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AUTOPLOT

AUTOPLOT. AUTOPLOT provides X-Y graphs, made up of straight line segments joining the data points. The data can be manipulated in a number of ways during plotting, specifically by: adding or subtracting a constant multiplying or dividing by a constant raising to a power

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AUTOPLOT

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  1. AUTOPLOT • AUTOPLOT provides X-Y graphs, made up of straight line segments joining the data points. The data can be manipulated in a number of ways during plotting, specifically by: • adding or subtracting a constant • multiplying or dividing by a constant • raising to a power • taking base 10 or natural logarithms • constructing new data elements can be constructed by operating on existing elements. • AUTOPLOT can access data from PHOENICS PHIDA and XYZDA files, and also from user-created files. It can plot data from many files simultaneously, allowing easy comparison of PHOENICS results with experimental or analytical results.

  2. Type FILE , followed by the name of the file and its type number. • The available numbers are: • PLOT FILE (1) • TABLE FILE (2) • PHIDA (3) • XYZDA (4) • PHI (5) • XYZ (6) • DF09 (7) • DF12(8) FILE & DATA • DA[TA] [n] • Creates a new data element by reading data from file number n. Only need to specify n if more than one file attached. Program response depends on file type. If the response is known, it can be specified together with DATA.

  3. PLOT & BLB • PL[OT] [i] [j] Plot data elements i - j using a solid line to join the data points. If i & j are unspecified, all data elements in memory but not on the screen will be plotted. • See also HELP on : BLOB, BLB, DOT • BL[B]n [i] [j] • Plots data elements i - j using blobs of type n. If i & j are omitted, all elements in memory but not on the screen will be plotted. 'n' is an integer in the range 1 - 5, as follows: • BLB1 = circle; BLB2 = square; BLB3 = diamond; BLB4 = '+'; BLB5 = 'x'.

  4. TEXT • T[EXT] • Allows the user to place labels on the picture. Type in a text string of up to 60 characters, ending with a 'RETURN' to activate the screen cursor. The cursor marks the left-hand end of the text string. When the cursor is in the right position, transfer the text to the screen by pressing one of the following keys : • 'C' or 'c' to continue with further text; • 'D' or 'd' to ignore current text string and continue; • 'F' or 'f' to colour-fill to colour specified in text string; • 'M' or 'm' to move last text to new position and continue; • 'K' or 'k' to switch to KEY input mode; • 'P' or 'p' to switch to colour number specified in text string; • 'R' or 'r' to replace last text with new text and continue • 'S' or 's' to change to text size specified in text string; • 'X' or 'x' to ignore current text and exit TEXT mode; • 'U' or 'u' to underline current text string and continue; • Any other character to exit TEXT mode.

  5. CLEAR, REDRAW, DUMP & QUIT • CL[EAR] Clears the screen, deletes all data elements from memory and deletes all text items, levels and keys. • RE[draw].... is a REPLAY command which clears the screen, and redraws the current frame. If NOCLEAR is in effect, then all the frames comprising the current picture will be redrawn. • See also : REPLAY, SCALE, SHIFT, CLEAR, RESET • DU[MP] • Generate a screen dump on a hard-copy device if one is available. This function may not be implemented on all installations. • [Quit] the current AutoPlot session.

  6. WORKSHOP - AUTOPLOT • OS GRÁFICOS SERÃO GERADOS A PARTIR DOS EXERCÍCIOS ABAIXO LISTADOS. • POR CONVENIÊNCIA SEGUEM ANEXOS OS ARQUIVOS PHI: • LE#2, EX#2 – Aleta Unidimensional phi • LE#1, EX#2 - Labirinto phi

  7. Aleta 1-D -LE#2, EX(2) Uso dos comandos: FILE DATA PLOT

  8. Aleta 1-D -LE#2, EX(2) - REDRAW & PLOT

  9. Aleta 1-D -LE#2, EX(2) - CLEAR, DATA & BLB

  10. Aleta 1-D -LE#2, EX(2) - SCALE Y

  11. Aleta 1-D -LE#2, EX(2) - TEXT

  12. Aleta 1-D -LE#2, EX(2) - TEXT MOVE Posicione o mouse e clique na posição desejada que o texto se move!

  13. Aleta 1-D -LE#2, EX(2) - COLOUR CO[LOUR][h] [i] [j] Data elements i - j will be drawn with colour h, where h is the hexadecimal value of the required colour (ie 0-9,A-F). Colour 0 is the background colour, & colour 1 is the default plotting colour. Colour 2 is dark blue, colour F is full red, and the rest follow the spectrum.

  14. Y = 2 Y = 3 Le#1, ex(2) LABIRINTO - domínio 2D múltiplas curvas Planos Y = 2 & 3

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