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Virtual Reality Market Research Report Analysis and Forecast to 2025 Identify the New Revenue Sources and the Known and Unknown Adjacencies Impacting the Virtual Reality Market
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MarketsandMarkets Presents Virtual Reality Market worth $53.6 billion by 2025 Virtual Reality Market by Offering (Hardware and Software), Technology, Device Type (Head-Mounted Display, Gesture-Tracking Device), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) and Geography - Global Forecast to 2025 https://www.marketsandmarkets.com/Market-Reports/reality-applications-market-458.html
The report "Virtual Reality Market by Offering (Hardware and Software), Technology, Device Type (Head-Mounted Display, Gesture-Tracking Device), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) and Geography - Global Forecast to 2025", is expected to grow from USD 7.9 billion in 2018 to USD 53.6 billion in 2025, growing at a CAGR of 37.6%. Factors such as penetration of HMDs in gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices will propel the virtual reality market during the forecast period.Browse 61 market data Tables and 40 Figures spread through 157 Pages and in-depth TOC on "Virtual Reality Market - Global Forecast to 2025“ Early buyers will receive 10% customization on this report.
Semi-and fully immersive technologies to dominate virtual reality market during forecast period Immersion is the state of being involved in some activity or an environment. With the help of semi-immersive VR technology, a user can experience the virtual world through various control devices such as HMDs and handheld devices. Semi-immersive technology provides a greater feeling of being involved in the virtual environment by using several projection systems or a large monitor, both of which provide a wide field of view for the user. The fully immersive technology-based VR devices enable users to feel the virtual environment in a realistic way. Head-mounted displays (HMD) or virtual reality goggles offer a fully immersive virtual reality environment. In this technology, the virtual environment responds to the user’s actions. PDF Brochure@ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=458 Virtual reality market for software to witness higher CAGR during forecast period The VR market for software includes apps, platforms, and content providers in the VR space. The use of VR platforms for a variety of applications has been evident with the steady growth of the VR market for software. The software section includes the software market for VR with respect to different applications. There would be an increase in the need for content creation for VR hardware in the near future. This would, in turn, drive a higher growth of the virtual reality market for software during the forecast period.
Virtual reality market for gesture-tracking devices to witness highest CAGR during forecast period Gesture-tracking devices are used as input devices for VR systems. These tracking devices track the user’s movements and enable the user to interact with the virtual environment. Gesture-tracking devices include data gloves, treadmills, and controllers to facilitate gesture and action tracking in VR applications. The gesture-tracking devices might be helpful for surgeons during surgery. During a surgical intervention, the surgeon needs to control surgical devices such as X-ray, drill, and endoscope; a contact-free, gesture-based controller can be used by the surgeon, which, in turn, would help in touchless approach. Request for Sample Report @ https://www.marketsandmarkets.com/requestsampleNew.asp?id=458 Some of the major players in the virtual reality market are Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Sensics (US), and Sixense Entertainment (US).
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