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Lexical resources acquisition Long Costly Normative … often not so relevant Not dynamic. Problem. Lexical resources acquisition Lexical Network Ideas associations cat : animal, dog, tomcat, Félix, mouse, … Ontological relations generic/specific– part-of/whole-of - … Lexical functions
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Lexical resources acquisition Long Costly Normative … often not so relevant Not dynamic Problem
Lexical resources acquisition Lexical Network Ideas associations cat : animal, dog, tomcat, Félix, mouse, … Ontological relations generic/specific– part-of/whole-of - … Lexical functions Magn(fever) = high fever, … Goals
Lexical resources acquisitionwith games Free (sometimes people are even willing to pay for playing) Fast Rather good quality (precision and recall) Hypothesis
Lexical network Nodes Terms word usage (instead of meanings…) difficulty, frequency, trust… levels Relations label weight trust Resources targeted
Target word+ instructions Game play • player 1 • player 2 • = • Target word+ instructions • propositions • intersection • propositions
Target word+ instructions Game play • player 1 • player 2 • = • Target word+ instructions • accordance • propositions • intersection • propositions
Mot cible+ consigne Game play • Joueur 1 • Joueur 2 • Creation or intensificationof the occurrence of the relation in the database • = • Mot cible+ consigne • accordance • propositions • intersection • propositions
Mot cible+ consigne Game play • player 1 • player 2 • = • Mot cible+ consigne • Reward • accordance • propositions • intersection • propositions
Properties Randomized words The other player is not know during the game Until its completion and the display of the results Asynchronous play Either creation of a new game or completion of a pending game Points + if the relation has a low weight - if the relation has a high weight Taboo words When for t1--R:w->t2 if we have : w > threshold then t2 is taboo Game principle
Properties Randomized words The other player is not know during the game Until its completion and the display of the results Asynchronous play Either creation of a new game or completion of a pending game Points + if the relation has a low weight - if the relation has a high weight Taboo words When for t1--R:w->t2 if we have : w > threshold then t2 is taboo Game principle • Player dilemna • 1 being original • 2 guessing the other player proposals
Properties Randomized words The other player is not know during the game Until its completion and the display of the results Asynchronous play Either creation of a new game or completion of a pending game Points + if the relation has a low weight - if the relation has a high weight Taboo words When for t1--R:w->t2 if we have : w > threshold then t2 is taboo Result • further recall
In few months – state of December > 400 players – >30000 games created – > 8000 pending games > 40000 relation occurrences > 500 new terms (total > 151000) Fast emergence Strongest associations first Strong recall and good precision (weight) Common mistake identification Dalila/Dalida – Montgolfière/Mongolfière - … Conclusion
DEMO http://www.lirmm.fr/jeuxdemots Conclusion