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Modelling and Simulation

Modelling and Simulation. Dynamics. Dynamics. Dynamics is a branch of physics that describes how objects move. Dynamic animation uses rules of physics to simulate natural forces. You specify the actions you want the object to take, then let the software figure out how to animate the object.

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Modelling and Simulation

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  1. Modelling and Simulation Dynamics

  2. Dynamics • Dynamics • is a branch of physics that describes how objects move. Dynamic animation uses rules of physics to simulate natural forces. You specify the actions you want the object to take, then let the software figure out how to animate the object. • Dynamic animation lets you create realistic motion that’s hard to achieve with traditional keyframe animation. For instance, you can make effects such as tumbling dice, waving flags, and exploding fireworks.

  3. Dynamics • What you can do with Maya Dynamics? • Create, color, and animate particles • Use emitters to launch particles for effects such as steam, fire, rain, fireworks, and explosions • Use soft bodies to create geometry that bends and deforms when influenced by a field or struck by a collision object • Use gravity and other force fields to move particles, soft bodies, and rigid bodies • Create collisions between particles or soft bodies and geometry. You can make the particles split, emit new particles, or disappear when they collide with geometry

  4. Dynamics • What you can do with Maya Dynamics? • Use goals to make particles or soft bodies follow other objects or object components • Use springs to give soft bodies and groups of particles internal structure • Use rigid bodies to create collisions between polygons or NURBS • Use constraints to restrict the motion of rigid bodies • Use built-in dynamic effects to quickly create complex, popular animations such as smoke and fire • Tune playback efficiency and fix common problems with dynamics • Store dynamic simulations either to disk or to memory

  5. Dynamics • Particles • Particles are points that display as dots, streaks, spheres, blobby surfaces, or other items. You can animate the display and movement of particles with various techniques; for example, keys, expressions, and fields such as gravity.

  6. Dynamics • Particles • A particle object is a collection of particles that share the same attributes. You can create particle objects containing a single particle or millions of particles. Each particle in a scene belongs to some particle object.

  7. Dynamics • Particles - Creating particles http://www.youtube.com/watch?v=NuXXN3ZfaLA

  8. Dynamics • Particles - Set display attributes http://www.youtube.com/watch?v=J4vei97GiCg

  9. Dynamics • Particles - Animate the particle http://www.youtube.com/watch?v=D1KioBCzzjM

  10. Dynamics • Particles - Render the particle http://www.youtube.com/watch?v=Ie4w5QQqUpA

  11. Dynamics • Particles - Emitters • Emitters generate moving or stationary particles as an animation plays. You can use emitters to create smoke, fire, fireworks, rain, and similar objects. • Maya includes the following types of emitters: • Point emitters (directional and omni) emit particles from a position in the workspace or from particles, vertices, CVs, edit points, or lattice points. • Surface emitters emit particles from random, evenly distributed positions on the outer faces of NURBS or polygonal surfaces. • Curve emitters emit particles from random, evenly distributed positions of a NURBS curve. • Volume emitters emit particles from a closed volume. You can choose from cube, sphere, cylinder, cone, and torus. http://www.youtube.com/watch?v=-wQx0B8b_aw

  12. Dynamics • Particles - Emitters • Emitters generate moving or stationary particles as an animation plays. You can use emitters to create smoke, fire, fireworks, rain, and similar objects. • Maya includes the following types of emitters: • Point emitters (directional and omni) emit particles from a position in the workspace or from particles, vertices, CVs, edit points, or lattice points. • Surface emitters emit particles from random, evenly distributed positions on the outer faces of NURBS or polygonal surfaces. • Curve emitters emit particles from random, evenly distributed positions of a NURBS curve. • Volume emitters emit particles from a closed volume. You can choose from cube, sphere, cylinder, cone, and torus. http://www.youtube.com/watch?v=fD1FUFFAOOE

