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Computer Graphics NV1 (1DT383) Computer Graphics (1TT180)

Computer Graphics NV1 (1DT383) Computer Graphics (1TT180). Cary Laxer, Ph.D. Visiting Lecturer. Today’s class. Introductions Graphics system overview. Introductions. Instructor. Cary Laxer Visiting lecturer

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Computer Graphics NV1 (1DT383) Computer Graphics (1TT180)

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  1. Computer Graphics NV1 (1DT383)Computer Graphics (1TT180) Cary Laxer, Ph.D. Visiting Lecturer

  2. Today’s class • Introductions • Graphics system overview Computer Graphics - Class 1

  3. Introductions

  4. Instructor • Cary Laxer • Visiting lecturer • Home institution is Rose-Hulman Institute of Technology, Terre Haute, Indiana, USA • Professor and Head of Computer Science and Software Engineering • Bachelor’s degree in computer science and mathematics from New York University • Ph.D. in biomedical engineering from Duke University Computer Graphics - Class 1

  5. Lab instructors • Tony Meijer • Martin Ericsson Computer Graphics - Class 1

  6. Course • Information is maintained on the course website: www.it.uu.se/edu/course/homepage/grafik1/ht07 • 14 lecture meetings and 4 lab meetings • Text is Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Fourth Edition) by Edward Angel • We will cover chapters 1-8 and 11 • I will try to have some in-class exercises to help reinforce the material and to break up the long lecture periods Computer Graphics - Class 1

  7. Introduce yourselves • Tell us: • Your name • Your hometown • Your computer background • Something interesting about yourself Computer Graphics - Class 1

  8. Graphics system overview

  9. Computer graphics • Definition from Foley & van Dam • The creation, storage, and manipulation of models of objects and their pictures via computer • It takes hardware and software to accomplish this Computer Graphics - Class 1

  10. Examples and applications • Graphs and charts (can be done using simple programming in your favorite language) • CAD (computer aided design) • Presentation graphics and computer slide shows • Process control Computer Graphics - Class 1

  11. Examples and applications • Image processing • satellite • medical • spacecraft • Computer user interfaces (icons) • Video games • Flight simulation and other training Computer Graphics - Class 1

  12. Examples and applications • Computer art and animation • Virtual reality • Others you can think of? • Watch “Surly Squirrel” from SIGGRAPH 2005 Animation Theatre (available online at YouTube: http://www.youtube.com/watch?v=5y5ZRcsYP5o) Computer Graphics - Class 1

  13. Output devices • Definitions • pixel: picture element • resolution: # of points displayable in a direction without overlap • aspect ratio: # points vertically divided by # points horizontally to give equal length lines in both directions Computer Graphics - Class 1

  14. Cathode ray tubes (CRTs) • Electron flow: cathode  control grid (intensity) focusing system vertical deflection horizontal deflection phosphor coating • Light emitted (just for a few milliseconds) when excited electrons of the phosphor coating return to unexcited state • Need to refresh image at least 50 times per second for human to see a steady image Computer Graphics - Class 1

  15. Raster scan CRTs • Electron beam covers the entire screen • Image is a set of intensity values for all points on the screen • Memory to hold this image is called a frame buffer Computer Graphics - Class 1

  16. Frame buffer • Usually implemented with a special type of memory • VRAM (video random-access memory) • DRAM (dynamic random-access memory) • The number of bits used for each pixel is the depth of the frame buffer Computer Graphics - Class 1

  17. Interlacing • Image drawn one row (scan line) at a time • Sometimes scan lines are interlaced - even numbered rows drawn first, then odd numbered rows • Thus, only half the image is updated on each refresh • Non-interlaced CRTs draw all scan lines on each refresh Computer Graphics - Class 1

  18. Display processing units (DPUs) • Special purpose CPUs • Decode opcodes and data • Instruction counters and registers present Computer Graphics - Class 1

  19. Raster display • CPU  image creation system frame buffer image display system CRT • Image creation system - scan conversion algorithms to load image into frame buffer • Image display system - an autoincrement system in x, y addresses; when scan completed, CPU is interrupted, image modifications are made (in flyback time, about 1.3 ms) Computer Graphics - Class 1

  20. How fast does memory need to be? • A typical workstation display can have a resolution of 1280 x 1024 pixels. • If it is refreshed 72 times per second, how fast does memory need to be? (How much time can we take to read one pixel from memory?) Computer Graphics - Class 1

  21. Pipeline architectures • Increase throughput by allowing multiple arithmetic operations to occur in one clock cycle • Have multiple adders and multipliers • Consider how this can speed up multiplication of 44 matrices, the size used for projection of points to the screen in computer graphics Computer Graphics - Class 1

  22. The graphics pipeline • Vertex processing – coordinate transformations and color • Clipping and primitive assembly – determines what can be seen • Rasterization – determining which pixels go with each primitive • Fragment processor – fragments are potential pixels that convey location, color, depth Computer Graphics - Class 1

  23. Installing GLUT on your Windows computer • The three GLUT files you need are on the course web site • Place copies of them as follows (for Visual C++): • glut.h in C:\Program Files\ Microsoft Visual Studio 8\VC\Include\GL • glut32.lib in C:\Program Files\ Microsoft Visual Studio 8\VC\Lib • glut32.dll in C:\Windows\System Computer Graphics - Class 1

  24. Making Visual C++ do OpenGL graphics • Launch Visual C++ • Create a new console project - call it testline • Download file testline.c from the course web site to your testline project folder • Add the file to the project • Build and run the project as you normally would in Visual C++ Computer Graphics - Class 1

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