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Advanced Data Structures And Algorithms Roadmap PDF By ScholarHat

Advanced Data Structures And Algorithms Roadmap PDF By ScholarHat

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Advanced Data Structures And Algorithms Roadmap PDF By ScholarHat

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  1. Swipe Data Structures & Algorithms (DSA) ROADMAP (LEVEL-2) Advanced 2024 EDITION Level Up Your Career AMIT KUMAR GHOSH MENTOR AND VICE PRESIDENT AT SCHOLARHAT

  2. DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP DSA Career Scope Why learn DSA? DSA is a fundamental skill for careers in software development, data science, Machine learning, and many more. These stats back the statement. World Top Companies Using DSA www.scholarhat.com

  3. DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 1Sorting Algorithms (Review) In this, we will be reviewing all the sorting algorithms covered in Level-1 including Advanced Sorting Algorithms. 1. Bubble Sort 2. Selection Sort 3. Insertion Sort 4. Merge Sort 5. Quick Sort 6. Heap Sort 7. Advanced Sorting Algorithms: Counting Sort: suitable for sorting integers within a specific range. Radix Sort: sorts integers by processing individual digits of the numbers. www.scholarhat.com

  4. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 2 Here's a roadmap for Trees in DSA: Generic Trees 1. Understand the structure of a generic tree i.e., Node, Parent and Child. Learn about traversal on generic trees (pre-order, post- order, level-order). Binary Trees 2. These are the types: Full Binary Tree, Complete Binary Tree, Perfect Binary Tree. Implement Tree Traversal Postorder). Binary Search Tree (BST) 3. Understand operations (Insertion, Deletion) on BST. Implement Inorder Successor / Predecessor. AVL Trees 4. Learn about rotations (left rotation, right rotation, double rotation) used to maintain balance. Understand some self-balancing trees. Trees (Inorder, Preorder, www.scholarhat.com

  5. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Question to Master Trees Question 1: Vertical Order Traversal of a Binary Tree Given the root of a binary tree, calculate the vertical order traversal of the binary tree. For each node at position (row, col), its left and right children will be at positions (row + 1, col - 1) and (row + 1, col + 1) respectively. The root of the tree is at (0, 0). The vertical order traversal of a binary tree is a list of top-to- bottom orderings for each column index starting from the leftmost column and ending on the rightmost column. There may be multiple nodes in the same row and same column. In such a case, sort these nodes by their values. Return the vertical order traversal of the binary tree. Question 2: Binary Tree Cameras You are given the root of a binary tree. We install cameras on the tree nodes where each camera at a node can monitor its parent, itself, and its immediate children. Return the minimum number of cameras needed to monitor all nodes of the tree. www.scholarhat.com

  6. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Question to Master Trees Question 3: Binary Tree Max Path Sum A path in a binary tree is a sequence of nodes where each pair of adjacent nodes in the sequence has an edge connecting them. A node can only appear in the sequence at most once. Note that the path does not need to pass through the root. The path sum of a path is the sum of the node's values in the path. Given the root of a binary tree, return the maximum path sum of any non-empty path. Question 4: Delete Node in a BST Given a root node reference of a BST and a key, delete the node with the given key in the BST. Return the root node reference (possibly updated) of the BST. Basically, the deletion can be divided into two stages: Search for a node to remove. 1. If the node is found, delete the node. 2. www.scholarhat.com

  7. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Question to Master Trees Question 5: Serialize and Deserialize Binary Tree Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment. Design an algorithm to serialize and deserialize a binary tree. There is no restriction serialization/deserialization algorithm should work. You just need to ensure that a binary tree can be serialized to a string and this string can be deserialized to the original tree structure. on how your www.scholarhat.com

