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FIELDCRAFT. ORDERS. FIELDCRAFT. There are three types of Orders, 1 Patrol Orders 2 Ambush Orders 3 Battle Orders . Orders.
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FIELDCRAFT ORDERS
FIELDCRAFT • There are three types of Orders, • 1 Patrol Orders • 2 Ambush Orders • 3 Battle Orders
Orders • Orders are always given in a standard sequence and whenever possible with the aid of a model. This helps everyone to understand because the pattern is familiar. It also helps to prevent important matters being forgotten and aid subordinates in their extraction of orders. This appeals to all three sets of orders, patrol, ambush and battle orders .
The order sequence • Preliminaries • Ground • Situation • Task organization • Mission • Execution • Service support • Command and signal • Questions • Synchronise watches
Patrol Orders • There are three types of Patrols, • 1 Reconnaissance (recce) Patrol • 2 Standing Patrol • 3 Fighting Patrol
1 Reconnaissance (Recce) Patrol • These are patrols of a minimum strength for the task, usually one N.C.O. and three cadets, which gain information by observation and operate by stealth. They avoid combat except for self-protection or to take advantage of an unusual opportunity. • Things you look for while doing a recce patrol, • Enemy Strengths, Weapons, Defences, Routines, Habits, Patrol Activity, Minefields, Wire, Trip flares and Fixed lines.
2 Standing Patrol • These are patrols of a minimum strength of one N.C.O. and three cadets which gain information of enemy movement and prevent or disrupt enemy infiltration. They move into position as quietly as possible and try to remain concealed and gain their information until they are required to withdraw or, if discovered, fight their way out. • Their main tasks are to: • Watch and listen on likely enemy approaches. • Watch over dead ground in front of and between friendly localities. • Watch over minefields and obstacles.
3 Fighting Patrols • These are patrols organized with strength and armament to accept combat in orders to fulfil their role. (usually a minimum of two N.C.O’s and nine cadets) their roles are, • Attacking enemy patrols. • Interfering with enemy parties. • Distracting enemy attention from other activities. • Carrying out raids. • Capturing prisoners for identification purposes. • Tank hunting. • Laying ambushes. • Protecting reconnaissance (recce) and working parties of other arms. • Escorting stretcher parties.
Patrol orders in depthPreliminaries • Before issuing formal orders a commander must ensure that certain preliminaries are carried out. He must ensure that his ‘O’ group is seated in the formation required for the task. He should also issue map coordinates so that maps may be folded correctly and issue any air photographs if they are available. If a model is used the 2IC must describe it and give scale and direction of north. The IC will also tell the section what to do if they are attacked while the orders are going on The IC must also give: • Time of first light • Time of last light • The moonstate • The weather
Patrol orders in depthGround • The ground should be described in relation to the operation about to be carried out. Prominent objects and features to which reference will be made in the orders should be pointed out. All reference points must be named with the reason for their significance e.g. hill wood (grid 123456) – our assembly area’. In most operation it will be impossible to describe the ground from an OP. to give the cadets an idea of the ground over which they are going to move and fight, a model should be constructed.
Patrol orders in depthSituation enemy forces • Enemy forces • known or estimated enemy strengths, locations and actions which might affect the completion of the sections mission; as much detail as possible should be included. Also, the ground in relation to the enemy must be considered. This reflects the close relationship between enemy forces and ground which should always be considered together. • The way you get this information is by doing a recce patrol and your looking for: • Enemy Strengths, Weapons, Defences, Routines, Habits, Patrol Activity, Minefields, Wire, Trip flares and Fixed lines.
Patrol orders in depthSituation friendly forces • You need to know if you have any friendly forces in the area so you don’t attack them so when you have your orders group from the platoon commander you will be told if there are any so you need to know: • Company / platoon plan • Own position • Other positions • Minefields, wires, trip flares and fixed lines.
Patrol orders in depthTask organization • The task organization of the operation in hand should be described by the IC. This should include any attachments and detachments.
Patrol orders in depthMission • The mission is a clear, concise statement of the task to be achieved and its purpose. The mission stated by a section commander in his orders is that given to him by the platoon commander. It should not be modified or changed without reference to his platoon commander. When you tell the section the mission you say it twice the make sure that they understand it.
