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Social Computing. Jeffrey Heer · 16 April 2009. Administrivia. Research project abstract drafts, due this Friday, April 17 @ 7am Content Research Question (in one sentence!) Hypothesis Methodology Study Recruitment Plan 1-2 paragraphs (be concise, but concrete ). google earth. flickr.
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Social Computing Jeffrey Heer · 16 April 2009
Administrivia Research project abstract drafts, due this Friday, April 17 @ 7am Content Research Question (in one sentence!) Hypothesis Methodology Study Recruitment Plan 1-2 paragraphs (be concise, but concrete)
google earth flickr post-it notes time snail-mail usenet graffiti asynchronous remote asynchronous co-located tagging blogs web whiteboards email youtube ambient displays IM table-top interaction projectors telephone teleconference synchronous remote synchronous co-located distributed visualization virtual workspaces space
Social Computing [via Wikipedia] The intersection of social behavior and computational systems. (a) Supporting social behavior through computational systems • Blogs, e-mail, IM, social networks, wikis • Is this different from CSCW?
Social Computing[via Wikipedia] The intersection of social behavior and computational systems. (a) Supporting social behavior through computational systems (b) Supporting information production and “computation” by groups of people • Collaborative filtering, prediction markets, tagging, games with a purpose • “The Wisdom of Crowds”
World of Warcraft World of Warcraft [Yee, Ducheneaut et al]
History Flow Wikipedia History Flow [Viégas et al]
Group Lens GroupLens / MovieLens [Univ. Minnesota]
GWAP Games with a Purpose [von Ahn et al]
Kohavi A/B A B A/B Testing [Kohavi et al]
Many-Eyes / sense.us Many Eyes [IBM]
Mankoff Green FB StepGreen [Mankoff et al]
Research Approaches Studying characteristics of online communities • Collect usage data; Observe, interview users Intervene in existing systems • e.g., Facebook apps • Controlled experimentation Introduce + study new systems • Requires massive investment (?) Mining social media • Recommendation and matching algorithms, …
Research Questions How and why do people join communities? How is collective action organized? Why do people contribute? Issues of quality control, privacy, trust, … What are the interactions between social structure and system design? How do these findings generalize and inform the design of new socio-technical systems?
vizster [InfoVis 05]
World of Warcraft World of Warcraft [Yee, Ducheneaut et al]
History Flow Wikipedia History Flow [Viégas et al]
“Talk” Pages on Wikipedia Viégas et al. 2007
Coordination on Wikipedia “… [we] note that administrative and coordinating elements seem to be growing at a faster pace than the bulk of articles in the encyclopedia [Wikipedia]” Viégas et al. 2007
Wiki Dashboard Wiki Dashboard [Suh et al]
Public Goods Non-Excludability • No one can be stopped from “using” the good Non-Rival Goods (Jointness of Supply) • Consumption does not reduce availability Commons-based peer-production • (Tech-mediated) social production of goods Free-rider problem • Consumption disproportionate to production • Gnutella: 10% users 87% of music [Adar ‘00]
Integrating Contributions Wikipedia: Shared Revisions NASA ClickWorkers: Statistics Reduce the cost of synthesizing contributions
Incentives for Contribution [Benkler] Monetary (you get reward, $) • e.g.: Mechanical Turk Hedonic (you enjoy it) • e.g.: Games with a Purpose Social-Psychological (you get social capital) • e.g.: Discussion forums, Open-source software
Manipulating Incentives How to design systems to foster contribution? Ling et al ‘05: movie recommendations • Highlight unique contributions, issue challenges Cheshire ’07: simulated music sharing • Positive feedback from peers: sustained contrib. • Visible group activity: short-lived boost
Social Psychological Incentives [Cheshire]
Awareness and Task Allocation An understanding of the activities of others, which provides a context for your own activity. [Dourish & Belotti ‘92] Ensure work is relevant to the group’s activity View the activities of others (e.g., live or via history) Coordination via shared artifacts Info explicitly generated or passively collected?
Scented Widgets[Willet et al, InfoVis 07] Visual navigation cues embedded in interface widgets
Next Time… Research The Science of Design, in The Sciences of the Artificial, pp. 128-159. Herbert A. Simon The Structure of Scientific Revolutions, Ch. 1-4, 9, Thomas S. Kuhn, 1962, pp. 1-42, 92-110. Thomas S. Kuhn