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CS222

Week 4 - Wednesday. CS222. Last time. What did we talk about last time? Control flow Loops Lab 3. Questions?. Project 2. Quotes. Unix was not designed to stop its users from doing stupid things, as that would also stop them from doing clever things . Doug Gwyn. Bad Things. break.

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CS222

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  1. Week 4 - Wednesday CS222

  2. Last time • What did we talk about last time? • Control flow • Loops • Lab 3

  3. Questions?

  4. Project 2

  5. Quotes Unix was not designed to stop its users from doing stupid things, as that would also stop them from doing clever things. Doug Gwyn

  6. Bad Things

  7. break • The break command is a necessary part of the functioning of a switch statement • But, it can also be used to jump out of a loop • Whenever possible (i.e. always), it should not be used to jump out of a loop • Everyone once in a while, it can make things a little clearer, but usually not • Loops should have one entry point and one exit for(value = 3; value < 1000; value += 2){ … if( !isPrime(value) ) break; } for(value = 3; value < 1000 && isPrime(value); value += 2) { … }

  8. continue • The continue command is similar to the break command • It will cause execution to jump to the bottom of the loop • If it is a for loop, it will execute the increment • For all loops, it will return to the top if the condition is true • It makes things easier for the programmer up front, but the code becomes harder to follow • The effect can be simulated with careful use of if statements

  9. goto(a four letter word) • A goto command jumps immediately to the named label • Unlike break and continue, it is not a legal command in Java • Except in cases of extreme (EXTREME) performance tuning, it should never be used • Spaghetti code results for(value = 3; value < 1000; value += 2){ if( !isPrime(value) ) goto stop; } printf("Loop exited normally.\n"); stop: printf("Program is done.\n");

  10. Systems Programming

  11. Kernel • When people say OS, they might mean: • The whole thing, including GUI managers, utilities, command line tools, editors and so on • Only the central software that manages and allocates resources like the CPU, RAM, and devices • For clarity, people use the term kernel for the second meaning • Modern CPUs often operate in kernel mode and user mode • Certain kinds of hardware access or other instructions can only be executed in kernel mode

  12. What does the kernel do? • Manages processes • Creating • Killing • Scheduling • Manages memory • Usually including extensive virtual memory systems • File system activities (creation, deletion, reading, writing, etc.) • Access to hardware devices • Networking • Provides a set of system calls that allow processes to use these facilities

  13. Shells • A shell is a program written to take commands and execute them • Sometimes called a command interpreter • This is the program that manages input and output redirection • By default, one of the shells is your login shell, the one that automatically pops up when you log in (or open a terminal) • It's a program like any other and people have written different ones with features they like: • sh The original Bourne shell • csh C shell • kshKorn shell • bash Bourne again shell, the standard shell on Linux

  14. Users and groups • On Linux, every user has a unique login name (user name) and a corresponding numerical ID (UID) • A file (/etc/passwd) contains the following for all users: • Group ID: first group of which the user is a member • Home directory: starting directory when the user logs in • Login shell • Groups of users exist for administrative purposes and are defined in the /etc/group file

  15. Superusers • The superuser account has complete control over everything • This account is allowed to do anything, access any file • On Unix systems, the superuser account is usually called root • If you are a system administrator, it is recommended that you do not stay logged in as root • If you ever get a virus, it can destroy everything • Instead, administrators should log in to a normal account and periodically issue commands with elevated permission (often by using sudo)

  16. Single file system • In Windows, each drive has its own directory hierarchy • C: etc. • In Linux, the top of the file system is the root directory/ • Everything (including drives, usually mounted in /mnt) is under the top directory • /bin is for programs • /etc is for configuration • /usr is for user programs • /boot is for boot information • /dev is for devices • /home is for user home directories

  17. Files • There are regular files in Linux which you can further break down into data files and executables (although Linux treats them the same) • A directory is a special kind of file that lists other files • Links in Linux are kind of like shortcuts in Windows • There are hard links and soft links (or symbolic links) • File names can be up to 255 characters long • Can contain any ASCII characters except / and the null character \0 • For readability and compatibility, they should only use letters, digits, the hyphen, underscore, and dot • Pathnames describe a location of a file • They can start with / making them absolute paths • Or they are relative paths with respect to the current working directory

