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Case5: No-Audio Game: from design document to first prototype

Case5: No-Audio Game: from design document to first prototype. Tom Ramakers Cmd gad 30/05/2012. Planning. ideeën opdoen, eerste schetsen maken. 3d model maken “ concept art maken” (tekenen op papier/digitaal/level design) werken aan het designdocument presentatie voorbereiden

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Case5: No-Audio Game: from design document to first prototype

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  1. Case5: No-Audio Game: from design document to first prototype Tom Ramakers Cmdgad 30/05/2012

  2. Planning ideeën opdoen, eerste schetsen maken. 3d model maken “concept art maken” (tekenen op papier/digitaal/level design) werken aan het designdocument presentatie voorbereiden prototype maken

  3. Groepsconcept -> mijn concept • Basisconcept • Goed vs slecht -> sport • Sporter? • Aanpassing platforms • Aanpassing challenge

  4. Levelopbouw • Begin-midden-slot • Verandering ritme

  5. Interface

  6. Game mechanics • Lopen • Platforms vullen • Muziekbalk -> energiebalk

  7. Game mechanics • Continuousspace • Objects: - Speler - Muziek/energiebalk - bonussen - omzetstation • Fysieke-mentale skills • Chance in bonussen

  8. Balance • Challenge vs succes • Meaningfullchoices • Competitionvs cooperation

  9. Puzzles • Give a sense of progress • Increasedifficultygradually • PyramidStructureExtends Interest

  10. Lenzen • Lens 25: goals - bovenliggende doel - onderliggende doel • Lens 53:control • Lens 75:the avatar

  11. Artwork Eerste schets:

  12. Artwork Vorm/kleurenstudies:

  13. Artwork Storyboard:

  14. Artwork 3D model:

  15. Artwork Backgrounds:

  16. Resultaat

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