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Introduction to Lightwave. Learning Objectives. Understand the concept 3d & specialization. Lightwave Modeler Interface Learning about Modeling . Learning Objectives. Understand space, objects and structures Understand points, lines and surfaces Understand sketching & drafting
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Learning Objectives • Understand the concept 3d & specialization. • Lightwave Modeler Interface • Learning about Modeling
Learning Objectives • Understand space, objects and structures • Understand points, lines and surfaces • Understand sketching & drafting • Understand file format for modeling
To produce the kind of look and feel like in “Shrek” it will take many years of practice. Often users of this application specialize in 1 aspect of it’s used but….. Introduction
Introduction • ………….Have broad general knowledge of its used, • Specialize in either :- • Modeling, • Surfaces & Textures, • Lighting & Animation • Rendering
Boundless 3 dimensional What is space ?
Cone Box Disc Ball What is object ?
Structure in 3d Combination of objects Visual interpretation of CG Artists when creating a model What is structure ?
Perspective TOP Front Left
Modeling • Like working with Lego & Plasticine Basic Shapes Bend Twist Which tools to use? Combine • Depends on what you • are trying to achieve • - Time/effort? Create final shape
The Modeller Interface 1. Tabs for different Aspects of Model Creation 2. Tools 3. Layers 4. Edit Mode 5. Viewport view 6. Move Tools for change viewpoint position
Create Modify Multiply Construct Detail Map Setup Utilities Selection View 1 Tabs for different Aspects of Model Creation
Primitives Basic objects Text For logo/words Create
Points a dot that interconnect with other dots to form a polygon Polygon A group of connected points makes a polygon Curves Line that are blended Create
Translate Move location Rotate Turning Transform Scale Modify
Extend Duplicate Subdivide Multiply
Construct • Reduce • Combine • boolean • Patches • Convert
Detail To be used on complex objects Eg. Human, animals Nurbs object Eyes, nose, hands Selection Points Edges Polygons Detail & Selection
Like in Photoshop and illustrator 1. Full Layer selected – able to view all the models in that layer 2. Half Layer selected – view the wireframe of the model in that layer Layers 1 2
Edit mode • Editing points, edges and polygons
Change view port view Front/Back Top/Bottom Right/Left Perspective UV texture Viewport view
Move Tools for change viewport position • 1. Move • 2. Twist – for perspective mode • 3. Zoom in / Zoom out • 4. Bring to full screen 1 2 3 4
File formats • .3ds (3dstudio max) • .dwg (AutoCAD) • .dxf (AutoCAD) • .fbx (Autodesk) • .lwo (LightWave 3D) • .obj (Wavefront) • .off (Geomview) • .pov (Persistence of Vision Raytracer) • .rib (RenderMan) • .sat (ACIS) • .skp (SketchUp) • .vrml (Virtual Reality Model Language)
References • http://www.tutorialized.com/view/tutorial/Lightwave-7.5-Beginners-Guide/10077 • http://www.youtube.com/watch?v=AB72DzxiB2g&feature=related • http://www.youtube.com/watch?v=IbViixp0HNw&feature=related • http://members.shaw.ca/lightwavetutorials/Main_Menu.htm