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Yinzhi Cao. Modified from slides made by Prof Goce Trajcevski. Pointers and Data Structures. Q & A?. Q: Who am I? A: Yinzhi Cao One of your TAs … I mostly do research in web security. I have a web page ( http://www.cs.northwestern.edu/~yca179 )
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Yinzhi Cao Modified from slides made by Prof Goce Trajcevski Pointers and Data Structures
Q & A? • Q: Who am I? A: Yinzhi Cao • One of your TAs … • I mostly do research in web security. • I have a web page ( http://www.cs.northwestern.edu/~yca179 ) • Q: Why am I here? A: Prof Henschen is away… • Q: What do we learn today? • Linked list. • Before that, let me tell you a true story.
A true story • When? • 2009. • Where? • My office. • What happens? • My officemate was interviewing Facebook • He was asked to program on Facebook wall. • 1. Creating a linked list. • 2. Deleting a node from a linked list. • 3. Deciding whether the linked list contains loop or not?
Recall: Array Representation of Sequences Requires an estimate of the maximum size of the list waste space + always need to track/update “size” insert and delete: have prohibitive overheads when the sequences are sorted (or, if we insist on inserting at a given location…) e.g. insert at position 0 (making a new element) requires first pushing the entire array down one spot to make room e.g. delete at position 0 requires shifting all the elements in the list up one On average, half of the lists needs to be moved for either operation
Pointer Implementation (Linked List) struct Node { double data; // data Node* next; // pointer to next }; a “self-referentiality” First, define a Node.
Node * A; Node * B; Node * C; a b c (*B).next = C; (*A).next = B; (*C).next = NULL; We want a new symbol A->next = B; B->next = C; C->next = NULL; Second, linked them together.
a4 a1 a3 a2 a2 712 Memory Content Memory Address a3 992 a4 0 a1 800 712 992 800 1000 What does the memory look like?
Then we ask: • How to change the list? • Inserting a new node. • Deleting a node. • Finding a node / displaying nodes.
Inserting a node a c B->next = C; A->next = B; b B->next = p->next; p->next = B; newNode p What if I only want to use a pointer that points to A?
Inserting a node a c B->next = p->next; b p->next = B; newNode p • What if we switch those two operation? • No
b a c Option One Head Deal with it differently.
b a c Option Two Head Add a faked node. It is always there (even for an empty linked list)
Deleting a Node delete B; b a c A->next = C;
Finding a node. b a c d g … … p p = p->next; if (p->data == G) …
More Practice delete B; B B A C D p->next = p->next->next; p->data = p->next->data; p How do I delete A?
Comparison with array • Compared to the array implementation, • the pointer implementation uses only as much space as is needed for the elements currently on the list • but requires extra-space for the pointers in each cell
Pointer Implementation (Linked List) Ensure that the sequence is stored “on demand” use a linked list a series of “compounds” that are not necessarily adjacent in memory, borrowed when needed from the Heap… • Each node contains the element and a pointer to a structure containing its successor • the last cell’s next link points to NULL • Compared to the array implementation, • the pointer implementation uses only as much space as is needed for the elements currently on the list • but requires extra-space for the pointers in each cell
Linked Lists A linked list is a series of connected nodes Each node contains at least A piece of data (any type) Pointer to the next node in the list Head: pointer to the first node The last node points to NULL a4 a1 a3 a2 Head a2 712 Memory Content Memory Address a3 992 a4 0 a1 800 712 992 800 1000 A C B A node data pointer
Linked Lists So, where is the “self-referentiality” struct Node { double data; // data Node* next; // pointer to next }; Now, to have an access to the very first node in the list, we need a variable whose type will exactly be “pointer to a Node”… Node* headPtr;
Printing the elements in a Linked List void PrintList(Node* ptrToHead) Print the data of all the elements Print the number of the nodes in the list Accessing a component of a structure, when that structure is assigned to a pointer-variable void DisplayList(Node* ptrToHead) { int num = 0; Node* currNode = ptrToHead; while (currNode != NULL){ cout << currNode->data << endl; currNode = currNode->next; num++; } cout << "Number of nodes in the list: " << num << endl; }
Typical Algorithms for Lists • Operations of List • IsEmpty: determine whether or not the list is empty • InsertNode: insert a new node at a particular position • FindNode: find a node with a given value • DeleteNode: delete a node with a given value • DisplayList: print all the nodes in the list
