Richard Lamb - Measurement, Video Games, and the Future
Presenter: Richard Lamb, Assistant Professor, Washington State University
Measurement in Serious Games (SG) is a problem of fitting the game to the measurement. This approach limits our ability to make use of existing games. Given the cost of game production, this situation produces concerns around resources. This occurs because the games must be adapted for the measurement tool. We are coming at this from the wrong direction. What if we could produce a measurement tool that is flexible enough to examine multiple outcomes, and work across game types? This would allow SGs to reduce cost. This tool is a single unified system that may be used in a wide variety of fields from the military, to education, to medical, to business. My talk will suggest that measurement processes should be developed in such a way to be flexible enough to be used across games and I will provide an example of an existing measurement tool to do this.
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