  13. Dynamics • Particles - Emitters • Emitters generate moving or stationary particles as an animation plays. You can use emitters to create smoke, fire, fireworks, rain, and similar objects. • Maya includes the following types of emitters: • Point emitters (directional and omni) emit particles from a position in the workspace or from particles, vertices, CVs, edit points, or lattice points. • Surface emitters emit particles from random, evenly distributed positions on the outer faces of NURBS or polygonal surfaces. • Curve emitters emit particles from random, evenly distributed positions of a NURBS curve. • Volume emitters emit particles from a closed volume. You can choose from cube, sphere, cylinder, cone, and torus. http://www.youtube.com/watch?v=qCMYbYb6Kuk

  14. Dynamics • Particles - Emitters • Emitters generate moving or stationary particles as an animation plays. You can use emitters to create smoke, fire, fireworks, rain, and similar objects. • Maya includes the following types of emitters: • Point emitters (directional and omni) emit particles from a position in the workspace or from particles, vertices, CVs, edit points, or lattice points. • Surface emitters emit particles from random, evenly distributed positions on the outer faces of NURBS or polygonal surfaces. • Curve emitters emit particles from random, evenly distributed positions of a NURBS curve. • Volume emitters emit particles from a closed volume. You can choose from cube, sphere, cylinder, cone, and torus. http://www.youtube.com/watch?v=20roxUI1bYI

  15. Dynamics • Particles - Goals • A goal is an object that particles follow or move towards. You can use goals to give trailing particles a flowing motion that’s hard to generate with other animation techniques. The trailing particles move as if connected to the goal by invisible springs. In the context of goals, soft bodies are considered particles. http://www.youtube.com/watch?v=AUbSqrKUODg

  16. Dynamics • Particles - Collisions • You can make particle objects collide rather than pass through polygonal or NURBS surfaces. Either or both objects can be moving at the moment of collision. Particles cannot collide with other particles. You can use the Dynamic Relationships Editor to reassign collisions between particles and rigid bodies or soft bodies. You can also use the Particle Collision Event Editor to make particles split, emit new particles, die, or run a MEL script when they collide with geometry. http://www.youtube.com/watch?v=2oOpkFWUmIk

  17. Dynamics • Fields • You can simulate the motion of natural forces with dynamic fields. For example, you can connect a vortex field to emitted particles to create swirling motion. • Types of fields • Air fields • Drag fields • Gravity fields • Newton fields • Radial fields • Turbulence fields • Uniform fields • Vortex fields

  18. Dynamics • Fields - Air • An air field simulates the effects of moving air. The objects you connect to the air field accelerate or decelerate so their velocities match that of the air as the animation plays. • You can parent an air field to a moving part of an object to simulate a wake of air from the moving part. For example, if you have a character walking through leaves or dust on the ground, you can parent an air field to the foot. http://www.youtube.com/watch?v=4MrkjL0wyR8 http://www.youtube.com/watch?v=dsOc9xQiAc4

  19. Dynamics • Fields - Drag • A drag field exerts a friction or braking force on an object that’s animated with dynamic motion.

  20. Dynamics • Fields - Gravity • A gravity field simulates the Earth's gravitational force. It accelerates objects in a fixed direction. http://www.youtube.com/watch?v=dpXBLHvtHcQ

  21. Dynamics • Fields - Newton • A newton field pulls objects towards it. This lets you create effects such as orbiting planets or tethered, colliding balls. This field is based on the principle that a mutual attractive force exists between any two objects in the universe, proportional to the product of their masses. As the distance between the objects increases, the force of the pull decreases. http://www.youtube.com/watch?v=iUqZ3DdHSwo

  22. Dynamics • Fields - Radial • A radial field pushes objects away or pulls them toward itself, like a magnet. http://www.youtube.com/watch?v=xMhBMUFgicc

  23. Dynamics • Fields - Turbulence • A turbulence field causes irregularities in the motion of affected objects. These irregularities are also called noise or jitter. You can combine turbulence with other fields to mimic the random motion in fluid or gaseous mediums such as water and air.

  24. Dynamics • Fields - Uniform • A uniform field pushes objects in a uniform direction. http://www.youtube.com/watch?v=ETPVPNngAlY

  25. Dynamics • Fields - Vortex • A vortex field pulls objects in a circular or spiraling direction. You can use this field with particles to create effects such as whirlpools or tornados. http://www.youtube.com/watch?v=-AKj9FiAQ1c

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