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This game involves students trying to infer the word on the screen by listening to classmates' descriptions of when they felt a certain way. The guesser must use their inferencing skills to guess words such as lucky, excited, confused, and afraid.
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What Word Am I? An Inferencing Game
Directions • One student will be chosen as “the guesser.” They will sit under the projector screen. The teacher will flash one word on the screen. • Students in the audience will try to describe a time when they felt this way. They may NOT use the word on the screen! • The guesser will try to guess the word on screen.