  18. File permissions • Every file has a UID and GID specifying the user who owns the file and the group the file belongs to • For each file, permissions are set that specify: • Whether the owner can read, write, or execute it • Whether other members of the group can read, write, or execute it • Whether anyone else on the system can read, write, or execute it • The chmod command changes these settings (u is for owner, g is for group, and o is everyone else)

  19. File I/O • All I/O operations in Linux are treated like file I/O • Printing to the screen is writing to a special file called stdout • Reading from the keyboard is reading from a special file called stdin • When we get the basic functions needed to open, read, and write files, we'll be able to do almost any kind of I/O

  20. Processes • A process is a program that is currently executing • In memory, processes have the following segments: • Text The executable code • Data Static variables • Heap Dynamically allocated variables • Stack Area that grows and shrinks with function calls • A segmentation fault is when your code tries to access a segment it's not supposed to • A process generally executes with the same privileges as the user who started it

  21. System calls • A system call is a way to ask the kernel to do something • Since a lot of interesting things can only be done by the kernel, system calls must be provided to programmers via an API • When making a system call, the processor changes from user mode to kernel mode • There is a fixed number of system calls defined for a given system

  22. glibc • The most common implementation of the Standard C Library is the GNU C Library or glibc • Some of the functions in the glibc perform systems calls and some do not • There are slight differences between the versions of the glibc • Microsoft also has an implementation of the Standard C Library that doesn't always behave the same

  23. Handling system errors • There are no exceptions in C • Instead, when a system call fails, it usually returns -1 • To find out why the system call failed • First, make sure you #include <errno.h> • Then check the value of the integer errno in your program after the system call fails • Use the man pages to determine what a given value of errno means • The perror() function is often used to print errors instead of printf() • It sends the output to stderr instead of stdout

  24. Error handling example #include<stdio.h> #include<fcntl.h> #include<errno.h> int main() { intfd= open("eggplant.txt", O_WRONLY | O_CREAT | O_EXCL); if(fd == -1) { perror("Failure to create file: "); if( errno == EACCES ) perror("Insufficient privileges\n"); else if( errno == EEXIST ) perror("File already exists\n"); else perror("Unknown error\n"); exit(EXIT_FAILURE); } return 0; }

  25. System types • C has a feature called typedef which allows a user to give a new name to a type • System types are often created so that code is portable across different systems • The most common example is size_t, which is the type that specifies length • It's usually the same as unsigned int • There are named types for process IDs (pid_t), group IDs (gid_t), user IDs (uid_t), time (time_t), and many others

  26. Functions

  27. Anatomy of a function definition type name( arguments ) { statements }

  28. Differences from Java methods • You don't have to specify a return type • But you should • intwill be assumed if you don't • If you start calling a function before it has been defined, it will assume it has return type int and won't bother checking its parameters

  29. Prototypes • Because the C language is older, its compiler processes source code in a simpler way • It does no reasonable typechecking if a function is called before it is defined • To have appropriate typechecking for functions, create a prototype for it • Prototypes are like declarations for functions • They usually come in a block at the top of your source file

  30. Prototype example #include<stdio.h> introot(intvalue); //integer square root int main() { int output = root(19); printf("Value: %d\n", output); return 0; } introot(intvalue) { inti = 0; while( i*i <= value ) i++; returni – 1; } • Parameter names in the prototype are optional (and don't have to match) • Both of the following work: int root(int); int root(int blah); • You can also declare a prototype locally (inside a function), but there isn't a good reason to do so

  31. Insanity • If your method takes nothing, you should put void in the argument list of the prototype • Otherwise, type checking is turned off for the arguments double stuff(); int main() { double output = stuff(6.4, "bang"); //legal return 0; } double stuff(void); int main() { double output = stuff(6.4, "bang"); //error return 0; }

  32. Return values • C does not force you to return a value in all cases • The compiler may warn you, but it isn't an error • Your function can "fall off the end" • Sometimes it works, other times you get garbage int sum(int a, intb) { intresult = a + b; return result; } int sum(int a, intb) { intresult = a + b; }