  8. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Below are some Advanced Trees in Data Structures: 3 Advanced Trees 1. Segment Trees Range Queries: Find the sum, minimum, maximum, or other aggregate value within a specific range of indices in the original array. Lazy Propagation: Learn about lazy propagation techniques to optimize range update operations in Segment Trees, especially when dealing with large ranges or frequent updates. 2. K-dimensional Trees K-D Trees: Learn about the recursive division approach used to construct Kd-Trees. 3. Suffix Trees Understand the properties of suffix trees, and their applications in string processing. Learn about the relationship between suffix trees and suffix arrays. www.scholarhat.com

  9. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 4 Hashing involves mapping data of arbitrary size to fixed-size values, typically for the purpose of quick data retrieval. It is commonly used to implement hash tables. Here’s a roadmap to master Hashing: Understand what hashing is and how it involves transforming data into a fixed-size value. Learn hash functions that map data to hash codes. Ensure proper handling of hashing collisions and efficient retrieval, insertion, and deletion operations. HashSet: Uses a HashMap internally to store elements, allowing for constant-time operations. TreeSet: Implements a self-balancing BST internally, maintaining elements in sorted order. Compare the characteristics of HashSet and TreeSet, including performance, memory usage, and ordering. HashMap and Sets www.scholarhat.com

  10. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master HashMap Question 1: Grid Illumination There is a 2D grid of size n x n where each cell of this grid has a lamp that is initially turned off. You are given a 2D array of lamp positions lamps, where lamps[i] = [rowi, coli] indicates that the lamp at grid[rowi][coli] is turned on. Even if the same lamp is listed more than once, it is turned on. When a lamp is turned on, it illuminates its cell and all other cells in the same row, column, or diagonal. Question 2: Brick Wall There is a rectangular brick wall in front of you with n rows of bricks. The ith row has some number of bricks each of the same height (i.e., one unit) but they can be of different widths. The total width of each row is the same. Draw a vertical line from the top to the bottom and cross the least bricks. If your line goes through the edge of a brick, then the brick is not considered as crossed. You cannot draw a line just along one of the two vertical edges of the wall, in which case the line will obviously cross no bricks. Given the 2D array wall that contains the information about the wall, return the minimum number of crossed bricks after drawing such a vertical line. www.scholarhat.com

  11. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master HashMap Question 3: Find all Anagrams in a String Given two strings s and p, return an array of all the start indices of p's anagrams in s. You may return the answer in any order. An Anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. Question 4: Minimum Window Substring Given two strings s and t of lengths m and n respectively, return the minimum window substring of s such that every character in t (including duplicates) is included in the window. If there is no such substring, return the empty string "". www.scholarhat.com

  12. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP A tree-like data structure used to store a dynamic set of 5 Trie strings where each node represents a common prefix of a group of strings. Here’s a roadmap to master Trie: 1. Introduction to Trie: Understand the structure of a Trie, which consists of nodes representing characters, with edges linking nodes to form words. Learn about the properties of Tries (prefix matching, space optimization, and efficient string operations). 2. Trie Implementation: Implement different Operations on Trie like Insertion, Searching and Deletion www.scholarhat.com

  13. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Trie Question 1: Implement Trie (Prefix Tree) Implement the Trie class: Trie() Initializes the trie object. void insert(String word) Inserts the string word into the trie. boolean search(String word) Returns true if the string word is in the trie (i.e., was inserted before), and false otherwise. boolean startsWith(String prefix) Returns true if there is a previously inserted string word that has the prefix prefix, and false otherwise. Question 2: Maximum XOR of Two Numbers in an Array Given an integer array nums, return the maximum result of nums[i] XOR nums[j], where 0 <= i <= j < n. www.scholarhat.com

  14. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Trie Question 3: Maximum XOR With an Element From Array You are given an array nums consisting of non-negative integers. You are also given a queries array, where queries[i] = [xi, mi]. The answer to the ith query is the maximum bitwise XOR value of xi and any element of nums that does not exceed mi. In other words, the answer is max(nums[j] XOR xi) for all j such that nums[j] <= mi. If all elements in nums are larger than mi, then the answer is -1. Return an integer array answer where answer.length == queries.length and answer[i] is the answer to the ith query. www.scholarhat.com

