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deLearyous

deLearyous. Frederik Vaassen, Walter Daelemans Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt , Karen Vanderloock , Koen Eneman. Training Interpersonal Communication Skills Using Unconstrained Text Input. Overview. Introduction Leary’s Rose Test Case

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deLearyous

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  1. deLearyous Frederik Vaassen, Walter Daelemans Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt, Karen Vanderloock, Koen Eneman Training Interpersonal Communication Skills Using Unconstrained Text Input

  2. Overview • Introduction • Leary’s Rose • Test Case • System Architecture • Scenario • Natural Language Processing • Scenario Engine • Audio • Visualization • FutureWork

  3. Introduction • deLearyous - Training Interpersonal Communication Skills through Natural Language InteractionwithAutonomous Virtual Characters • Serious game • Virtual conversation partner • Train the user’scommunication skills • Writtennaturallanguage input • “Realistic” reactions • (In Dutch)

  4. Leary’S Rose Framework forInterpersonal Communication

  5. Leary’S Rose • deLearyous • Timothy Leary (1957) –Interpersonal Diagnosis of Personality: Functional Theory and Methodology for Personality Evaluation • Leary’s Rose /Interpersonal Circumplex: • Position of speaker vs. hearer in dialogue • Two axes: • Above – below • Opposed – together • 8 octants / 4 quadrants

  6. Leary’S Rose • Examples: • My name is John, how can I be of assistance? helping • What do you suggest we do about this? dependent • That’s not my fault, administration’s not my responsibility! defiant • If you’re going to be rude there’s no use in continuing this conversation!  aggressive

  7. Leary’S Rose • Interpersonal dynamics: • ABOVE triggers BELOW • BELOW triggers ABOVE • OPPOSED triggers OPPOSED • TOGETHER triggers TOGETHER

  8. Leary’s Rose • Teachplayersto: • Control instinctivereactions • Consciouslychoosetheirposition on the Rose • Achieve the intended effect on the listener

  9. Test Case • Proof-of-concept on a well-defined scenario: • Conversationbetweenemployer (player) and employee (Virtual Agent / VA) • “parking spaceswill no longerbe free”

  10. Test Case • Three difficulty levels

  11. Test Case • Whicharguments are commonlyused? • Any special conversationmechanisms we needto take into account? • How do argumentsrelatetopositions on Leary’s Rose? • Facial expressions, body language, tone of voice? • … •  “Wizard of Oz” tests

  12. Test Case • “Wizard of Oz” tests • Results: • State chart of possibleargumentsandtheir links • Training set of sentencesannotatedwiththeirposition on Leary’s Rose audio video • Player • VA • Actor text

  13. System Architecture • Scenario • Text Input • NLP • ScenarioEngine • Audio • Visualization

  14. System Architecturescenario • Scenario • Text Input • NLP • ScenarioEngine • Audio • Visualization

  15. SCENARIO • Twolists of statements • VA (virtual actor) statements • PL (player) statements • Stored as XML-file • Pluggable! • New scenarioscanbeaddedby non-programmers

  16. SCENARIOVA statementS • Id • Title • Onephrasing per octant • Oneneutralphrasing

  17. SCENARIOPL statementS • Id • Title • List of keywords • List of possible follow-up VA statements

  18. System Architecturenaturallanguage processing • Scenario • Text Input • NLP • ScenarioEngine • Audio • Visualization

  19. Natural Language Processing • Two sub-modules: • LearyClassifierdetermine the position of the player on Leary’s Rose • Topic Detectionidentify the state correspondingto the user input

  20. Natural Language ProcessingLearyClassifier • Training Vectors(withposition) • Feature Extraction • Parser • Training Sentences • Machine Learner • Model Training • Test Vector(no position) • Feature Extraction • Parser • Test Sentence PredictedPosition Testing

  21. Natural Language ProcessingLearyClassifier Classifier Performance • Relatively low performance • Still well above random •  Whatabouthumans?

  22. Natural Language ProcessingLearyClassifier • Low agreement between human annotators • Difficulttask even forhumans • Wizard of Ozconversationsworked well despite low agreement Agreement between 4 annotators on a random conversation

  23. Natural Language ProcessingTopic Detection • Keyword matching • Every state has its keywords • Definedmanually! Limit amount of manual work • Potentialproblems: • Synonymsmeasure != decision • Word formsmeasures != measure • Negationfinal != !final • Decision is final • decision, final • “We’re only considering these measures, they’re not yet final.” • Decision is NOT final • decision, !final

  24. Natural Language ProcessingTopic Detection • Synonyms: • Automatic expansion of wordswithsynonymsandrelatedterms (Cornetto)measure > decision • Word forms • Lemmatizationmeasures > measure • Negation: • Automatic negationdetection(based on parser output)final> !final •  Broadcoveragewith a minimum of manual work • Decision is final • decision, final • “We’re only considering these measures, they’re not yet final.” • Decision is NOT final • decision, !final

  25. Natural Language ProcessingTopic Detection • FurtherEnhancements • Keyword weightsvery common, lessinformativewords lowerweight • Linked keywordsset+in+stone>final • Result: broadcoveragewith a minimum of manual work

  26. System Architecturescenario engine Scenario Text Input NLP Audio Visualization ScenarioEngine

  27. Scenario Engine • Twomain jobs • update current VA Leary-positionbased on player octant • Based on axisdynamics • Select VA response • Based on links in scenario • Special statements mayoverride links!

  28. Scenario Engine • Special statements • Statement withspecific trigger, specific action, or both • Examples • Reactionto insult • Trigger: at leastoneoffensive word in player input • Storm out of the room • Trigger: VA is in negative octant, player has pushed in wrong direction multiple times • Action: play “storming out” animationand end conversation

  29. System Architectureaudio Scenario Text Input NLP Audio Visualization ScenarioEngine

  30. Audio P1 P2 • Professional actor usedto record all statements • Extra work, but also extra benefit • The reply of the VA is played in his currentLeary octant • Problem: sudden changes of position • Solution: useneutralphrasingwhen close to center of Rose

  31. System Architecturevisualization Scenario Text Input NLP Audio Visualization ScenarioEngine

  32. VISUALIZATION

  33. VISUALIZATION Body Background Head

  34. VISUALIZATIONbackground • Visual styleadjustableto in-house company style • Colorschemeconfigurablethrough scripts • Logo and paper texturescanadapted Result:

  35. VISUALIZATIONbackground Result

  36. VISUALIZATIONbody • Map body positionstoCircumplex • Examples: • Lean forward • Arms crossed • Lean backward • Avoideye contact

  37. VISUALIZATIONFACE • Map facial expressions (6 basic emotions) toCircumplex • Lip Synchronization 1 Neutral 2 Disgust 3 Happiness 4 Sadness 5 Fear 6 Surprise 7 Anger

  38. FutureWork • Furtherimprovements in NLP and Scenario Manager • Focus testing • Technical • How naturaldid the conversation feel? • Influence of erroneousLearyclassifications? • Influence of wrong topic matches? • Learning goals • Can the playerlearnanythingfromplaying the game? • How much human supervision is required?

  39. Contact: frederik.vaassen@ua.ac.bejeroen.wauters@groept.be

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