Digital Games as Empathy Machines -
Can we support empathy, compassion, and perspective-taking skills through games?
Can we solve social problems such as bullying, harassment, & bias through games?
General principles related to empathy and perspective-taking:
Role-playing or taking on a role
Avatar creation and customization
Interactions with NPCs (non-player characters)
Exploring virtual worlds
Communication with others
Simulation situations, systems, and trends
Deliberation, dialogue and discourse
Choices and consequences
Reading, evaluating, interpreting, and analyzing information
Agency and responsibility
Reflective moments
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