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Intelligent classroom design. My professional Network. Teaching for effective learning. The standards. The policies and guidelines. My Inline Network. Teacher learning community. My Online NetWork. search.twitter.com. Design Principles. Technology in the classroom. Scott McCloud.
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My professional Network Teaching for effective learning
My Inline Network Teacher learning community
My Online NetWork search.twitter.com
Design Principles Technology in the classroom
ScottMcCloud Image : BULLSEYE
Teaching for effective learning 4.1 Build on learners’ understandings Government of South Australia 2011
Identify basic misunderstandings • Have plenty of examples to clarify. • Ask others to set the picture straight. • Show how search engines/translators can be faulty. • Ask about interpretations and what something could and might mean. sally07
Resources • A photographer’s frame of mind • Literacy Today • A rhetoric of sequential art • 30 graphic novels in 30 days • TeFL • paper.li • Scoop.it • I’d like to thank Shoo Rayner for allowing me to download and splice the Mr. British Culture clip
Game Theory Game Theory
IIntroduction BothKatie Salenand Eric Zimmerman are wellcredentialledacademically and in the gaming industry to look at gaming principlesfrom a theoretical point of view .
Classroom implications As classroompractitionerswecouldbenefitfromlookingat the principleswhichattractourstudents to games and try to apply the theory to ensure more effective learning in the 21st century.
Examples Lecture Presentation Video Demonstration Talking through examples
What can you do to provide absorbing content which engages student brains more comprehensively? Question
Examples Web quests Independently viewed presentations Web research Completing sets of exercises Filling in spaces
What resources can you provide at the button clicking page turning level which will want them to click and turn? Question
Examples Using what is learned to create a video Presenting what is learned to an audience Creating an assignment but including reflection and feedback Allowing students to act and make choices relevant to content and assignment
What assignments and activities can you provide to ensure students are using their new knowledge in an interactive, connected way? Question
Beyond the object interactivity This is the fan base, the merchandising the getting users to engage with the game in ways so that they identify strongly with the game.
Discussion You need to think about and discuss this. Do we need fan bases for French? Maths? Science? Are there ways we can do this ethically as classroom practitioners?
Getting students to participate in extra curricula events Making students aware of expos, films, special events, competitions Having focus days Creating clubs, teams, special interest groups Publishing work online Examples
Question Do you show how the love of the subject and the new knowledge can be used to connect with others and the real world?
Affective interaction design Eric Zimmerman Rules of play A meaningful read Gamelab’s hustler Resources
Microsoft Office for Mac 2011 • Cathy Woods • Adelaide, July 2013 • @sall07