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DIGITAL ELEVATION MAPS

DIGITAL ELEVATION MAPS. FALL 2010 CS480 Michael Carroll Asma Mannan Sagar Mutha. INSPIRATION. CONSTRUCTION. Platform: C++ / OpenGL and GLEW / Windoze SVN on google code. REQUIREMENTS. Compelling Data USGS NED Global Mapper (Converter) Multitexturing Movement.

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DIGITAL ELEVATION MAPS

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  1. DIGITAL ELEVATION MAPS • FALL 2010 • CS480 • Michael Carroll • Asma Mannan • Sagar Mutha

  2. INSPIRATION

  3. CONSTRUCTION • Platform: C++ / OpenGL and GLEW / Windoze • SVN on google code

  4. REQUIREMENTS • Compelling Data • USGS NED • Global Mapper (Converter) • Multitexturing • Movement

  5. PLATFORM & PARTITION • Michael – NED Parser & Converter, Geometry Generation • Asma – Multitexturing • Sagar – Camera Movement

  6. DIFFICULTY • Proper Visual Scaling • Each square degree sized differently • Proper Walking • Downsampling Data Reasonably • Texture mapping

  7. EXTENSIONS • More textures, normal generation • Textures vary with normals, not just elevation • Dynamic LOD / Geometry + Textures • Lat / Long user input • Harsher Shading and Sunlight Simulation/ Date Time

  8. END

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