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how to manage an exploratory development process

how to manage an exploratory development process. kellee santiago & robin hunicke. er . . . exploratory. are you experienced?. Raise your hand if you’ve had: Creative anxiety about your process Time, Budget or People problems

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how to manage an exploratory development process

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  1. how to manage an exploratorydevelopmentprocess kelleesantiago & robin hunicke

  2. er...

  3. exploratory

  4. are you experienced? Raise your hand if you’ve had: • Creativeanxiety about your process • Time, Budget or Peopleproblems • Difficultyexplaining your process/goals to others (… publishers, funders)

  5. shared experience Good News: You’re not alone • Iterative dev processes are hard! Bad News: It won’t go away • Iterative dev processes are fundamental!

  6. iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!

  7. previously, on “TGC” flower debuts at E3. fantastic response sony asked us to spend more time and money making the game better. morale at an all-time low.

  8. 9

  9. why does sustainability matter?

  10. previously, on “TGC”

  11. common day at TGC there are things that need to get done. why bother? I can’t be weak. I’ll just do it. lack of conflict resolution mechanisms

  12. what we did about it define Roles commit to a RACI chart distribute our Accountability

  13. what are your goals?

  14. craft contribution profit art company

  15. trust friendship respect fun team

  16. features quality feeling recognition game

  17. comtepaganyamme

  18. ROLES

  19. choosing roles Lead Designer Responsibility Accountability Consult Inform

  20. choosing roles

  21. choosing roles

  22. choosing roles

  23. choosing your role

  24. choosing your role

  25. what about scope?

  26. scope in order to be exploratory you have to be small

  27. find the magic execute the magic

  28. find the magic execute the magic

  29. find the magic execute the magic

  30. find the magic execute the magic sustainable use of resources profit margin creative limits talent pool $$$

  31. quality art game mechanics audio

  32. quality game mechanics art audio

  33. the big list

  34. must be flexible to change

  35. follow your passion!

  36. setting a pace 1 YEAR 1 MONTH

  37. setting a pace 20 MONTHS 1 MONTH

  38. setting a pace 20 MONTHS ? 1 MONTH ? ? ? ?

  39. ESTIMATES VS COMMITMENTS

  40. the big board

  41. the big board

  42. PEOPLE FOCUSED PROCESS OR STRAIGHTJACKET?

  43. do your people matter?

  44. 1 on 1

  45. back to basics

  46. not a zero sum game!!! we are wearing the same uniform, stupid!

  47. "We call a task 'easy' in one of three cases: we really want it, we have no idea what it entails, … or we don't have to do it ourselves."

  48. iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!

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