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HCI: Where are we going and how do we get there?

HCI: Where are we going and how do we get there?. June 15, 2007. Where are we now?. We discussed on June 14 the assets in the UK HCI community. Talented people Large variety of skills Recognition internationally. Where are we going?. So we asked the question what are our goals? More £££

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HCI: Where are we going and how do we get there?

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  1. HCI: Where are we going and how do we get there? June 15, 2007

  2. Where are we now? • We discussed on June 14 the assets in the UK HCI community. • Talented people • Large variety of skills • Recognition internationally

  3. Where are we going? • So we asked the question what are our goals? • More £££ • More good researchers • Have a discipline that has broad impact from our contributions • Produce knowledge that can be used by people and society as a whole

  4. Is the world ready for that? • One of the main goals of the EPSRC in the coming years is to participate in the Digital Economy • What aspects of our discipline can we leverage to meet our goals through the digital economy? • More to the point … what does the knowledge economy need from HCI?

  5. Inclusivity • Accessibility • Removing barriers • Aging • Usability • Include everyone in usable systems • Social • Immersion • Ramifications of immersion • Experience

  6. Information Use by Non-Experts • Visualization • Navigation • Mediation • Learning • Life long learning • Just-in-time learning • E-Learning Content • Pesonalization • Optimization • Communication of trust worthiness and security

  7. Ubiquitous/Pervasive • Dynamic Context awareness • Changing contexts • Interoperability of interfaces/systems • Interruptability • Configuration of systems • End-User Design (EUP)

  8. Communicative Ecology • Design of Interactive Tools between people • Evaluation of multi-user communication tools • Issues of trust/reliability • Data Expiration • Censorship • Moderation • Long Term vs. Short Term Viability

  9. Economics • Electronic village shops • Local-to-Local communications • Enabling end-users • Role descriptions • Transformation of the economy (currency = information)

  10. Well-being • Health and Medicine • Cultural Industries • Heritage Exploitation • Gambling

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