  15. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 6Advanced Heap: Binary Heap A binary heap is a complete binary tree that adheres to a specific heap property. This property defines how elements are arranged based on their values. Here's a roadmap for Binary Heap in DSA: Introduction to Heap 1. Understand what a heap is and its basic properties. Types of Heap: Min Heap and Max Heap. Heap property: There are two types of binary heaps: Min-heap: The value at each node is less than or equal to the values of its children. Max-heap: The value at each node is greater than or equal to the values of its children. Heapify Operations 2. Explore different strategies for heapify operations, such as bottom-up heap construction and top- down heap construction. www.scholarhat.com

  16. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Heap Question 1: Minimum number of refueling spots A car travels from a starting position to a destination which is target miles east of the starting position. There are gas stations along the way. The gas stations are represented as an array stations where stations[i] = [positioni, fueli] indicates that the ith gas station is positioni miles east of the starting position and has fueli liters of gas. The car starts with an infinite tank of gas, which initially has startFuel liters of fuel in it. It uses one liter of gas per one mile that it drives. When the car reaches a gas station, it may stop and refuel, transferring all the gas from the station into the car. Return the minimum number of refueling stops the car must make in order to reach its destination. If it cannot reach the destination, return -1. Note that if the car reaches a gas station with 0 fuel left, the car can still refuel there. If the car reaches the destination with 0 fuel left, it is still considered to have arrived. www.scholarhat.com

  17. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Heap Question 2: Find Median from Data Stream The median is the middle value in an ordered integer list. If the size of the list is even, there is no middle value, and the median is the mean of the two middle values. For example, for arr = [2,3,4], the median is 3. For example, for arr = [2,3], the median is (2 + 3) / 2 = 2.5. Implement the MedianFinder class: MedianFinder() initializes the MedianFinder object. void addNum(int num) adds the integer num from the data stream to the data structure. double findMedian() returns the median of all elements so far. Answers within 10-5 of the actual answer will be accepted. www.scholarhat.com

  18. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 7 Graphs are used to represent relationships between pairs of objects. Graphs are composed of vertices (nodes) and edges (connections between nodes). Here's a roadmap for Graphs in DSA: Introduction to Graphs 1. Understand graphs including vertices, edges etc. Graph Representation 2. Adjacency Matrix: two-dimensional array (matrix) where each cell indicates whether there is an edge between two vertices. Adjacency List: store the graph as an array of lists where each list represents the neighbors of a vertex Graph Traversal 3. Depth-First Search (DFS) Breadth-First Search (BFS) Graphs www.scholarhat.com

  19. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Graphs Question 1: Bus Routes ou are given an array routes representing bus routes where routes[i] is a bus route that the ith bus repeats forever. For example, if routes[0] = [1, 5, 7], this means that the 0th bus travels in the sequence 1 -> 5 -> 7 -> 1 -> 5 -> 7 -> 1 -> ... forever. You will start at the bus stop source (You are not on any bus initially), and you want to go to the bus stop target. You can travel between bus stops by buses only. Return the least number of buses you must take to travel from source to target. Return -1 if it is not possible. Question 2: Swim in Rising Water You are given an n x n integer matrix grid where each value grid[i][j] represents the elevation at that point (i, j). The rain starts to fall. At time t, the depth of the water everywhere is t. You can swim from a square to another 4- directionally adjacent square if and only if the elevation of both squares individually are at most t. You can swim infinite distances in zero time. Return the least time until you can reach the bottom right square (n - 1, n - 1) if you start at the top left square (0, 0). www.scholarhat.com