Patrol orders in depthExecution • The execution is the main part of the orders this is were you do you actions on e.g. what you do if you are POW are you get lose. • The orders are done in phases so you have to outline the number of phases e.g. 5 phases • Phase 1 preparatory move • Phase 2 route out • Phase 3 action on objective • Phase 4 withdraw • Phase 5 route back • You have to go in depth with each phase as well
Patrol orders in depthExecution phase 1 preparatory moves • 1) Time of leaving base area • 2) Method of move • 3) Loading plan personnel and equipment • 4) Route to location of DOP (drop of point) • 5) Arcs of observation /fire • 6) Order of march • 7) Action if ambushed • 8) Action at DOP • 9) Time out
Patrol orders in depthExecution phase 2 route out • 1)To FRV and objective
Patrol orders in depthExecution phase 2 route out • 2) Action at halts • 3) Action at R.Vs • 4) Action at final RV / firm base • 5) Action on encountering enemy if seen/ambushed. Signal to open fire • 6) Action with prisoners • 7) Drill for obstacles. Action on mines and trip wires • 8) Action on lights • 9) Action with casualties • 10) Action if separated from patrol or lost
Patrol orders in depthExecution phase 3 action on objective • 1) Cover/fire group • 2) Position • 3) Signal to open fire • 4) Action if seen by enemy • 5) Recce
Patrol orders in depthExecution phase 4 withdraw • 1) Signal to withdraw • 2) Order of march • 3) Action position in FRV • 4) Headchecks and signal to move out • 5) Action with PWs • 6) Action if separated from patrol or lost
Patrol orders in depthExecution phase 5 route back • 1) Route • 2) Action on halts • 3) Action at RVs • 4) Action on encountering enemy if seen ambushed. Signal to open fire • 5) Action on POW • 6) Action on casualties • 7) Action if separated from patrol or lost • 8) Action on arrival at PUP (pick up point) • 9) Time in
Patrol orders in depthCo – ord instructions • 1) Timings • 2) Meals • 3) Rest • 4) Rehearsals • 5) Inspections • 6) Times in and out • 7) Debrief
Patrol orders in depthService and support • Service support is easy to remember as long as you keep D.E.W.A.R.M.P.T. IN MIND • D = Dress • E = Equipment and tools • W = Weapons • A = Ammunition • R = Rations and water • M = Medical • P = Prisoners of war (POW) • T = Transport
Patrol orders in depthCommand and signal • 1) Chain of command everyone must have a row e.g you have 8 cadets each cadet must be an IC – 8IC • 2) Hand signal • 3) Signal to open fire • 4) Use of radio • 5) Password • 6) Debrief / Patrol report
Patrol orders in depthQuestions • After issuing orders, time must be given for consideration, then each member of the ‘O’ group must be allowed to ask questions in his turn. Finally, questions from commander will ensure that individuals have correctly understood the orders. For a complicated operation, such as a patrol, it is often best to give the opportunity for questions at the end of the order.
Patrol orders in depthSynchronization watches • Before an ‘O’ group disperses all watches must be synchronization to ‘gunner time’ thus ensuring accurate coordination with the supporting artillery for the fire plan
Ambush Orders • Ambush orders follow the format given for patrol orders up to phase 2
Ambush Orders • Prelims Time of first light Time of last light The moonstate The weather • Ground • Situation • Enemy Forces, Strengths, Weapons, Defences, Routines, Habits, Patrol Activity, Minefields, Wire, Trip flares and Fixed lines. • Friendly Forces, Company / platoon plan, Own position, Other positions, Minefields, wires, trip flares and fixed lines.
Ambush Orders • Mission • Execution • Phase 1 preparatory move • Phase 2 route out • Phase 3 action on firm base • Phase 4 occupation of ambush • Phase 5 action on approach of enemy • Phase 6 withdrawal • Phase 7 route back
Ambush OrdersPhase 1 preparatory move • 1) Time of leaving base area • 2) Method of move • 3) Loading plan personnel and equipment • 4) Route to location of DOP (drop of point) • 5) Arcs of observation /fire • 6) Order of march • 7) Action if ambushed • 8) Action at DOP • 9) Time out
Ambush OrdersPhase 2 Route out • 1)To FRV and objective
Ambush OrdersPhase 2 Route out • 2) Action at halts • 3) Action at R.Vs • 4) Action at final RV / firm base • 5) Action on encountering enemy if seen/ambushed. Signal to open fire • 6) Action with prisoners • 7) Drill for obstacles. Action on mines and trip wires • 8) Action on lights • 9) Action with casualties • 10) Action if separated from patrol or lost
Ambush OrdersPhase 3 Action on firm base 1) Method of entry 2) Individual positions and arcs of fire 3) Sentries 4) Routine 5) Admin 6) Action if surprised 7) Action if recce fails to return
Ambush OrdersPhase 4 Occupation of Ambush 1) Order of march 2) Method of entry 3) Individual positions 4) Laying of: a) Mines b) Booby traps, etc c) Warning devices 5) Laying of comm cables, etc 6) Arcs of fire 7) Signal of ambush site 8) Time ambush set
Ambush OrdersPhase 5 Action on a approach of Enemy • Warning signals from cut-off groups • Signal to fire • Action of cut-offs • Action if located by enemy before ambush spring • Action if attacked
Ambush OrdersPhase 6 Withdrawal • Signal to move off • Order of march • Action if enemy follow
Ambush OrdersPhase 7 Route back • 1) Route • 2) Action on halts • 3) Action at RVs • 4) Action on encountering enemy if seen ambushed. Signal to open fire • 5) Action on POW • 6) Action on casualties • 7) Action if separated from patrol or lost • 8) Action on arrival at PUP (pick up point) • 9) Time in
Ambush OrdersCo - ord instructions • 1) Timings • 2) Meals • 3) Rest • 4) Rehearsals • 5) Inspections • 6) Times in and out • 7) Debrief
Ambush OrdersService support • Service support is easy to remember as long as you keep D.E.W.A.R.M.P.T. IN MIND • D = Dress • E = Equipment and tools • W = Weapons • A = Ammunition • R = Rations and water • M = Medical • P = Prisoners of war (POW) • T = Transport
Ambush OrdersCommand and signal • 1) Chain of command everyone must have a row e.g you have 8 cadets each cadet must be an IC – 8IC • 2) Hand signal • 3) Signal to open fire • 4) Use or radio • 5) Password • 6) Debrief / Patrol report
Ambush Orders • Questions • Synchronise watches
Battle Orders • When in contact with the enemy there will be many occasions when it is necessary to issue orders quickly. Such orders are known as battle orders.
Battle Orders • Situation • Enemy Forces • Locations • Strengths • Arcs of fire
Battle Orders • Mission • Say it twice
Battle Orders • Execution • Direction of assault (left or right flanking) • Position of the fire section • Route, FUP and assault position
Battle Orders • Questions