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Playtesting

Playtesting. Playtesting Sessions. Three playtesting sessions Players between 10 and 30 years old Participants had to fill out Questionnaire and also gave oral Feedback. Graphics. Mostly positive feedback regarding cars and lighting effects

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Playtesting

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  1. Playtesting

  2. Playtesting Sessions • Threeplaytestingsessions • Players between 10 and 30 yearsold • Participantshadtofill out Questionnaireand also gave oral Feedback

  3. Graphics • Mostly positive feedbackregardingcarsandlightingeffects • Different peopleremarkedthattheoverallimpressionis a bittomonotonous • PossibleImprovements: • Color civiliantraffic in theshader • Color partsofthebuildings in theshader

  4. Sound • Background music repetitive orboring • Background musictooquietcomparedtotheeffectvolume • PossibleImprovments: • Menu entrytoadjustsoundvolumes • Balancingofthesounds • Background music still not final

  5. Input • Drivingphysicsprovedtobegood • „pickupandplay“ experience • Ingameplayerintroductionrequested • Players confusedbecauseofmissingprogressfeedback

  6. AI • General impressionofpolice AI was good • Do not makethemstronger • Difficultythereforerated ok • Civiliancar AI was ratedunequally • PossibleImprovements: • CollisionAvoidance System

  7. Drunk‘O‘Meter • Graphicaleffectcommentedas „pretty cool“ and „realistic“ • Slighteffect on steering not noticedbymostoftheplayers • Experiencedplayersaredrunkquite fast • Unclearwhyyougetdrunk

  8. Drunk‘O‘Meter • PossibleImprovements: • Minimal & maximal distancebetweenpickupanddelivery • Reducedrunkenessfaster • Add introductiontoloadingscreen

  9. Conclusion • Acceptanceforthegameishigh • Feedback mostlyasexpected • Create asmuchcontentaspossible

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