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Situating “Values in Design” in Contemporary Design Practice and Research Carl DiSalvo

Situating “Values in Design” in Contemporary Design Practice and Research Carl DiSalvo cdisalvo@gatech.edu Georgia Institute of Technology VID 2005. Media Arts + Cultural Studies = Professional Information Design Professional Interaction Design +

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Situating “Values in Design” in Contemporary Design Practice and Research Carl DiSalvo

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  1. Situating “Values in Design” in Contemporary Design Practice and Research Carl DiSalvo cdisalvo@gatech.edu Georgia Institute of Technology VID 2005

  2. Media Arts + Cultural Studies = Professional Information Design Professional Interaction Design + Design Research / Studies Ph.D. (Design Theory, HRI (VID)) = School of Literature, Media, and Communication (@Tech Institute)

  3. Media Arts + Cultural Studies = Professional Information Design Professional Interaction Design + Design Research / Studies Ph.D. (Design Theory, HRI (VID)) = School of Literature, Media, and Communication (@Tech Institute) What do you do and how?

  4. Participatory Design, STS (4S/EASST/3S), Human-Computer Interaction (CHI) Growbot Garden

  5. ISEA, Learning and Media UrbanRemix

  6. Exhibition, Catalogs Cheese Computing

  7. Exhibition, Catalogs Cheese Combinatorics

  8. Design Studies…how we conceptualize design Books, Journals, CHI

  9. systems / environments activities & services signs & symbols material objects

  10. Organizational Design Interaction Design Graphic Design Industrial Design

  11. Organizational Design Interaction Design Graphic Design Industrial Design we conflate medium/discipline with purpose/principle

  12. Systemic Integration Expression Planning / Action Construction

  13. Where or what is the agency with regardto technology?

  14. P. Scott Makela, MCAD Catalogue, 1994

  15. P. Scott Makela, MCAD Catalogue, 1994

  16. David Carson, Ray Gun magazine, 1992

  17. Dieter Rams, various products, 1965 - 1975

  18. Good design is honest.Good design is long-lasting.Good design is thorough down to the last detail.Good design is environmentally friendly.Good design is as little design as possible. Good design is innovative.Good design makes a product useful.Good design is aesthetic.Good design makes a product understandable.Good design is unobtrusive.

  19. Where or what is the agency with regardto technology? Designer: the ability of the designer to use technology towards his/her (or the client’s) ends. User: the ability of the user to use technology without imposition or distress.

  20. Where or what is the agency with regardto technology? Designer: the ability of the designer to use technology towards his/her (or the client’s) ends. User: the ability of the user to use technology without imposition or distress. Designer: the ability of the designer to impose a character of technology use upon the user. (“Hello Colonialism!”)

  21. Xerox Star Interface, 1982

  22. Sexperience 1000, Channel 4, 2012

  23. Motorola, Smart Actions, 2012

  24. Where or what is the agency with regardto technology? Designer: the ability of the designer to use technology towards his/her (or the client’s) ends. User: the ability of the user to use technology without imposition or distress. Designer: the ability of the designer to impose a character of technology use upon the user. (“Hello Colonialism!”)

  25. A brief polemic on interaction design

  26. A brief polemic on interaction design Interaction design is not the design of interactive media Interaction design is the design of resources for taking action… …these can be with regard to technology, but they needn’t be.

  27. A brief polemic on interaction design Interaction design is not the design of interactive media Interaction design is the design of resources for taking action… …these can be with regard to technology, but they needn’t be. But what kind action?

  28. Participation as principle

  29. Lego, Mindstorms, 2012

  30. Massimo Banzi and David Cuartielles, Arduino, 2005 - present

  31. Arduino Community (???), Arduino website, 2005 - present

  32. VID 2012 Arduino Workshop

  33. Ability to use Arduino for expressive ends Ardunio workshop as inquiry Arduino as construction kit

  34. Participate in what and how? Making / Skills of Use Contest Inquiry Infrastructure

  35. Making/ Skills of Use Neighborhood Networks Project

  36. Making/ Skills of Use Neighborhood Networks Project

  37. Making/ Skills of Use Neighborhood Networks Project

  38. Making/ Skills of Use Neighborhood Networks Project

  39. Contest Adversarial Design

  40. Contest Natalie Jeremijenko, Feral Robotic Dogs, 2000 - present

  41. Inquiry Public Laboratory for Open Science and Technology

  42. Inquiry Project H Design, Learning Landscapes, 2009 - present

  43. Infrastructure Cloacina

  44. Infrastructure Open-Food.org

  45. Where or what is the agency with regardto technology? Design…User…Collective Collective: the ability of communities/societies/publics to construct and maintain “valued” environments (designer as one of many, andmany designers).

  46. Who participates, when and how?

  47. Designing Collaborative Media: A challenge for CHI? ACM-CHI 2012 Jonas Löwgren and Bo Reimer, Malmö University, Malmö, Sweden Collaborative Media Design

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