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Usability in Mobile phone Design. IMSE: 8810 Human Factor Instructor: Dr. Linsey Baker Student: Qiuyue Zhao. Outlines. 1. Introduction of usability What is usability? Usability in mobile phone design Why is usability important? How do we do usability? 2. Discussion of papers
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Usability in Mobile phone Design IMSE:8810 Human Factor Instructor: Dr. Linsey BakerStudent: Qiuyue Zhao
Outlines 1. Introduction of usability • What is usability? • Usability in mobile phone design • Why is usability important? • How do we do usability? 2. Discussion of papers • Paper 1: A framework for evaluating the usability of mobile phones • Paper 2: Systematic evaluation methodology for cell phone user interfaces • Paper 3: Chinese character entry for mobile phones 3. Final conclusion
Usability: What is it? • Usability is also a method • “How can I improve ease-of-use during design” Usability can be a attribute… “How easy is this thing to use” we can therefore say… “that ipod has great usability” “that ipod was improved with usability”
Usability: What is it? • Usability is a measure of quality • It’s defined by six quality components: • Effectiveness • Learnability • Efficiency • Memorability • Error Prevention • Satisfaction Jakob Nielsen Ben Shneiderman
Main mobile problems Three features or limitations of mobile phone • Small screens • Awkward input, especially for typing • Processing power and available memory
Usability in Mobile phone design Very heavy and awkward Smaller and more portable The first mobile phone with internal antenna Full QWERTY keyboard Multi-touch
Why is usability important in Mobile phone design? Usability is often associated with the functionalities of the product • If it’s difficult to use, people won’t buy • If users get lost, they won’t buy • If it’s hard to read or doesn’t answer user’s key question, they won’t buy
How do we do usability? • Early Focus on Users and Tasks • Know who the users are • Know what tasks the users will perform • Know Which are most important • Empirical Measurement (Evaluation methods) • Before starting the new design, test the old design. • Test your competitors' designs • Iterative Design • a cyclic process of prototyping, testing , analyzing, refining a product or process
Usability Evaluation Methods(UEM) • Analytic methods • Claims analysis • Usability inspection • Heuristic evaluation • Cognitive walkthrough • Empirical methods • Think aloud • Questionnaires • User interview • User observation
Paper 1 :A framework for evaluating the usability of mobile phone • What is this paper about? Propose a structuralizedusability evaluation model in order to help practitioners identify and organize critical usability problems in a systematic way,understand the relationships among usability factors,and generate better design ideas. • Why? • Pervious studies only focus on what could constitute the usability factors, seldom organize them in a systematically. • Most concerned with software products, not mobile phone. So do not reflect the feature of mobile phone appropriately.
Something about Usabilityevaluation 1. Importance of usability evaluation 2. Usability design problems: • Interface features design (task-independent) • LUI: logistical user interface • GUI: Graphic user interface • PUI: Physical user interface • Users tasks design (task-dependent) 3. Usability Evaluation Methods(UEM)
Section 1: Research method Step 1: collection and analysis of usability problems • First: classify usability problems into 2 categories • Task-independent problems (interface design features) • Task-dependent problems (user tasks) • Second: typically choose 28 mobile phone tasks • Third: associate usability problems with mobile phone tasks
Section 1: Research method Step 2: Identification of design features to be evaluated • What interface features to evaluate Step 3: Evaluation strategy • How to evaluate interface feature • LUI evaluation • GUI evaluation • PUI evaluation • Task-based evaluation Choose from four kinds of evaluations
Section 2:Proposed evaluation framework • Hierarchical model of usability factors Aim to evaluate Usability indicator Usability criteria Usability property
Usability indicators • Visual support of task goals • Support of cognitive iteration • Support of efficient interaction • Functional support of user needs • Ergonomic support Cognitive interaction affective Physical aspect of interaction
Section3:Usability evaluation framework Visual support of task goals
Conclusion This study developed an evaluation framework for supporting usability practitioners to test the suability of mobile phones in an analytical way. • A hierarchical model of usability • Four sets of checklists • A quantification method • An evaluation process • Limitation • Mapping relationship between evaluation areas and usability indicators and its consequent evaluation items of the checklists. • The goal-mean relationship need to be further examined
Paper 2: Systematic evaluation methodology for cell phone user interfaces • Object Develop a Systematic Evaluation Methodology for Cell Phone User interface(SEM-CPU). SEM-CPU is a specifically designed to integrate five empirical methods into a laboratory-based test in order to evaluate cell phone UIs.
Three stages comprised to construct SEM-CPU Stage 1 Stage 2 Stage 3
Stage1: Data collection in SEM-CPU • Five method • Scenario-based task performance Benchmark tasks: tasks that reflect the realistic context of use found outside of the laboratory • Voice Activated Dialing (VAD) • Short Messaging Service(SMS) • Phone Book(PB) • Questionnaires (six usability attributes: icons clarity, text label, ease of use, ease of locating functions, quality of feed back and overall satisfaction.) • Retrospective think-aloud instead of concurrent think aloud • User observation for critical incidents • Post-task interview
Stage 2: Data analysis • Step 1: quantitative analysis • Effectiveness • Efficiency • Satisfaction • Learnability • Step 2: qualitative data transformation • Qualitative Data logging(QDL) template • step 3:navigation flow diagram analysis • Step 4:verbal protocol Task completion ratio(%) Task completion time(s) Error rates Ratings of satisfaction Task completion time and task completion ratio at repeated trails
An example of the table with the reorganized results of verbal protocol/critical analysis
Step 3: Navigation flow diagram analysis Advantage: can identify the cause of usability problems No apparent disability Cognitive disability Physical disability
Stage 3: Data integration Triangulation strategy
Conclusion This paper present a systematic methodology, called SEM-CPU, to evaluation cell phone UIs in laboratory-based testing. SEM-CPU guides usability engineers integrating five empirical methods to discover valid usability problems, and generate proper design specifications. • Efficiently conduct laboratory-based testing with multiple empirical methods • Collect and measure necessary usability attributes • Identify determinants of usability problems • Generate proper solution • Limitation • Quality analysis relies heavily on experts’ knowledge.
Paper 3: Chinese Character entry for mobile phones • Object A longitudinal experiment to evaluate character entry performance using both objective and subjective measures for a new design and the existing cell phone keypad.
Background Knowledge • Chinese is an iconographic language • Two primary methods for entering Chinese Characters • Pronunciation-based methods (Pinyin) • Stroke-based method Stroke: each stroke is written with a single action Chinese Characters: the minimum functional unit. Most characters are composed of two or more strokes. character strokes
Current stroke input method • A single stroke is used as the legend for each key to represent the corresponding group of strokes • Problems: • Failed to convey the necessary information to all users to understand which strokes could be entered using each key. • Select the wrong key • Separate a single stroke into two or more pieces and attempt to enter each piece separately • Try to enter two or more strokes using a single key
Evaluation method • Participants: • born and raised in China, • lived in the US for more than 4 years. • 24 volunteers(12 males, 12 females ) • Tasks • Text entry tasks: enter 5 sentences that were based on headlines from a Chinese news website each of the 6 days • Distracter task • Questionnaire • Procedures • Pre-test on the first day • 6 days survey • Nine-point scale • Post-test on the last day
Dependent variables • Entry speed • Character-level failures • Stroke-level accuracy • Overall satisfaction • Further usage Effectiveness of two keypad design How well participants understood the system