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Comenius Multilateral Program. Goal of the Project. Develop educational game for teaching history of Europe 12-15 age students 1400 - 2000 period of European history Multidisciplinary: history, geography, economics, social and cultural aspects Multilingual and Multiplayer Online
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Goal of the Project Develop educational game for teaching history of Europe • 12-15 age students • 1400 - 2000 period of European history • Multidisciplinary: history, geography, economics, social and cultural aspects • Multilingual and Multiplayer • Online • Extendable
Project characteristics • Start - Oct 209 • End - Sept 2011 • Duration - 2 years • Budget - € 420 000 • Project leader - Instituto Superior de Engenharia do Porto – GILT • Partners – 7 • Webpage - http://gilt.isep.ipp.pt/seleag/
Partners • ISEP - Instituto Superior de Engenharia do Porto - GILT - Graphics, Interaction and Learning R&D • KaHo - Katholieke Hogeschool St. Lieven (Gent) • UNIZAR - Universidad de Zaragoza - Centro Politécnico Superior • UNI-LJ - University of Ljubljana - Faculty of Education • UCLAN - UNIVERSITY OF CENTRAL LANCASHIRE - Child Computer Interaction group • TLU - Tallinn University - Centre for Educational Technology • APEL - APEL School - School of the Free Education Association (Privat secondary school, Madeira)
Goal of the game • Increase students' social awareness • Create a positive attitude towards learning • Create a positive attitude towards an European identity • Develop decision-making and strategic planning skills
Goals of the History Curriculum • Rise the interest • Understand main terminology of history • Acquire chronological framework • Know the map • Understand the connections between present and past • See the connections between different historical events • Understand that one event can be interpreted differently • Develop skills needed for justifying personal opinion • Put learners in the position of people lived in the past • Defines itself as a member of Europe
Important Processes that Shaped Europe During Last 600 Years • Reformation • French revolution • Industrial revolution • The born of nation based countries • Maritime History and Colonial countries • I World war • II World war • Cold war • European Union • Collapse of the Soviet Union
Goal of the Game • The present time in the game is different from the reality e.g. less countries in in the Europe • Some important events have not taking place e.g. Germany didn’t lost the war • Player has to go back in time and fix the history • to influence important historical actors • to ensure that historical events will take place • At the same time they hiddenly learn important issues from that period.
Important issues • No violence e.g. focusing on cryptography and code breaking instead of battles and killing • Gender issues e.g. focusing on cooperation instead of competition
Current status and future plans • Design • Development • Implementation - 5 countries, 10 schools, 100 students • Dissemination and Exploitation - Gamefest in Madeira 13th July 2011
Continuous … Martin Sillaots