1 / 8

Arena

Arena. An Online Multiplayer Battle Game. Operational Concepts (What is it?). Game played over the internet Turn-based RPG-style combat Players form teams and compete against other teams User accounts and profiles saved for continual use and character development. Example screen (Battle).

shanae
Download Presentation

Arena

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Arena An Online Multiplayer Battle Game

  2. Operational Concepts (What is it?) • Game played over the internet • Turn-based RPG-style combat • Players form teams and compete against other teams • User accounts and profiles saved for continual use and character development

  3. Example screen (Battle)

  4. System Requirements • Fully-functional GUI interface • Stable and consistent database backend for storing and logging data • Ability for users to easily communicate with one another • Capability to host multiple simultaneous battles

  5. System and Software Architecture • 3-tier architecture: • GUI Client (C#) • Web Service Interface (ASP.NET) • MS SQL Server backend database • All components developed using the .NET Framework

  6. System and Software Architecture

  7. Lifecycle Plan • Aimed at anyone who enjoys games • Client GUI will go through most changes • Server maintenance • Clients equipped with auto-update feature

  8. Feasibility Rationale • Not state-of-the-art by any means • Visual Studio takes care of many details when building on .NET • Biggest Risks: • “Feature Creep” • Game is too simple to be fun • Overestimated savings from .NET tools

More Related