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BTEC Sport Practical Unit: Basketball and Badminton

BTEC Sport Practical Unit: Basketball and Badminton. Aim. The aim of this unit is to develop learner knowledge of the rules, skills and techniques for one team and one individual sport through practical application. Outcomes.

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BTEC Sport Practical Unit: Basketball and Badminton

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  1. BTEC SportPractical Unit:BasketballandBadminton

  2. Aim... • The aim of this unit is to develop learner knowledge of the rules, skills and techniques for one team and one individual sport through practical application.

  3. Outcomes... 1. Be able to demonstrate a range of skills, techniques and tactics in selected sports 2. Know the rules, regulations and scoring systems of selected sports 3. Know the roles and responsibilities of officials in selected sports 4. Be able to review sports performance.

  4. Basketball • Skills (passing and receiving, shooting, dribbling, footwork – pivoting, blocking out and rebounding) • Tactics (zone defence, fast break, man to man marking – full and half court) • Rules (or laws applied by the sports NGB) • Regulations (players, participants, equipment, H&S, time, officials, facilities ) • Scoring systems (methods of scoring points/goals, and methods/scoring needed to win) • Role of officials - Lead official, trail official (known as game officials). Time keeper, scorer (known as table officials) • Responsibilities of referee/officials (appearance, fitness, qualifications, interpretation and application of the rules, H&S, equipment, use of tech, communication) • Review a performance (perform, analyse, review, improve)

  5. WEEK 1

  6. WEEK 2

  7. WEEK 3

  8. WEEK 4

  9. WEEK 5

  10. WEEK 6

  11. WEEK 7

  12. WEEK 8

  13. Referee signals • These are to communicate the scores and fouls of the players on the courtwith the table officials

  14. Scoring • Field goal 2 points if within 3 point line, 3 points if outside 3 point line • Free throw, 1 point • If game is drawn at full time, 5 minutes periods will be played until a team wins GREEN – 2 POINT RED 2 POINT FREE THROW - 1 POINT PER SHOT

  15. Roles of the Officials Game officials • Lead official – at the baseline of the attacking play, main official • Trail official – level with the free throw line along the side line Table officials • Time keeper – keep account of the timings of the game • Scorer – keeps a running record of the game known as the score

  16. Responsibilities of the Officials

  17. Review of a performance What to look for: - Number of passes completed • How many interceptions made • Number of turnovers conceded • Total number of successful shots (1 point, 2 point, 3 point goals scored) • Total number of unsuccessful shots • Number of fouls committed • What else...your ideas please...

  18. Analyse the Performance Compile a check list of what you have observed on the previous slide e.g. • Did the team use a variety of passes? YES / NO • If so, which ones? _________________ • Was dribbling executed effectively and under control YES / NO by the team? • Was the correct shooting technique executed by players? YES / NO • Number of successful 3 point shots? ______ • Number of successful 2 point shots? ______ • Number of successful 1 point shots/free throws? ______ • Did the team loose possession of the ball? YES / NO • If yes, how many times? ______ • Were rules applied correctly throughout the match? YES / NO • Number of violations occurred? ______ • Was respect shown to the referee/umpire at all times? YES / NO • Did players communicate effectively for the ball? YES / NO • Did the team work together in order to develop the play? YES / NO • Did players show knowledge of health and safety? YES / NO

  19. Review the performance • Note down: Areas of strength Areas for improvement This comes from the analysis part - what the team did well and what the team need to improve.

  20. Improvement Process This is the “how to improve” part. • Set short term goals e.g. Use a wider variety of passes to move the ball. This can be put into practise immediately • Set long term goals e.g. Improve aerobic fitness. This is a specific thing to work on over a period of time in order to improve fitness for games

  21. Potential things to work on/improve • Individual skills – shooting/dribbling/rebounding • Tactics and teamwork - fast break, boxing in, creating space for the ball • Devise training programmes to aid improvement over a course of sessions/weeks • Use of technology - video recording of games, use of data analysis • Courses - to improve own knowledge of game • Where to seek help and advice – NGB or coaches

  22. BTEC FIRSTPractical Sport: Badminton

  23. WEEK 1

  24. WEEK 1 Footwork On balls of feet - ready to move and meet shuttle Movement types - shuffle, step, lunge, glide, skip Bend knees, feet shoulder width apart, head over hips over feet, ready to move from centre court Normal step, 1/ step, extension of non/racket leg to shuttle Set out a number of cones round centre of the court - number or colour them On command, player has to lunge/strike to the cone from the centre and get back to the centre of the court Return to ready position and await next call Work on quick foot work - short and sharp movements for speed and use over long periods of time to increase fitness Cone calling

  25. WEEK 2 Serving (High)

  26. WEEK 2 Serving (Low)

  27. WEEK 2 Serving (Low)

  28. WEEK 3 Clear (over head) Step and strike

  29. WEEK 4 Drop shot - slow and fast Serve and drop

  30. WEEK 5 Smash Serve and smash

  31. WEEK 6 Net play - lift Partner work Partner A serves shuttle just over the net Partner B lunges in, plays shot and then returns to ready position to go again Repeat 6 times then swap

  32. WEEK 6 Net play - kill Partner work Partner A serves shuttle just over the net Partner B lunges in, plays shot and then returns to ready position to go again Repeat 6 times then swap

  33. WEEK 7 Serving tactics TGFU Using a game situation, start the game with a specific serve getting your opponent into a weaker position on court from the start. This will give the advantage to the serving player in order to score the point from the serve.

