e: kinaesthetic, auditory and visual learners (Gardner’s theory of multiple Intelligences) • Taking learning outside-the-box. Creating unique, interesting and engaging lessons to learn concept/theory/games. i.e: physics lesson in space, virtual golf etc.

  4. Edgar Dale’s Cone of Learning

  5. Sample Lesson (Science)

  6. Sample Lesson (Mathematics)

  7. How do I start? • Research for lesson ideas online. i.e: http://www.kinecteducation.com/ • Request for purchase of software/ equiment /implements through ICT committee • Easy to book and use HILL for lesson. • Can seek TA for assistance in setting up the room.

  8. Learn-to-play golf using Wii WHY? • Provide an authentic experience to learn golf through play. • Unrestricted by budget, space and schedule. • Provision of actual equipment to complement learning. • Elements of COL and SDL. • Teaching of values through sport. • Not Lesson study, Sharing of Game-based lesson in HILL.

  9. Lesson flow • Introduction to golf (video) • Understanding golf (slides and worksheets) • Playing golf (Wii console) • Assessment of golf rules (Quiz)

  10. Understanding the rules and the game of Golf using Wii

  11. Lesson Objectives • Develop a basic understanding of the rules, scoring system, game play and equipment of Golf. • Learn the values of fair play through the rules and principles of golf. • Understand the common terms used in golf. • Practice fundamental biomechanical movement of golf swing.

  12. Introduction What is Golf? Golf is a precision club and ball sport, in which competing players (or golfers) use many types of clubs to hit balls into a series of holes on a golf course using the fewest number of strokes.

  13. The golf course What’s in a Golf Course 1= teeing ground, 2= water hazard, 3= rough, 4= out of bounds, 5= sand bunker, 6= water hazard, 7= fairway, 8= putting green, 9= flagstick, 10= hole or cup

  14. Golf equipment • The Wood or Drive • A wood is a type of club. Woods have longer shafts and larger, rounder heads than other club types, and are used to hit the ball longer distances than other types.

  15. Golf equipment • The Iron • An iron is a type of clubwith a shorter shafts and smaller clubheads than the woods. Irons are used in a wide variety of situations, typically from the teeing ground on shorter holes, from the fairway or rough as the player approaches the putting green.

  16. Golf equipment • The wedge • A wedge is a subset of the iron family of golf clubs designed for special use situations.

  17. Golf equipment • The Wood orDriver • A wood is a type of club. Woods have longer shafts and larger, rounder heads than other club types, and are used to hit the ball longer distances than other types.

  18. Golf Scoring

  19. Golf Score card A sample golf score card for a 9-hole game

  20. Golf principle - Fairness Remember… • “Play the ball as it lies, play the course as you find it, and if you cannot do either, do what is fair.”

  21. Golf Practice Let’s play GOLF!!!

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