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CAMINO MATEMATICO ( MathPath )

UNIVERSIDAD TECNOLOGICA DE EL SALVADOR. CAMINO MATEMATICO ( MathPath ). STUDENTS: Cruz Aldana, Franklin Javier Márquez Amaya, Hugo Alfredo Melara Argueta, Aldo Salvador Recinos Carballo, Gerardo Ernesto Zepeda, Caty Eloísa. CAMINO MATEMATICO( Math Path ). DESCRIPTION:

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CAMINO MATEMATICO ( MathPath )

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  1. UNIVERSIDAD TECNOLOGICA DE EL SALVADOR CAMINO MATEMATICO(MathPath) STUDENTS: Cruz Aldana, Franklin Javier Márquez Amaya, Hugo Alfredo Melara Argueta, Aldo Salvador Recinos Carballo, Gerardo Ernesto Zepeda, Caty Eloísa

  2. CAMINO MATEMATICO(MathPath) • DESCRIPTION: • This game shows the world of mathematics to children starting with basics operations like adds and subsctracts. This operation should be very simple because is focused for kids that start their learning. • The game will start with operations that have two digits numbers; which will be bigger as the game level becomes higher.

  3. HISTORY • Mrs. Mathy has a large book collection spread in her classroom desks, with help from her best student Chambita will gather the amount of books that she needs in her desk. Thanks to Chambita, Mrs. Mathy does not get tired because he will goes across all the desks taking the books that his beloved teacher needs

  4. CHARACTERS Mrs. Mathy • She is a book lover that’s why she has a large book collection in the classroom and home. Her hobby is read because she wants to know everything she can, and her favorites books are Math books. But she is a little clueless and leave her books anywhere, that’s why she has to ask for help when she wants to read

  5. CHARACTERS Chambita • Chambita is a very kind boy. He likes to help other people with their problems, that’s the reason why all his friends, family and teachers love him very much. As every kid he is unquiet and very curious so he enjoy search for all the classroom for the books lost by his teacher. He helps without expecting anything for it because he loves to find all books that Mrs. Mathy needs and also learn a lot while his doing it.

  6. GAME CONTROLS Exit Key Select / Start Key Move Keys

  7. GAMEPLAY • When the game starts, Mrs. Mathy will ask chambitatogatheranamount of books, he willhaveto use booksondeskstogetthatnumber.

  8. GAMEPLAY • To move across desks the player will uses directional keys, to select and grab books you should press blue button, once he get some books, the number will appear as an add in the board

  9. GAMEPLAY • As collects more books piles, the numbers will be added to the board

  10. GAMEPLAY • If the number of books selected by the player add up exactly the quantity ask by Mrs. Mathy, Chambita will get his gold star as a regard. • But if he gets the wrong numbers, he will get his donkey ears!, and a new number will be prompt

  11. GAMEPLAY • At the end of a round of 5 tests ( or more). The player will see the results, showing how many wrong and right answers has, and a final grade. • The game also should ask if wants to go to the next level or end instead

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