Ms. Pacman and Lara Croft: Getting Beyond #GamerGate and #Metoo - Victoria Van Voorhis, Chief Executive Officer, Second
Serious games frequently draw on the lessons learned in the entertainment game space; we look at game mechanics, motivational schema and aesthetics. Is it now time for the entertainment game industry to take a page out of the serious game book? Serious game companies focus on creating content and technology that supports users of diverse backgrounds and needs. However, designing inclusive games is not a focus for the entertainment industry. This presentation will explore what lessons serious game creators have to share with the entertainment games sector. We will explore what questions to ask during the design phases to include without alienating or patronizing. We will also discuss the characteristics of the workforce required to build games which are inclusive, as games often reflect the teams that build them.
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