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Physics 1210/1310

Classical Mechanics. Physics 1210/1310. Kinematics, chapter 2-3. Kinematics: Study of motion without consideration of the cause. Two physical properties are of interest: Velocity and Acceleration . They come in two forms: Average , Instantaneous . What is the difference?.

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Physics 1210/1310

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  1. Classical Mechanics Physics 1210/1310 Kinematics, chapter 2-3

  2. Kinematics: Study of motion without consideration of the cause. Two physical properties are of interest: Velocity and Acceleration. They come in two forms: Average, Instantaneous. What is the difference? Model simplification: one-dimensional motion (say in x, not in y or z) http://www.walter-fendt.de/ph14e/exp: Netwon’s cradle, spring pend., cpld. pend. http://www.kangwon.ac.kr/~sericc/sci_lab/physics/conduction/conduction.html

  3. Learning to plot kinematic motion Instant vs average velocity

  4. Velocity,avg difference in position divided by time it takes to move Velocity,instincremental change in position divided by incremental time Similarly Acceleration, avg Acceleration, inst

  5. A car accelerating at a constant rate – predict and evaluate! build groups! http://www.walter-fendt.de/ph14e/acceleration.htm Predict: What will the x-t, v-t, and a-t graphs look like? Sketch: What did the actual curves look like – be precise! Evaluate: How was your graph wrong or not precise?

  6. Predict: What will the x-t, v-t, and a-t graphs look like? Sketch: What did the actual curves look like – be precise! Evaluate: How was your graph wrong or not precise?

  7. Master Equation 1 A special but common case: Constant acceleration The final position of an object depends on: Initial position [m] + initial v during time + constant a during time squared Dimensional analysis: Master Concept 1

  8. Modify Master Equation to eliminate unknowns: Master Equation Actual positions unknown Time during motion unknown Value of acceleration unknown Strategy: If more than one unknown, find eqn which solves for one of the unknowns then use that value for finding second unknown.

  9. Free Fall: Earth’s gravity provides approx. constant acceleration g ~ 9.8 [m/s2] Build groups: Draw the y-t, v-t, and a-t graphs of the motion! Note below: We consider only motion up and down (1d), no motion sideways is allowed. So the figure on the left is slightly misleading because the trajectories up and down have been separated to show the motion better.

  10. What are Vectors: Vector Arithmetic Illustrating vector sums and vector differences: http://www.pa.uky.edu/~phy211/VecArith/ Build groups and draw: the vectors A = (2, -2) and B = (-2,2) A + B , A - B , B - A Use your CPS clicker to answer the following questions:

  11. A more realistic motion: Motion in 2d and 3d Position, Velocity, Acceleration Vector:

  12. A more realistic motion: Motion in 2d and 3d Position, Velocity, Acceleration Vector:

  13. Concept of parallel and perpendicular vector components

  14. http://galileo.phys.virginia.edu/classes/109N/more_stuff/Applets/ProjectileMotion/jarapplet.htmlhttp://www.walter-fendt.de/ph14e/projectile.htmhttp://galileo.phys.virginia.edu/classes/109N/more_stuff/Applets/ProjectileMotion/jarapplet.htmlhttp://www.walter-fendt.de/ph14e/projectile.htm An example of 2d motion: Projectile Motion Master Eqn 2 Master Eqn 3

  15. Projectile Motion: velocities

  16. 3.12 vmin to miss the ledge? The motion contains components In x and in y direction! Group Task What are the values t, xmin, and v0min?

  17. Relative Motion: Note: A stands for air, E for earth, P for plane We find the resultant velocity vPE from triangle analysis: Pythagoras = We find the angle of deviation f from course by first building tan(f) = vAE/vPA Then we find f through applying arctan to the data instead of tan. f = Wind adding to plane velocity Triangles: sinf = opp/hyp arcsin yields angle f cosf = adj/hyp tanf = opp/adj Generalized Pythagoras: For f =90 degrees cos is zero and the simple Pyth is restored http://en.wikipedia.org/wiki/Trigonometric_function

  18. Uniform Circular Motion

  19. Non-uniform circular motion refers to motion where speed changes too (eg rollercoaster) Then: arad as before but now atan, too: atan=dv/dt

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