130 likes | 335 Views
SWE 423: Multimedia Systems. Chapter 1: Introduction. What constitutes Multimedia. Multimedia involves several major industries computing telecommunications publishing consumer audio-video electronics television/movie/broadcasting. Brief History of Multimedia Systems.
E N D
SWE 423: Multimedia Systems Chapter 1: Introduction
What constitutes Multimedia • Multimedia involves several major industries • computing • telecommunications • publishing • consumer audio-video • electronics • television/movie/broadcasting
Electronic Numerical Integrator And Calculator (ENIAC) • Built at the University of Pennsylvania between 1943 and 1945 by two professors • On the premise of replacing all computers! • Women employed calculating the firing tables for the army's artillery guns • Filled a 6 by 12 meter room, weighed 30 tons! • A “Female Computer”: “I was astounded that it took all this equipment to multiply 5 by 1000”
To perform on ENIAC you had to rearrange a large number of patch cords and then locate three particular knobs on that vast wall of knobs and set them to 3, 1, and 4 Circumference = 3.14 * diameter
Multimedia is still at its infancy • Cannot avoid fuzziness in scope, multiplicity of definitions and non-stabilized terminology.
MIT Media Lab in Boston • One of the first and best known institutes that studied multimedia • Innovative applications • Personalized newspapers • Life-sized holograms • Telephones that chat with callers • ...
Great Impact of Multimedia • Integrating all media in the computer allows using the existing computer power to represent information interactively. • This can, also, be transmitted over computer networks.
Interdisciplinary Aspects of Multimedia • Telecommunication industry • Consumer electronics industry • TV and radio broadcasting sector • “Publishing” industry
Applications Usage Learning Design User Interface Content Analysis Documents Security Semantics Synchronization Group Comm. Services Databases Programming Media Server Operating Systems Comunication Systems Optical Storage Quality of Service Networks Computer Architecture Compression Basics Graphics & Images Animation Video Audio Multimedia Highlights