  33. Examples of functions doing bad things • Functions without return types • Functions with return types but no return statements • Functions that return different things than they say they will

  34. Scope

  35. Scope • The scope of a name is the part of the program where that name is visible • In Java, scope could get complex • Local variables, class variables, member variables, • Inner classes • Static vs. non-static • Visibility issues with public, private, protected, and default • C is simpler • Local variables • Global variables

  36. Local scope • Local variables and function arguments are in scope for the life of the function call • They are also called automatic variables • They come into existence on the stack on a function call • Then disappear when the function returns • Local variables can hide global variables

  37. Global scope • Variables declared outside of any function are global variables • They exist for the life of the program • You can keep data inside global variables between function calls • They are similar to static members in Java intvalue; void change() { value = 7; } intmain() { value = 5; change(); printf("Value: %d\n", value); return 0; }

  38. Use of global variables • Global variables should rarely be used • Multiple functions can write to them, allowing inconsistent values • Local variables can hide global variables, leading programmers to think they are changing a variable other than the one they are • Code is much easier to understand if it is based on input values going into a function and output values getting returned

  39. Hiding • If there are multiple variables with the same name, the one declared in the current block will be used • If there is no such variable declared in the current block, the compiler will look outward one block at a time until it finds it • Multiple variables can have the same name if they are declared at different scope levels • When an inner variable is used instead of an outer variable with the same name, it hides or shadows the outer variable • Global variables are used only when nothing else matches • Minimize variable hiding to avoid confusion

  40. extern declarations • What if you want to use a global variable declared in another file? • No problem, just put extern before the variable declaration in your file • There should only be one true declaration, but there can be many extern declarations referencing it • Function prototypes are implicitly extern file2.c file1.c file3.c program.c

  41. static declarations • The static keyword causes confusion in Java because it means a couple of different (but related) things • In C, the static keyword is used differently, but also for two confusing things • Global static declarations • Local static declarations

  42. Global static variables • When the static modifier is applied to a global variable, that variable cannot be accessed in other files • A global static variable cannot be referred to as an extern in some other file • If multiple files use the same global variable, each variable must be static or an extern referring to a single real variable • Otherwise, the linker will complain that it's got variables with the same name

  43. Local static variables • You can also declare a static variable local to a function • These variables exist for the lifetime of the program, but are only visible inside the method • Some people use these for bizarre tricks in recursive functions • Try not to use them! • Like all global variables, they make code harder to reason about • They are not thread safe

  44. Local staticexample #include <stdio.h> void unexpected() { static intcount = 0; count++; printf("Count: %d", count); } intmain() { unexpected(); //Count: 1 unexpected(); //Count: 2 unexpected(); //Count: 3 return 0; }

  45. Compiling multiple files • All real programs are written in multiple files • To compile such files, do the following • Create a header file (with a .h extension) for every file that contains prototypes for functions you're going to use in other files • #include those header files in every file that uses them • When you run gcc, put all the .c files needed on the line at the same time

  46. Multiple compilation example • Your main() function and core program is in a file called program.c • You have files called networking.c and graphics.c that have networking and graphics functions that your program uses • You should have headers called networking.h and graphics.h (names don't have to match, but it is better if they do) • At the top of program.c should be: • To run gcc you type: #include "networking.h" #include"graphics.h" gccprogram.cnetworking.cgraphics.c -o program

  47. Or you can use compile but not link • You can compile a file into object code without linking it into an executable • Produces a .o file • That way, you can compile all the pieces separately and then link them later • This can be more efficient if you are updating some of the code but not all of it • To compile but not link, use gcc -c • We could compile the previous example as follows gcc –c program.c gcc –c networking.c gcc –c graphics.c gccprogram.onetworking.ographics.o-o program

  48. Makefiles to the rescue • Now that we're talking about compiling multiple files, a makefile really makes (ha, ha) sense all: program program: program.onetworking.ographics.o gccprogram.onetworking.ographics.o -o program program.o: program.cnetworking.hgraphics.h gcc –c program.c networking.o: networking.c gcc –c networking.c graphics.o: graphics.c gcc –c graphics.c clean: rm -f *.o program

  49. Upcoming

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