1 / 39

What is Creativity ?

What is Creativity ?. The ability to produce original, imaginative and unique ideas. ‘LATERAL THINKING ?’. What is Creativity?. A hunch is creativity trying to tell you something. Frank Capra INTUITION. What is Creativity?. Imagination is more important than knowledge. Albert Einstein

steel-hunt
Download Presentation

What is Creativity ?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. What is Creativity ? The ability to produce original, imaginative and unique ideas. ‘LATERAL THINKING ?’

  2. What is Creativity? • A hunch is creativity trying to tell you something. Frank Capra • INTUITION

  3. What is Creativity? • Imagination is more important than knowledge. Albert Einstein • DIVERGENT THINKING

  4. Creativity and Decision Making • Phases of Creativity • Theories of Creativity • Blocks to Creativity • Creativity Enhancing Techniques • Value-Focused Thinking Approach • Quality Tools for Creativity

  5. Introduction • Better decisions requires better alternatives • Bad alternatives will lead to bad decisions • How do we obtain these better alternatives? • Extend beyond current “the box” • Find ways to achieve objectives in new ways • These new alternatives have elements of novelty and effectiveness

  6. Creative? • But I’m not creative enough!! • There are techniques and tools to enhance creativity • These tools guide the formation and flow of ideas in the mind • You can be an expert in your field, and that will help the creative process • You can expand your cognitive process to become more creative • Other experiences, puzzles, reading, etc • We want to have “fluency” and “flexibility” • Quickly generate many ideas across a wide range

  7. Psychological Theories of Creativity • Well studied area; very rich literature • Psychoanalytic Theory • Creative thought is the product of brain processing not accessible to conscious thought • Behavioral Theory • Creative behavior results from environmental stimuli • Appropriate awards can lead to creative behavior • Cognitive Approach • Creative behavior stems from a capacity for making unusual and new mental associations of concepts • Creative people create more “variations”

  8. Psychological Theories of Creativity • Self-Actualization • Able to perceive reality accurately • Compare cultures objectively • Can look at things in a fresh, naïve, simple way • Be happy and thus be creative!

  9. Phases of Creative Process • Preparation • Learn about the problem • Examine problem from various perspectives • Similar to structuring the problem • Understanding the structure of the problem and how elements relate to one another is preparation for the creative process

  10. Phases of Creative Process • Incubation • Preparation • Explore new paths and alternatives • Many include unconscious processing of information • Find solutions to problems in a dream • Position of pieces of information yields a creative solution • How many have wanted to “think about it for a while?”

  11. Phases of Creative Process • Preparation • Incubation • Illumination • When all the pieces come together • Verification • Does the solution have merit? • Return to the hard logic of the problem • Are all constraints being satisfied? • How well does it perform with respect to the fundamental objectives?

  12. Blocks to Creativity • A “block to creativity” interferes with creativity • Why should we be concerned about them? • They hinder our decision analytical process • If we understand what they are, and why they hinder the process, we can hopefully avoid them • Framing and Perceptual Blocks • Arise in the ways we tend to perceive, define, and examine the problem

  13. Perceptual Blocks • Stereotyping – fit into some standard category • Tacit assumptions – impose artificial constraints • Saturation • Focus too quickly on “obvious” problem • Focusing to much on details • Getting overwhelmed with data • Inability to see problem from other viewpoints • Multiple objectives will be at play • Must understand other’s values and objectives

  14. Emotional or Value-based Blocks • Fear of taking a risk • Risk aversion is a key decision analysis concept • May be counterproductive to not offer “wild” ideas • Status quo bias • Various levels of bias to current state of affairs • Change can be hard to accept • Reality versus Fantasy • Some people only want realistic solutions • Such people are comfortable “in their box”

  15. Emotional or Value-based Blocks • Judgment and Criticism • Do not apply your values too soon in creative process • Need to let ideas flow freely • Inability to Incubate • Not well understood • Accepted as a phase • Are we always given time to incubate an idea?

