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Agenda. Introduction on the COST €R project Why educational multimedia producers could use COST €R Why COST €R is not about eLearning? What COST €R is about? How does COST €R work? Demonstration of beta version with eProject
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Agenda • Introduction on the COST€R project • Why educational multimedia producers could use COST€R • Why COST€R is not about eLearning? • What COST€R is about? • How does COST€R work? • Demonstration of beta version with eProject • Shortcomings beta version and how version 2 will be different • Testing COST€R
What is COST€R ? COST€R is a website, which contains a multilingual decision making tool that enables producers and designers of educational multimedia as well as content providers to estimate and plan the costs of a multimedia application.
The COST€R project is… • partially funded by DGEAC under the Socrates Programme: MINERVA action (ODL and ICT in Education) • active from February 2002 until July 2003
The COST€R partners are… • ATiT - Audiovisual Technologies, Informatics & Telecommunications, Belgium • University Nancy 2-Vidéoscop, France • Open University Catalunya, Spain • Audiovisual Services K.U.Leuven, Belgium
Why an educational MM producers uses COST€R? • Trend: • Need for educational multimedia on a large scale • Increase in number of multimedia producers: teachers and institutions create their own materials • Lack of production experience and costing information • Demands on the expertise of the educational multimedia producer
Why an educational MM producers uses COST€R? • Making a budget=always start again, no standardised formulas to identify cost categories • Repeated searches for costing information • Express and identify hidden costs • Compare across countries and producers
Why COST€R is not about eLearning… • Onion peeling: many layers • Costing elements: • Personnel, Content, Length • Interface design • Functional requirements • Media elements • Interactivity levels • Testing and certification • Integration with other systems • Quality checks • Hidden costs • Enough attempts, not always succesful
Existing attemps to budget eLearning? • The theory • http://www.shu.ac.uk/schools/cms/research/terg/ • http://www.tltgroup.org/ (flashlight handbook) • http://research.cstudies.ubc.ca/nce/summary.html • Some useful tools • http://www.marshall.edu/distance/studentsize.asp • http://www.bnhexpertsoft.com • http://www.wcet.info/Projects/tcm/index.asp • http://www.intellinex.com/flash/animations/calc/costcalc_playintro.html • Custom built excel sheets
What COST€R is about? Calculation of the product, the most single unit vs calculation of eLearning
How does COST€R work? • Visit http://www.coster.ws/ • Explanation of background and rationale of the tool • 2 entrance levels • Inexperienced level: Library of Examples • Expert level: COST€R tool itself
Inexperienced level: Library of Examples • Archive of existing multimedia productions • Each production description includes: • Short description and title • Type of multimedia application • Producer’s name • Target audience • Duration/length/size • Total cost • Time from concept to delivery • Description of the production process • Spreadsheet of costs
Expert level: COST€R tool • Database driven • Costing info. from Spain, France and Belgium on all production stages for video and audio production, webdesign, videoconferencing, CD-ROM creation, Mixed media applications, and other • Available for adaptation to own prices • User manual and Glossary of AV-terms in French, Spanish, Dutch and English • Beta version is finished, second version being made
Shortcomings of the beta version • To much focus on the production process instead of the different media and their specific activities. • Distinction between OOP – CIK – COP is too complex for a novice user • Lot of redundant information, too much • Not user-friendly
COST€R 2: Main features • Activity based • Adding / removing activities to the project on the fly. • Each activity is hierarchically divided in sub-activities, represented in a tree structure. • The tree structure guides the user through all the necessary steps to complete the activity.
COST€R 2 – Graphical User Interface MENU & TOOLBAR PROJECT GUIDING INFORMATION REGARDING THE CURRENTLY SELECTED (SUB)ACTIVITY. ACTIVITY 1 … … … COST TABLE RELATED TO THE SUB-ACTIVITY. (Note: this table is only present at the final level of the tree) … … ACTIVITY 2
Testing version 2 Version 2 is ready within a month! Interested in a free copy of the tool ? Provide us with your contact details and we’ll send you the full version (and a test user questionnaire…)
For more information…. contact:helena.bijnens@atit.be URL:http://www.coster.ws/ Thank you!