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Transport Layer: Basics

Explore basics of internet layering, packet switching, application demands, and layer 4 intricacies. Learn about UDP and congestion control. Gain insight into encapsulation, protocols, and end-to-end services.

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Transport Layer: Basics

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  1. Transport Layer: Basics Outline Homework #2 solutions Intro to transport UDP Congestion control basics CS 640

  2. Homework #2 - Solutions • 8.8: Q: Why is server unsure of client’s ID until it receives 3rd message? What attack is server exposed to without 3rd message? • A: A bad guy could replay message exchange of prior transaction. • 8:19: Q: How can DES be used to encrypt Telnet sessions? • A: Use padding. But, padding with eg. seven zero bytes is vulnerable to code breaking. So, you could pad with random bytes or pad with zero’s and then do cipher block chaining. • 8:24: Q: Assume filtering routers given in the diagram. How must they be configured so that outsiders can Telent to net 2 but not net 1? • A: R1 blocks inbound traffic to the Telent port unless it is bound for net 2. R2 blocks all Telent traffic from net 2 to net 1. Net 2 Net 1 R1 R2 Outside World CS 640

  3. Homework #2 Solutions contd. • Pings: • Berkeley: ~56ms, Germany: ~124ms, Singapore: ~300ms • Berkeley: 0% loss, Germany: 0% loss, Singapore: 10% loss • Traceroute (outgoing) • Berkeley: 13 hops (Abilene), • Germany: 19 hops (BBN, Sprint, Ebone) • Singapore: 17 hops (Abovenet) • Traceroute (incoming) • Berkeley: 14 hops (Abilene) • Germany: 19 hops (Ebone, Spring, BBN) • Singapore: 19 hops (BBN) CS 640

  4. Context – up to now… • Basics of the Internet • Layering and protocols • Packet switching vs. circuit switching • Internet vs. telephone network • Packet switching/statistical multiplexing improves utilization • Packets can be lost or corrupted • Applications generate data transferred over networks • We have talked about a few… • Measurement and performance • What does traffic look like? CS 640

  5. Application Transport 5 Network 4 Link 3 Physical 2 1 To Boldly Go Where We Have Yet to Go • Recall Internet Architecture • Layers used to define functionality • Our focus up to now has been layer 5 • Applications demand reliable transport • Application may demand predictable delays • We are now going down to layer 4 • This layer is tricky! • Goal at the end of the next two weeks is an understanding of the Reno version of TCP CS 640

  6. Layering and Encapsulation Revisited • Each layer in the Internet architecture relies on layers below to provide services in black box fashion • Layers make complex system easier to understand and specify • Makes implementation more flexible • Can make implementation a bigger and less efficient • Layers are implemented by protocols – rules for communication • Data from applications moves up and down protocol stack • Application level data is chopped into packets (segments) • Encapsulation deals with attaching headers at layers 2, 3, 4 CS 640

  7. Machinery • Encapsulation (header/body) Host 1 Host 2 Application Application program program Data Data RRP RRP RRP Data RRP Data HHP HHP HHP RRP Data

  8. End-to-End Protocols • Underlying network is best-effort • drop messages • re-orders messages • delivers duplicate copies of a given message • limits messages to some finite size • delivers messages after an arbitrarily long delay • Common end-to-end services • guarantee message delivery • deliver messages in the same order they are sent • deliver at most one copy of each message • support arbitrarily large messages • support synchronization • allow the receiver to flow control the sender • support multiple application processes on each host CS 640

  9. Basic function of transport layer • How can processes on different systems get the right messages? • Ports are numeric locators which enable messages to be demultiplexed to proper process. • Ports are addresses on individual hosts, not across the Internet. • Ports are established using well-know values first • Port 80 = http, port 53 = DNS • Ports are typically implemented as message queues • Simplest function of the transport layer: multiplexing/demultiplexing of messages • Enables processes on different systems to communicate • End-to-end since only processes on end hosts invoke this protocol CS 640

  10. Other transport layer functions • Connection control • Setting up and tearing down communication between processes • Error detection within packets – our first focus • Checksums • Reliable, in order delivery of packets – our second focus • Acknowledgement schemes • Flow control • Matching sending and receiving rates between end hosts • Congestion control • Managing congestion in the network CS 640

  11. 0 16 31 SrcPort DstPort Checksum Length Data User Datagram Protocol (UDP) • Unreliable and unordered datagram service • Adds multiplexing/demultiplexing • Adds reliability through optional checksum • No flow or congestion control • Endpoints identified by ports • servers have well-known ports • see /etc/services on Unix • Header format • Optional checksum • Computed over psuedo header + UDP header + data CS 640

  12. UDP Checksums • Optional in current Internet • Psuedoheader consists of 3 fields from IP header: protocol number (TCP or UDP), IP src, IP dst and UDP length field • Psuedoheader enables verification that message was delivered between correct source and destination. • IP dest address was changed during delivery, checksum would reflect this • UDP uses the same checksum algorithm as IP • Internet checksum CS 640

  13. Basics of dealing with errors • Bit errors can be introduced in packets • This problem has been studied for a long time • Error detection (and correction) codes • Cyclic redundancy check (CRC) is a common error detection method • Basic idea of any scheme is to add redundant data • Extreme example – send two identical copies of data • Poor for many reasons • A primary goal is to send minimal amount of redundant data • CRC used in Ethernet has 32 bits for each 1500 byte packet • Another goal is to make generation of checksum fast CS 640

  14. Checksum basics contd. • Simple parity is the most basic method for error detection • Odd/even parity • Internet Checksum • Basic idea: sender adds up all words and transmit the sum • Add using 16 bit one’s complement arithmetic then take one’s complement of the result to get checksum • Receiver adds up all words and compares with checksum • It’s very simple and efficient to code this • Reason that this is used instead of CRC • Not really great detecting errors • CRC is much stronger • Forward error correction is another possibility CS 640

  15. UDP in practice • Minimal specification makes UDP very flexible • Any kind of end-to-end protocol can be implemented • See programming assignment #1 • TCP can be implemented using UDP • Examples • Most commonly used in multimedia applications • These are frequently more robust to loss • RPC’s • Many others… CS 640

  16. Throughput/delay Optimal Load load Congestion in the Internet • Checksums are effective for detecting bit errors but bit errors are not the only problem… • We know that traffic has bursty characteristics • Statistical multiplexing of ON/OFF sources • Heavy-tailed file sizes • Routers have limited buffer capacity • Packets received after buffers are full are dropped • Buffers do protect from short bursts • Congestion lengthens delays and lowers throughput • Standard throughput/load curve CS 640

  17. How can we deal with congestion? • Over-provision networks • Very expensive • Commonly done • Networks designed to normally operate at 5% capacity • Develop protocols to respond to congestion • Route away from congestion • Good idea • How can we do it? • Retransmit in the face of loss • This is the state of the art CS 640

  18. Congestion Control Basics • UDP will send packets at a specified rate • Does not have any mechanism for dealing with congestion • Issues: • Detecting congestion • Reacting to congestion • Avoding congestion • Shaping traffic • QoS mechanisms • Transport protocol will deal with congestion… CS 640

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