  16. Cultural Blocks • Taboos • Views of culturally accept behavior may block ideas • Humor • Good ideas can be obtained in an informal setting • Often want to let the joking free-wheel for a time • Reason and Logic prevails • Overly analytical thinking (even though it is important) • Tradition and change • Often a strong resistance to changes • The status quo got the decision maker where they are

  17. Environmental Blocks • Non-supportive environment • Environment that dissuades humor and playfulness • Organization is overly structured and routine • Strictly hierarchical structure • Autocratic bosses • Bosses that have all the answers • Over focus on awards, competition and oversight • Strict timelines • Often a tight suspense can lead to good results

  18. Brainstorming • Introduced in 1930s by Osborn • Based on idea of eliminating perceptual blocking filters • Two Principles: • Defer judgment • Quantity breeds quality • Four rules • Rule out criticism • Welcome freewheeling • Seek large quantities of ideas • Encourage combination and improvement of ideas

  19. Brainstorming • Works due to its synergistic effect • Among participants • Combining of ideas is not just additive • Combine pairs, triples, etc of ideas to get new ideas • Generally regarded as a group technique based on a specific objective • Specificity focuses the efforts • Useful in situations calling for idea generation rather than judgment

  20. Synectics • Gordon in 50s found novel ideas expressed as analogies • Research suggested use of analogies a key insight • Reduce problem to barest essentials and search for a natural analogy • Two distinguishing characteristics • Attack of the underlying concept of the problem • Examination of problem from many angles • Three types of analogy (metaphorical thinking) • Fantasy – idealistic versus realistic • Direct – find personal parallel experiences • Personal – place yourself in role of problem

  21. Checklists • Very simple means of generating ideas • Ask and list answers to series of questions. For instance • Are there other uses? • Can something be adapted? • Can something be modified? • Can components be re-arranged? • Can components be combined? • Can some substitution be made? • Osborn (1963) offered a series of idea spurring questions.

  22. Obsorn’s Questions • Put to other uses? • New ways to use as is • Other uses if modified • Adapt? • What else is like this?What other idea does this suggest? • Does the past offer a parallel? • What could I copy? • Whom could I emulate?

  23. Obsorn’s Questions • Modify? • New twist? • Change meaning, color, motion, sound, odor, form shape? • Other changes? • Magnify? • What to add? • More time? Greater frequency? Stronger? Higher? • Longer? Thicker? Extra value? Plus ingredient? • Duplicate? Multiply? Exaggerate?

  24. Obsorn’s Questions • Minify? • What to subtract? Smaller? Condensed? Minature? • Lower? Shorter? Lighter? Omit? Streamline? • Split up? Understate? • Substitute? • Who else instead? What else instead? Other ingredient? Other material? Other process? • Other power? Other place? Other approach? Other tone of voice?

  25. Obsorn’s Questions • Rearrange • Interchange components? Other pattern? Other layout? Other sequence? • Transpose cause and effect? Change pace? Change schedule? • Reverse? • Transpose positive and negative? How about opposites? • Turn it backward? Turn it upside down? Reverse roles? • Change shoes? Turn tables? Turn other cheek?

  26. Obsorn’s Questions • Combine? • How about a blend, an alloy, as assortment, an ensemble? • Combine units? • Combine purposes? • Combine appeals? • Combine ideas?

  27. Forced Relationships • Generate ideas by relating seemingly unrelated ideas • Use combining concept from brainstorming • Ideas may be related yielding more mundane solutions • Use ideas related to the problem and possible to each other if more practical ideas are required • Less effort validating the ideas • Start with the more general ideas and increase the specifics used later • Somewhat related is “Attribute Listing”

  28. Morphological Analysis • Develop a grid of attributes along several dimensions • Examine combinations of attributes • Try to determine a solution/alternative to each combination • Really provides a framework within which to screen all combinations and determine the most appropriate combinations • Strategy-generation table is closely related

  29. Strategy-generation Table • Strategy • Inputs • Process • Outputs

  30. FACTORS FOR CREATIVITY • Mastery of the Subject • Curiosity • Divergent Thinking • Take Risks • Motivation and Persistence • Serendipity

  31. THE CREATIVE PROCESS • Preparation • Incubation • Insight • Evaluation • Elaboration

  32. REFERENCES • Amabile, T.M. (1983). The social psychology of creativity. New York:Springer-Verlag New York Incorporated. • Amabile, T.M. (1999). How to kill creativity. Harvard Business Review, september-october, 1998, 77-87. • Creativity in Education. (n.d.). Retrieved April 21, 2004, from http://www.ltscotland.org.uk/creativity/ • Csikszentmihalyi, M. (1996). Creativity: flow and the psychology of discovery and invention. New York: Haper Collins.

