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Interaction Design

Interaction Design. Key drivers of user interaction. How do they feel? How do they know? How do they do?. When you are in a Doctor’s Waiting room. What do you feel?. Key drivers of user interaction. How do they feel? How do they know? How do they do?. Look and Feel. Look

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Interaction Design

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  1. Interaction Design

  2. Key drivers of user interaction • How do they feel? • How do they know? • How do they do?

  3. When you are in a Doctor’s Waiting room • What do you feel?

  4. Key drivers of user interaction • How do they feel? • How do they know? • How do they do?

  5. Look and Feel • Look • Do things appear in a consistent fashion • A Gulf of Evaluation problem • Feel • Do things interact in a consistent fashion • A Gulf of Execution problem

  6. MAC and Windows Menus

  7. Scroll Bars

  8. Scroll Bars

  9. Affordances

  10. Affordances

  11. Affordances

  12. Affordances

  13. The Web • http://www.fedex.com/us/office/ • Is this PowerPoint default really good style for links? • http://www.cbs.com/

  14. Get out paper and pen(cil)

  15. Guided Search • I want to take a series of rectangles and align them

  16. Function Search • I want to take a series of rectangles and align them

  17. Function Search • I want to take a series of rectangles and align them

  18. Function Search • I want to take a series of rectangles and align them

  19. Function Search • I want to take a series of rectangles and align them

  20. Function Search • I want to take a series of rectangles and align them

  21. Function Search

  22. Function Search

  23. Card Sorting

  24. Function Search

  25. Function Search

  26. Input/Screen Count

  27. Input/Screen Count • Create a list of all of the commands • Determine the frequency / importance of each • Determine the number of inputs/screens a user must go through to reach the command • Evaluate whether that reflects the importance of each command • Partition by user category

  28. Overview • Feel, Know, Do • Look and Feel • Don’t change the feel without a really good reason • The feel is invisible • Affordances • Works the only way it can • Works the way people expect • Function Search • Card Sorting • Function search widgets • Input/Screen count • Curse of reuse

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