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how to manage an exploratory development process. kellee santiago & robin hunicke. er . . . exploratory. are you experienced?. Raise your hand if you’ve had: Creative anxiety about your process Time, Budget or People problems
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how to manage an exploratorydevelopmentprocess kelleesantiago & robin hunicke
are you experienced? Raise your hand if you’ve had: • Creativeanxiety about your process • Time, Budget or Peopleproblems • Difficultyexplaining your process/goals to others (… publishers, funders)
shared experience Good News: You’re not alone • Iterative dev processes are hard! Bad News: It won’t go away • Iterative dev processes are fundamental!
iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!
previously, on “TGC” flower debuts at E3. fantastic response sony asked us to spend more time and money making the game better. morale at an all-time low.
common day at TGC there are things that need to get done. why bother? I can’t be weak. I’ll just do it. lack of conflict resolution mechanisms
what we did about it define Roles commit to a RACI chart distribute our Accountability
craft contribution profit art company
trust friendship respect fun team
features quality feeling recognition game
choosing roles Lead Designer Responsibility Accountability Consult Inform
scope in order to be exploratory you have to be small
find the magic execute the magic
find the magic execute the magic
find the magic execute the magic
find the magic execute the magic sustainable use of resources profit margin creative limits talent pool $$$
quality art game mechanics audio
quality game mechanics art audio
setting a pace 1 YEAR 1 MONTH
setting a pace 20 MONTHS 1 MONTH
setting a pace 20 MONTHS ? 1 MONTH ? ? ? ?
ESTIMATES VS COMMITMENTS
PEOPLE FOCUSED PROCESS OR STRAIGHTJACKET?
not a zero sum game!!! we are wearing the same uniform, stupid!
"We call a task 'easy' in one of three cases: we really want it, we have no idea what it entails, … or we don't have to do it ourselves."
iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!