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Announcements

This announcement provides important information and guidelines for Homework 5, including details about the Robot game, due date, common questions, and submission requirements.

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Announcements

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  1. Announcements • Homework 5– Robot game will be assigned this week • Due in 2 WEEKS Start EARLY! • Common Questions: • Be aware of the flow of the game, read the document for all details • The flow of the game will repeat inside a big while loop until the game ends, we call one run of this loop a “turn” in the document: • Do not use TurnRight in TurnFace member function • Instead Turn the robot to a given direction by updating the private data member directly that you implemented for this HW in recitations • Submit ALL files in your project: main.cpp, robot_modified.cpp, robot_modified.h, minifw_modified.cpp, minifw_modified.h • Use the world.rw file in the homework zip to open an example world.

  2. Midterm 1 Grades • To be announced TOMORROW • You may see your papers (Thursday) • At 11:40-13:30 in FENS class to be announced

  3. Using, Understanding, Updating, DesigningandImplementing Classes • Chapters 5 (5.4) and partially 6 and 7 • in Chapter 6, up to 6.2.3 • in Chapter 7 • concepts of 7.1 and 7.2 are explained, but different examples are given • Robot class implementation details

  4. RandGen Class • A Tapestry class for random number generation • Add randgen.cpp to your project and have #include "randgen.h" in your program • Four member functions intRandInt(int max = INT_MAX); • returns a random integer in [0..max) intRandInt(int low, int max); • returns a random integer in [low..max] double RandReal(); • returns a random double value in [0..1) double RandReal(double low, double max); • returns a random double value in the range of [low..max] • seenumberguess.cppfor an example program thatuseRandGen

  5. Overloading • In RandGen class, there are two different functions named RandInt • so as RandReal • Using the same name for more than one function is called overloading. • They are differentiated by parameter types • Return types do not differentiate funtions • All member and free functions can be overloaded.

  6. Implementation of Robot Class - 1 • Your next homework will be about updating the Robot class • you will add some new member functionsthat requires to deal with robots.h and robots.cpp files (actually in thehomework, youwilluse an updatedclassforwhichthe file namesarerobots_modified.h androbots_modified.cpp) • and you will use those newly added functions in an application • It is a good idea to have a look at how this class is implemented • It is designed and implemented by ErsinKarabudak • We have made some changes later • Robot class implementation is quite complex • Robot, RobotWindow and RobotWorld are different structures • we will not deal with RobotWindow and RobotWorld, but the implementation file contains robot class implementation and the details of RobotWindow and RobotWorld too. Do not get confused. • Robots are maintained as a circular doubly linked list • it is a data structure that uses pointers (probably will see in CS300) • but do not get thrilled! you will not need those complex structures for the member functions that you will add. • Some details you have to know will be given now and more details will be given in recitations this week

  7. Implementation of Robot Class - 2 constructor enum Direction { east, west, north, south }; enum Color { white, yellow, red, blue, green, purple, pink, orange }; class Robot { public: Robot (int x, int y, Direction dir = east, int things = 0); ~Robot (); void Move (int distance = 1); bool Blocked (); void TurnRight (); bool PickThing (); bool PutThing (); void SetColor (Color color); bool FacingEast (); bool FacingWall (); bool CellEmpty (); bool BagEmpty (); Destructor (not needed in HW5) member functions continued on the next slide

  8. Implementation of Robot Class - 3 private: intxPos; //x coordinate of the location of robot intyPos; //y coordinate of the location of robot Direction direction; //current direction of robot Color color; //current color of robot int bag; //current # of things in the bag of robot bool stalled; //true if the robot is dead bool visible; //true if the robot is visible Robot *next; Robot *prev; static Robot *list; friend structRobotWindow; }; Private Data pointers for the data structure you will not need them RobotWindow may refer Robot’s private data

  9. Implementation of Robot Class - 4 • Previous two slides were in the robots.h (now robots_modified.h). • Now let’s go over the robots.cpp (now robots_modified.cpp) file in VC++ environment • In the next homework, you are going to add 6-8 member functions to the robot class • Some of the member functions will be done in recitations this week • Hints • try to use currently available member functions • e.g. for PickThings, try to use PickThing in a loop rather than writing some thing similar to PickThing • do not hesitate to modify or access private data members when needed • e.g. you will need such an update for TurnFace function • if you change the state of a robot within the current cell, use the following to update the window theRobotWindow->Redraw(this);