  20. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Graphs Question 3: Sliding Puzzle On an 2 x 3 board, there are five tiles labeled from 1 to 5, and an empty square represented by 0. A move consists of choosing 0 and a 4-directionally adjacent number and swapping it. The state of the board is solved if and only if the board is [[1,2,3],[4,5,0]]. Given the puzzle board board, return the least number of moves required so that the state of the board is solved. If it is impossible for the state of the board to be solved, return -1. Question 4: Regions Cut by Slashes An n x n grid is composed of 1 x 1 squares where each 1 x 1 square consists of a '/', '\', or blank space ' '. These characters divide the square into contiguous regions. Given the grid grid represented as a string array, return the number of regions. Note that backslash characters are escaped, so a '\' is represented as '\\'. www.scholarhat.com

  21. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 8Greedy Algorithms 1. Dijkstra's Algorithm: Learn about Dijkstra's algorithm for finding the shortest path from a single source vertex to all other vertices in a weighted graph with non-negative edge weights. Huffman Coding: Learn about Huffman coding, uses a greedy approach to construct an optimal prefix-free binary tree for encoding symbols. Spanning Tree Algorithms: Prim's algorithm: starts with an arbitrary vertex, iteratively adds the edge with the minimum weight that connects the current tree to an unvisited vertex, until all vertices are included. Kruskal's algorithm: Another greedy algorithm that sorts edges by weight in ascending order, and iteratively adds edges to the tree as long as they don't create a cycle. 2. 3. www.scholarhat.com

  22. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP 9 Backtracking Backtracking is a systematic method for generating all possible solutions to a problem by traversing a search space, making choices at each step and backtracking when a solution cannot be found Here's a roadmap for Backtracking in DSA: Introduction to Backtracking: 1. Learn about the recursive nature of backtracking algorithms and how to design them to efficiently explore the solution space. Typical Backtracking Problems: 2. N-Queens Problem: Understand the classic N-Queens problem, where the goal is to place N queens on an NxN chessboard such that no two queens attack each other. Sudoku Solver: Explore the Sudoku puzzle-solving problem, where the goal is to fill a 9x9 grid with digits from 1 to 9 subject to certain constraints. www.scholarhat.com

  23. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Backtracking Question 1: Permutations Given an array nums of distinct integers, return all possible permutations. You can return the answer in any order. Question 2: Permutation Sequence The set [1, 2, 3, ..., n] contains a total of n! unique permutations. By listing and labeling all of the permutations in order, we get the following sequence for n = 3: "123" 1. "132" 2. "213" 3. "231" 4. "312" 5. "321" 6. Given n and k, return the kth permutation sequence. Question 3: N Queens Given a string containing digits from 2-9 inclusive, return all possible letter combinations that the number could represent. www.scholarhat.com

  24. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP A powerful optimization technique used to solve problems 10Dynamic Programming by breaking them down into smaller subproblems and storing the solutions to these subproblems to avoid redundant calculations. Here's a roadmap for Dynamic Programming in DSA: 1. Introduction to Dynamic Programming: Understand the concepts of Dynamic Programming. 2. Understand common DP techniques: Tabulation: uses an iterative approach to store solutions in a table, avoiding recursion altogether. Memoization: stores solutions to subproblems in a dictionary or hash table, allowing for efficient retrieval when needed during recursion. www.scholarhat.com

  25. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Dynamic Programming Question 1: Russian Doll Envelopes You are given a 2D array of integers envelopes where envelopes[i] = [wi, hi] represents the width and the height of an envelope. One envelope can fit into another if and only if both the width and height of one envelope are greater than the other envelope's width and height. Return the maximum number of envelopes you can Russian doll (i.e., put one inside the other). Question 2: Burst Balloons You are given n balloons, indexed from 0 to n - 1. Each balloon is painted with a number on it represented by an array nums. You are asked to burst all the balloons. If you burst the ith balloon, you will get nums[i - 1] * nums[i] * nums[i + 1] coins. If i - 1 or i + 1 goes out of bounds of the array, then treat it as if there is a balloon with a 1 painted on it. Return the maximum coins you can collect by bursting the balloons wisely. www.scholarhat.com

