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EU Research and Innovation on eAccessibility @ Funka Accessibility Days

EU Research and Innovation on eAccessibility @ Funka Accessibility Days. Marco Marsella Deputy Head of Unit G4 "Skills, Youth and Inclusion" DG CONNECT European Commission (Luxembourg). ICT and Inclusion ---- ICT for wider inclusion ---- Lowering obstacles Objects of enquiry

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EU Research and Innovation on eAccessibility @ Funka Accessibility Days

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  1. EU Research and Innovation on eAccessibility@ Funka Accessibility Days Marco Marsella Deputy Head of Unit G4 "Skills, Youth and Inclusion" DG CONNECT European Commission (Luxembourg)

  2. ICT and Inclusion ---- ICT for wider inclusion ---- Lowering obstacles Objects of enquiry --- Knowledge --- Interactions --- Behaviours

  3. Policy context

  4. ICT and inclusion @ DG CONNECT

  5. Funded projects: target users Motor impaired Learning needs Cognitive disabilities Visually impaired Community Developers Industry Immigrants NEET / Social actors Carers Physical and cognitive disabilities Stakeholders Groups at risk of exclusion Carers

  6. H2020: Three priorities • Excellent science • Industrial leadership • Societal challenges

  7. Coverage of the full innovation chain Societal challenges Industrial leadership Excellent science Basic Research Large scale validation Demonstration Market uptake Technology R&D Prototyping Pilots

  8. Mainstreaming innovation: How? • Market orientation • Incremental and disruptive innovation • R&I and Entrepreneurship • SMEs leading innovations • Risk capital for SMEs • Innovation in selection of projects

  9. ICT and inclusion in H2020WP 2014 – ICT 22.b Multimodal and Natural computer interaction Develop multi-modal adaptive interfaces assisting people with disabilities

  10. Research and Innovation Action • Users interaction and cooperation • Behaviours, emotions and intentions • Sensing and understanding the environment • Multimodal interaction • Interoperability standards

  11. Call 22.b - Expected Impact • Advancing the capacity of human-machine technologies for people with disability and elderly R&I Actions • Small project proposals: maximum 3M • Budget 16 M € • Closing: 23 April 2014

  12. ICT and inclusion in H2020WP 2014 – ICT 21 Advanced digital gaming/gamification technologies • New digital games and gamification techniques in non-leisure contexts for the market • Building scientific evidence for governments, enterprises and individuals

  13. InnovationAction • Technology transfer for non-leisure applications by digital games SMEs • Small scale experiments • For learning and skills acquisition and for empowerment and social inclusion • Scientific evidence of effectiveness for target groups or problems

  14. Call 21 - Expected Impact of IA • Increase the collaborations between digital game industry and research community R&I Actions • Small project proposals: maximum 3M • Budget 8 MEUR • Closing: 23 April 2014

  15. Thank you • DG CONNECT • Unit G4 Skills, Youth, Inclusion • LUXEMBOURG

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