  10. Implementation of Robot Class - 5 • Hints for the next homework (cont’d) • you will need to use the function called IsPressed defined in miniFW.h (it is going to be renamed as miniFW_modified.h) • so include this header file to your main program file • this function (IsPressed) is to check whether a key (e.g. an arrow key) is pressed or not - details are in recitations • Some other changes in the Robot World and Robot Class • If a robot hits another robot, both die! • No automatic message is displayed when a robot dies • Now the bag content is written in robots (if not zero) • Use robots_modified.h, robots_modified.cpp, miniFW_modified.h and miniFW_modified.cpp files in HW5 • They will be provided to you in the homework and/or recitation package

  11. The class Date • The class Date is accessible to client programmers #include "date.h" • to get access to the class • The compiler needs this information. • It may also contain documentation for the programmer • Link the implementation in date.cpp • Addthis cpp toyourproject • The class Date models a calendar date: • Month, day, and year make up the state of a Date object • Dates can be printed, compared to each other, day-of-week determined, # days in month determined, many other behaviors • Behaviors are called methods or member functions

  12. Constructing Date objects – see usedate.cpp Date today; Date republic(10,29,1923); Date million(1000000); Date y2k(1,1,2000); cout << "today: " << today << endl; cout << "Republic of Turkey has been founded on: " << republic << endl; cout << "millionth day: " << million << endl; OUTPUT today: April 4 2016 Republic of Turkey has been founded on: October 29 1923 millionth day: November 28 2738

  13. Constructing/defining an object • Date objects (as all other objects) are constructed when they’re first defined • Three ways to construct a Date • default constructor, no params, initialized to today’s date • single long int parameter, number of days from January 1, 1 • three params: month, day, year (in this order). • Constructors for Date objects look like function calls • constructor is a special member function • Different parameter lists mean different constructors • Once constructed, there are many ways to manipulate a Date • Increment it using ++, subtract an integer from it using -, print it using cout, … • MonthName(), DayName(), DaysIn(), … • See date.h for more info on date constructors and member functions

  14. Date Member Functions Date MidtermExam(27,3,2017); • Construct a Date object given month, day, year MidtermExam.DayName() • Returns the name of the day (“Monday” or “Tuesday”, or ...) • in this particular case, returns “Monday” since December 1, 2014is a Monday MidtermExam.DaysIn() • Returns the number of days in the particular month • in our case return 31, since March 2017 has 31 days in it • Add, subtract, increment, decrement days from a date Date GradesDue = MidtermExam + 9; • GradesDue is April5, 2017 • Let’s see usedate.cpp in full and datedemo.cpp now

  15. Example: Father’s day (not in book) • Father’s day is the third Sunday of June • write a function that returns the date for the father’s day of a given year which is the parameter of the function • In main, input two years and display father’s days between those years Date fathersday(int year) // post: returns fathers day of year { Date d(6,1,year); // June 1 while (d.DayName() != "Sunday") { d += 1; } //d is now the first Sunday, 3rd is 14 days later return d + 14; } • See fathersday.cpp for full program

  16. What if there were no date class? • It would be very cumbersome to deal with dates without a date class • imagine banking applications where each transaction has associated date fields • Classes simplify programming • they are designed and tested. • then they can be used by programmers • You are lucky if you can find ready-to-use classes for your needs • otherwise ???

  17. Updating a Class (not in book) • Suppose you want to add more functionality to the date class • need to change the header file (date.h) • need to add implementation of new function(s) to date.cpp • Example: a new member function to calculate and return the remaining number of days in the object’s month • any ideas? do you think it is too difficult? • have a look at the existing member functions and see if they are useful for you

  18. Updating a Class (not in book) • We can make use of DaysIn member function • Prototype in Date class (add to the header file) intRemainingDays() const; • Implementation intDate::RemainingDays () const { return DaysIn()-myDay; } • In a member function implementationprivate data and other member functions referred without the dot operator. • Theyoperate on the object for which the member function is called

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