  26. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Dynamic Programming Question 3: Count Different Palindromic Subsequences Given a string s, return the number of different non-empty palindromic subsequences in s. Since the answer may be very large, return it modulo 109 + 7. A subsequence of a string is obtained by deleting zero or more characters from the string. A sequence is palindromic if it is equal to the sequence reversed. Two sequences a1, a2, ... and b1, b2, ... are different if there is some i for which ai != bi. Question 4: Regular Expression Matching Given an input string s and a pattern p, implement regular expression matching with support for '.' and '*' where: '.' Matches any single character. '*' Matches zero or more of the preceding element. The matching should cover the entire input string (not partial). www.scholarhat.com

  27. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Dynamic Programming Question 5: Palindrome Partitioning Given a string s, partition s such that every substring of the partition is a palindrome. Return the minimum cuts needed for a palindrome partitioning of s. Question 6: Frog Jump A frog is crossing a river. The river is divided into some number of units, and at each unit, there may or may not exist a stone. The frog can jump on a stone, but it must not jump into the water. Given a list of stones positions (in units) in sorted ascending order, determine if the frog can cross the river by landing on the last stone. Initially, the frog is on the first stone and assumes the first jump must be 1 unit. If the frog's last jump was k units, its next jump must be either k - 1, k, or k + 1 units. The frog can only jump in the forward direction. www.scholarhat.com

  28. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Dynamic Programming Question 7: Longest Increasing Subsequence Given an integer array nums, return the length of the longest strictly increasing subsequence. Question 8: Minimum Path Sum Given a m x n grid filled with non-negative numbers, find a path from top left to bottom right, which minimizes the sum of all numbers along its path. Question 9: Edit Distance Given two strings word1 and word2, return the minimum number of operations required to convert word1 to word2. You have the following three operations permitted on a word: Insert a character Delete a character Replace a character www.scholarhat.com

  29. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Questions to Master Dynamic Programming Question 10: Longest Common Subsequence Given two strings text1 and text2, return the length of their longest common subsequence. If there is no common subsequence, return 0. A subsequence of a string is a new string generated from the original string with some characters (can be none) deleted without changing the relative order of the remaining characters. For example, "ace" is a subsequence of "abcde". A common subsequence of two strings is a subsequence that is common to both strings. Question 11: Best time to buy ans sell stock You are given an array prices where prices[i] is the price of a given stock on the ith day. You want to maximize your profit by choosing a single day to buy one stock and choosing a different day in the future to sell that stock. Return the maximum profit you can achieve from this transaction. If you cannot achieve any profit, return 0. www.scholarhat.com

  30. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Data Structures Tutorial ScholarHat offers concise, insightful DSA articles. Dive into DSA with clear explanations and practical examples, perfect for enhancing your programming skills. Learn Sorting Algorithms Learn Trees: Trees in DSA Segment Trees AVL Trees Spanning Trees Learn Hash Table Learn Linked List Learn Stack Learn Queue Learn Heap Learn Graphs Learn Greedy Algorithm www.scholarhat.com

  31. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP How to follow this roadmap? At ScholarHat, we believe mastering a technology is a three-stepprocess as mentioned below: Step1 - Learn Skills: You can learn Data structures and Algorithm through Videos on YouTube or Videos based courses. For topic revision and recalling make short notes. Solve Algorithmic Challenges on Platforms like LeetCode, HackerRank, etc. Step2 - Build Experience: You can build hands-on experience by creating workflow using Data Structures and Algorithms like Mini Calculator, Fitness Application, Banking System etc. Step3 - Empower Yourself: Build your strong profile by mentioning all the above skills with hands-on experience on Data Structures. Prepare yourself with interview Q&A about DSA to crack your next job interview. www.scholarhat.com

  32. Swipe DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP Congrats! You are just one interview away! www.scholarhat.com

  33. DATA STRUCTURES FOR BEGINNERS (LEVEL-2) ROADMAP WAS THIS HELPFUL? Share with your friend who needs it! Love. Like. Comment. Share. Learn. Build. Empower.

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