1 / 37

CCNA 3 v3.0 Module 4 Switching Concepts

CCNA 3 v3.0 Module 4 Switching Concepts. Objectives. Introduction to Ethernet 802.3 LANs Introduction to LAN switching Switch operation. 802.3 LAN Development: Today’s LANs. Devices Function at Layers. Factors that Impact Network Performance. Network traffic (congestion) .

salene
Download Presentation

CCNA 3 v3.0 Module 4 Switching Concepts

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CCNA 3 v3.0 Module 4Switching Concepts

  2. Objectives • Introduction to Ethernet 802.3 LANs • Introduction to LAN switching • Switch operation

  3. 802.3 LAN Development: Today’s LANs

  4. Devices Function at Layers

  5. Factors that Impact Network Performance • Network traffic (congestion). • Multitasking desktop operating systems (Windows, UNIX, and Mac) allow simultaneous network transactions. • Faster desktop operating systems (Windows, UNIX, and Mac) can initiate faster network activity. • Increased number of client/server applications using shared network data.

  6. Typical Causes of Network Congestion

  7. Ethernet 802.3 • Performance of a shared-medium Ethernet/802.3 LANs is negatively affected by factors such as the following: • The broadcast delivery nature of Ethernet. • Carrier sense multiple access collision detect (CSMA/CD) access method allows only one host to transmit at a time. • Multimedia applications with higher bandwidth demand such as video and the Internet. • The latency of additional devices added by the extension of LANs by using repeaters. • The distance added by using Layer 1 repeaters.

  8. Half-Duplex Ethernet Design

  9. Network Congestion

  10. Network Latency Latency, or delay, is the time a frame or a packet takes to travel from the source station to the final destination.

  11. Ethernet 10BASE-T Transmission Times • Bit time (or slot time)—The basic unit of time in which 1 bit can be sent. For electronic or optical devices to recognize a binary 1 or 0, there is a minimum duration during which the bit is "on" or "off. " • Transmission time—Equals the number of bits being sent times the bit time for a given technology. Another way to think about transmission time is as the time it takes a frame to actually be transmitted. (Small frames take a shorter amount of time, large frames take a longer amount of time to be transmitted.)

  12. Benefits of Using Repeaters

  13. Full-Duplex Transmitting

  14. LAN Segmentation Segmentation allows network congestion to be significantly reduced within each segment.

  15. LAN Segmentation with Bridges

  16. LAN Segmentation with Routers

  17. LAN Segmentation with Switches

  18. LAN Switch Operation

  19. Ethernet Switch Latency

  20. Layer 2 Switching

  21. Layer 3 Switching

  22. Symmetric Switching

  23. Asymmetric Switching

  24. Memory Buffering • Port-based memory buffering • Packets are stored in queues that are linked to specific incoming ports. • It is possible for a single packet to block all other packets because its destination port is busy (even if the other packets could be delivered). • Shared-memory buffering • All packets use a common memory buffer. • Packets in the buffer are then linked (mapped) dynamically to the appropriate destination port. • Helps balance between 10- and 100-Mbps ports.

  25. Two Switching Methods

  26. Store and Forward

  27. Cut Through

  28. Functions of Ethernet Switches

  29. Frame Transmission Modes

  30. Network Switch Using CAM

  31. How Switches and Bridges Filter Frames • Bridges and switches only forward frames, which need to travel from one LAN segment to another. • To accomplish this task, they must learn which devices are connected to which LAN segment. • Bridges are capable of filtering frames based on any Layer 2 fields.

  32. LAN Segmentation Using Bridges

  33. Microsegmentation of the Network A switch employs “microsegmentation” to reduce the collision domain on a LAN. The switch does this by creating dedicated network segments, or point-to-point connections.

  34. Switches and Collision Domains The network area where frames originate and collide is called the collision domain. All shared media environments are collision domains.

  35. Three Methods of Communication

  36. Switches and Broadcast Domains • Broadcasting is when one transmitter tries to reach all the receivers in the network. The server station sends out one message, and everyone on that segment receives the message.

  37. Communication Between Switches and Workstations

More Related