  33. REFERENCES • Csikszentmihalyi, M. (1999). Implications of a systems perspective. In R.J. Sternberg (ed.) Handbook of Creativity. Cambridge: Cambridge University Press. • De Souza Fleith, D. (2000). Teacher and student perceptions of creativity in the classroom environment. Roeper Review, 22(2), 148-158. • Driver, Michaela (2001). Fostering creativity in business education: developing creative classroom environments to provide students with critical workplace competencies. Journal of Education for Business, 77 (1), 28-33.

  34. REFERENCES • Finke, R.A., Ward, T.B., & Smith, S.M. (1992). Creative cognition. Cambridge: MIT Press. • Galloway, C.A. (2001). Vygotsky's learning theory. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology [Electronic version]. Retrieved April 29, 2004 from Website: http://www.coe.uga.edu/epltt/vygotskyconstructionism.htm • Glover, J.A., Ronning, R.R., & Reynolds, C.R. (Eds.). (1989). Handbook of creativity. New York: Plenum Press • Learning and Teaching Scotland (2004). Creativity counts: portraits in practice [Electronic version]. Retrieved April 21, 2004, from http://www.ltscotland.org.uk/creativity/files/portraitsofpracticelts2004.pdf

  35. REFERENCES • Lubart, T.I. (1999). Creativity across cultures. In R.J. Sternberg (ed.) Handbook of Creativity. Cambridge: Cambridge University Press. • Lubart, T.I. (2000). Models of the creative process: past, present and future. Creativity Research Journal, 13(3/4), 295-303. • Mumford, M.D., Mobley, M.I., Uhlman, C.E., Reiter-Palmon, R., & Doares, L.M. (1991) Process analytic models of creative capacities. Creativity Research Journal, 4, 91-122. • Nickerson, R. S. (1999). Enhancing creativity. In R. J. Sternberg (Ed.), Handbook of Creativity. Cambridge: Cambridge Press.

  36. REFERENCES • Simonton, D. K. (2000). Creativity: cognitive, personal, developmental, and social aspects. American Psychologist, 55(1), 151-158. • Sternberg, R.J. (2001). What is the common thread of creativity: its dialectical relation to intelligence and wisdom. American Psychologist, 56, 360-362. • Sternberg, R.J. & Lubart, T. (1995a). Defying the crowd: cultivating creativity in a culture of conformity. New York: Free Press • Sternberg, R.J. & Lubart, T. (1995b). An investment approach to creativity. In S.M. Smith, T.B. Ward, and R.A. Finke (eds.) The Creative Cognition Approach. Cambridge: MIT Press. • Sternberg, R.J. & Lubart, T. (1996). Investing in creativity. American Psychologist, 51(7), 677-688.

  37. REFERENCES • Amabile, T.M. (1983). The social psychology of creativity. New York:Springer-Verlag New York Incorporated. • Amabile, T.M. (1999). How to kill creativity. Harvard Business Review, september-october, 1998, 77-87. • Creativity in Education. (n.d.). Retrieved April 21, 2004, from http://www.ltscotland.org.uk/creativity/ • Csikszentmihalyi, M. (1996). Creativity: flow and the psychology of discovery and invention. New York: Haper Collins.

  38. Selected Online Resources • http://www.apa.org/monitor/nov03/creativitytoc.html Articles from American Psychological Association • http://www.erz.uni-hannover.de/~urban/compmod.htm URBAN's Components Model of Creativity • http://www.ascd.org/publications/books/1996sternberg/intro.html Introduction: Theory of Creativity • http://www.buffalostate.edu/library/creative/ E. H. Butler Library - Creative Studies Library • http://www.ltscotland.org.uk/creativity/ Creativity in Education - Learning and Teaching Scotland • http://www.ncaction.org.uk/creativity/ Creativity: find it; promote it - National Curriculum in Action

  39. QUESTIONS/COMMENTS? • Philomena Bernard • School Counselor • Central Middle School • 457-5895 • Highland Elementary • 457-5161 • pmb2809@slp.k12.la.us

More Related