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University course and marks required. Eli De Carteret. Course. http://www.city.ac.uk/courses/postgraduate/computer-games-technology. City University of London: The course aims to develop: Strong technical skills suitable for professional programming roles in the game industry.
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University course and marks required Eli De Carteret
Course http://www.city.ac.uk/courses/postgraduate/computer-games-technology • City University of London: • The course aims to develop: • Strong technical skills suitable for professional programming roles in the game industry. • Specialist knowledge in computer graphics, AI, physics and audio. • The ability to design and build game engines from scratch in industry standard languages, including C++. • Experience of the planning, management and execution of a major games technology project. • Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
Scholarships • UK/EU: £2,000 • International (Non EU): £2,000 • City University Alumni : £2,500
Developed by Games Industry Experts • Getting hands-on industry experience is key to our students' career developments. • Lectures are developed and delivered by industry experts. • We also have strong links with games companies, helping our MSc and BSc students to find internships and placements as part of their courses. We source opportunities, help students with applications and support them while they are on internships and placements. • Companies that have offered these opportunities to City students in the past include Sony, EA , Criterion, Jagex, Playfish, Eutechynyx, Beefjack, Ideaworks and Playpen.
Course overview • The Computer Games Technology course is designed for graduates of computing-related degrees who want to develop their career in the games industry by further specialising their existing undergraduate education or who wish to update their skills after time in industry as a computing professional, and for those with equivalent experience. • This computer games development course is delivered in the evenings for part-time students and has a mix of day-time and evening lectures for full-time students. • In particular, the project component gives students an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context. • Videos - you can find other student work in our games technology video channel. • A group of our postgraduate students who won the team prize at Dare to be Digital, the UK's premier video games competition for students.
Requirements • The minimum entry requirement is a good second class Honours degree from a UK university in a numerate subject, plus substantial prior computing coverage, a recognised equivalent from an accredited overseas institution or an equivalent professional qualification. Previous academic and commercial experience will also be considered. Applicants should have good professional English. • Other Suitable Qualifications: • INTO Postgraduate preparation Programmes • If you do not qualify for direct entry, our partner INTO City University London offers academic preparation programmes which focus on the skills you need. Successful completion of the Graduate Diploma in Science and Engineering at INTO City University London means guaranteed progression to this degree.
English requirements • For those students whose first language is not English, one of the following qualifications is also required: • IELTS: 6.5 (minimum of 6.0 in all four components) • TOEFL (internet based): 90 INTO English Language Programmes • If you need to improve your English language skills before you enter this course, our partner, INTO City University London offers a range of English language courses. These intensive and flexible courses are designed to improve your English ability for entry to this degree. Please click the links below for more information.
Course • City University London retains Highly Trusted Status from UKBA, enabling us to sponsor international students to study in the UK. • The way that you apply may vary depending on the length of your course at City, there are different rules for: • Students on courses of more than 6 months • Students on courses of less than 6 months • Students on a pre-sessional English Language course
OTHER COURSE • Computer Games Technology - BSc (Hons) • BSc (Hons) Computer Games Technology is designed to enthuse and enable you to pursue a career in the fast expanding computer games industry, a sector that includes both entertainment and educational 'serious games'. • The course focuses on a range of computer programming techniques that are required to develop and produce high quality games products. The broad study programme covers essential fundamentals of computer science and broader computing fields such as user interfaces and artificial intelligence.
Other course • UCAS Code: G450 • Award: BSc (Hons) • Attendance: Full Time (3 years) • Sandwich (4 years) • School: Computing, Telecommunications and Networks Faculty. • Faculty of Technology, Engineering & the Environment • Campus: City Centre
Key facts • This course provides the games industry wants: from basic programming, through to the concepts behind game engine development, to game console and hardware design. • Course developed in consultation with the games industry including Rare Ltd, Blitz Games Studios, Jagex and Eutechnyx as well as the industry accrediting body, SkillSet. • Potential work placement opportunities with game companies including Blitz Game Studios, Microsoft Rare, X-Box LIVE and Lionhead studios as well as Sony Studios. • Faculty events include Microsoft X48 Gaming Camp, Game On 2011, Global Game Jam 2011 and Special Interest Group in Intelligent Games Technology. • A Cisco Systems & Microsoft Academy Centre- one of Microsoft’s top UK university-based academies and member of Microsoft’s Developer Network Academic Alliance.
Why chose us? • