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Group B

Group B. Maciek , Ewout, Marvin and Wim. Table of the presentation. Karo Engine Karo Front-End YASTG. Karo Engine. Basic Concept. According to requirements No multi-threading Powerful evaluation function Fast Low memory usage. Important aspects. MinMax depth

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Group B

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  1. Group B Maciek, Ewout, Marvin and Wim

  2. Table of the presentation • Karo Engine • KaroFront-End • YASTG

  3. Karo Engine

  4. Basic Concept • According to requirements • No multi-threading • Powerfulevaluationfunction • Fast • Lowmemoryusage

  5. Importantaspects • MinMaxdepth • Number of killermoves and terms of replacement • Size of hashtable • Method of storing data

  6. Project Growth • Design • Twohumanplayersgame • Staticevaluationfunction • MinMax – Alpha Beta – Moveordering – KillerHeuristic – TranspositionTable – ZorbistHashing • Rulesfixing, bugfixing and communication

  7. StaticEvaluationFunction

  8. Problems and Solutions • Communicationprotocol • Algorithmbugs: • Problem withzorbisthashing • Problemswithmemoryleaks • Problemswithrules • Design mistakes • Misunderstandings

  9. Demo Time to seeitin action ;)

  10. Work • Ewout: main structure, communication • Wim: Transposition Table, Zorbist hashing, rules, main structure • Marvin: Zorbist hashing, Transposition Table • Maciek: engine’s algorithms, static evaluation function, rules

  11. Karo Front End

  12. Menu KaroFront-End

  13. Table of contents • Image of the GUI • Architecture • Class Diagram • Problems • WorkStructure • Demonstration

  14. Screenshot playing the game

  15. Screenshot Debug Mode

  16. Screenshot Environment

  17. Architecture • XNA Components • XNA Services • FactoryPattern

  18. Class Diagram http://karowiki.marvinkauw.nl/images/c/c9/KaroFrontend.png

  19. Problems • VertexBuffersGrid • Communication

  20. WorkStructure • Maciek: Architecture, Communication, Environment. • Ewout: Architecture, Communication, Raytracing, Board Render. • Marvin: Architecture, Menu, Sounds • Wim: Architecture, Camera

  21. Demonstration

  22. YASTG Yet anothershitty tilescrolling game!!

  23. Table of contents • Developmentprocess • Design • Problems and Solutions • Final result (DEMO)

  24. Development process • Who did what ? • How did we work ? • Use review as input for design • Write code based on the design the next week • And change design while building the game

  25. Table of contents • Developmentprocess • Design • Problems and Solutions • Final result (DEMO)

  26. Design

  27. Table of contents • Developmentprocess • Design • Problems and Solutions • Final result (DEMO)

  28. Problems and Solutions • Performance • Collision • a fighting Marvin and Ewout

  29. Table of contents • Developmentprocess • Design • Problems and Solutions • Final result (DEMO)

  30. Demo

  31. Questions? • Karo Engine? • Karo Front End? • YASTG?

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