  34. WEEK 8 Movement pressure Force opponent to cover distance rapidly and change direction creating situations where they will reach the shuttle late and have difficulty playing an effective shot. Once they play a weak shot, you have the choice between pushing them even farther out of position, or attempting to win the rally immediately. TGFU You play a clear. Your opponent is forced to move into the rearcourt. Your opponent plays a drop shot. You play a net shot. Your opponent is forced to move into the forecourt. You play a smash or drive

  35. WEEK 8 Hitting to the corners By playing shots to the corners, you maximise the distance your opponent must cover. This is a matter of simple geometry, ie they have to move over a further distance in order to play a returning shot. TGFU You can choose to play a lift towards the middle line, or towards a corner. Calculate the distances, from the centre of the court to the back line: 3.35 m if you lift to the middle 4.23 m if you lift to a corner So the distance to the corner is 26% farther than the distance to the middle line, giving your opponent more distance in to cover.

  36. Rules - Singles At no time during the game should the player touch the net, with his racquet or body. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice. The shuttlecock should not be carried on or come to rest on the racquet. A player should not reach over the net to hit the shuttlecock. A serve must carry cross court (diagonally) to be valid. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist. A point is added to a player's score as and when he wins a rally. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot. The shuttlecock hitting the ceiling is counted as a fault.

  37. Regulations Court (playing surface)Singles court 17 ft. x 44 ft. (skinny and long) The net shall be 5 ft. high at the center EquipmentShuttles - made of a rounded cork base covered with either leather or plastic, with 16 overlapping goose feathers embedded into the cork. Modern racquets are made of ultra-strong titanium, which gives the racquet strength, but makes it extremely lightweight.OfficialsThere are 4 officials in badminton, they are the Referee, Umpire, Service judge and Line judge. They all have specific jobs and responsibilities in the game. Game formatSingles or double H&SWarm up and cool down correctly to avoid injury, ensure equipment is safe and in correct working order before use, ensure playing surface is free from litter or damage, take regular breaks when playing for long periods of time, ensure correct clothing and footwear is worn by players ClothingNo jeans, no black-soled shoes, and no baseball caps or hats of any kind. Clean non marking court trainers, shorts and a plain non marked shirt are preferred.BreaksWhen one side reaches 11 points, both players get a 60 second break.Both sides get a 2-minute break between first and second games, and another 2-minute break between second and third game.

  38. Scoring system • The side that first scored 21 points shall win. • The side winning a rally shall add 1 point to its score. • If the score becomes 20-20, the side which gains a two point lead first, shall win that game. • If the score becomes 29-29, the side that scores the 30th point shall win that game. • The side winning a game serves first in the next game.

  39. Roles of the official Line Judge Service judge Referee Umpire

  40. Referee Referee Is in total charge of the event and has the final say on any matter and may be called onto court by an Umpire to resolve an issue. Referee cannot change a decision already made by the Umpire, Service Judgeor Line Judge. Referee Calls the decisions –points / lets Keeps the score Checks the equipment Enforces fair play Dress appropriately Update knowledge Produce a match report Timekeeper for intervals

  41. Umpire Umpire Keeps the score of the game, calls faults and is on hand to assist with any issues during the game. They also act as service judges ad report any issues to the match referee. Umpire Calls illegal serves Dress appropriately Update knowledge of the rules of service Use appropriate hand signals

  42. Service Judge Service Judge Call if the shuttle lands out Use appropriate hand signals Dress appropriately Service judge Another umpire who is trained to identify illegal serves. The service judge watches all the servers and calls “fault” upon seeing an illegal serve.

  43. Line Judge Line judge A line judge is there to watch a particular line during a match and indicate whether the shuttle landed IN or Out at the end of a rally. Line Judge Deal with player behaviour Deal with team officials Suspend play in required situations Remain neutral

  44. Responsibilities of the officials…research and explain each of these points Communication Appearance Health & Safety Fitness Interpretation and application of the rules Qualifications Equipment

  45. Skill Analysis – back hand serve (Low) Look at these 2 pictures of a low backhand serve… Use your coaching points from week 2 and compare them… Firstly on their own (V the coaching points for their technique), then compare them together… Which one is technically better? Which one has a better head position? Which one has a better foot position? Which one is more stable and ready to hit the shuttle? Which one has the correct grip? Think of your own questions to ask…

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