Inserting a new node • Node* InsertNode(int index, double x) • Insert a node with data equal to x after the index’thelements. (i.e., when index = 0, insert the node as the first element; when index = 1, insert the node after the first element, and so on) • If the insertion is successful, return the inserted node. Otherwise, return NULL. (If index is < 0 or > length of the list, the insertion will fail.) • Steps • Locate index’th element • Allocate memory for the new node • Point the new node to its successor • Point the new node’s predecessor to the new node index’th element newNode
Inserting a new node • Possible cases of InsertNode • Insert into an empty list • Insert in front • Insert at back • Insert in middle • But, in fact, only need to handle two cases • Insert as the first node (Case 1 and Case 2) • Insert in the middle or at the end of the list (Case 3 and Case 4)
Inserting a new node Try to locate index’th node. If it doesn’t exist, return NULL. Node* InsertNode(int index, double x) { if (index < 0) return NULL; int currIndex = 1; Node* currNode = head; while (currNode && index > currIndex) { currNode = currNode->next; currIndex++; } if (index > 0 && currNode == NULL) return NULL; Node* newNode = new Node; newNode->data = x; if (index == 0) { newNode->next = head; head = newNode; } else { newNode->next = currNode->next; currNode->next = newNode; } return newNode; }
Inserting a new node Node* InsertNode(int index, double x) { if (index < 0) return NULL; int currIndex = 1; Node* currNode = head; while (currNode && index > currIndex) { currNode = currNode->next; currIndex++; } if (index > 0 && currNode == NULL) return NULL; Node* newNode = new Node; newNode->data = x; if (index == 0) { newNode->next = head; head = newNode; } else { newNode->next = currNode->next; currNode->next = newNode; } return newNode; } Create a new node
head newNode Inserting a new node Node* InsertNode(int index, double x) { if (index < 0) return NULL; int currIndex = 1; Node* currNode = head; while (currNode && index > currIndex) { currNode = currNode->next; currIndex++; } if (index > 0 && currNode == NULL) return NULL; Node* newNode = new Node; newNode->data = x; if (index == 0) { newNode->next = head; head = newNode; } else { newNode->next = currNode->next; currNode->next = newNode; } return newNode; } Insert as first element
newNode Inserting a new node Node* List::InsertNode(int index, double x) { if (index < 0) return NULL; int currIndex = 1; Node* currNode = head; while (currNode && index > currIndex) { currNode = currNode->next; currIndex++; } if (index > 0 && currNode == NULL) return NULL; Node* newNode = new Node; newNode->data = x; if (index == 0) { newNode->next = head; head = newNode; } else { newNode->next = currNode->next; currNode->next = newNode; } return newNode; } Insert after currNode currNode
Finding a node • int FindNode(double x) • Search for a node with the value equal to x in the list. • If such a node is found, return its position. Otherwise, return 0. int FindNode(double x) { Node* currNode = head; int currIndex = 1; while (currNode && currNode->data != x) { currNode = currNode->next; currIndex++; } if (currNode) return currIndex; return 0; // NOTE: Also common to return // a pointer of a type Node to // the node holding the element }
Deleting a node • int DeleteNode(double x) • Delete a node with the value equal to x from the list. • If such a node is found, return its position. Otherwise, return 0. • Steps • Find the desirable node (similar to FindNode) • Release the memory occupied by the found node • Set the pointer of the predecessor of the found node to the successor of the found node • Like InsertNode, there are two special cases • Delete first node • Delete the node in middle or at the end of the list
Deleting a node int DeleteNode(double x) { Node* prevNode = NULL; Node* currNode = head; int currIndex = 1; while (currNode && currNode->data != x) { prevNode = currNode; currNode = currNode->next; currIndex++; } if (currNode) { if (prevNode) { prevNode->next = currNode->next; delete currNode; } else { head = currNode->next; delete currNode; } return currIndex; } return 0; } Try to find the node with its value equal to x
prevNode currNode Deleting a node int DeleteNode(double x) { Node* prevNode = NULL; Node* currNode = head; int currIndex = 1; while (currNode && currNode->data != x) { prevNode = currNode; currNode = currNode->next; currIndex++; } if (currNode) { if (prevNode) { prevNode->next = currNode->next; delete currNode; } else { head = currNode->next; delete currNode; } return currIndex; } return 0; } Since the space for the node was allocated by “new”
head currNode Deleting a node int DeleteNode(double x) { Node* prevNode = NULL; Node* currNode = head; int currIndex = 1; while (currNode && currNode->data != x) { prevNode = currNode; currNode = currNode->next; currIndex++; } if (currNode) { if (prevNode) { prevNode->next = currNode->next; delete currNode; } else { head = currNode->next; delete currNode; } return currIndex; } return 0; }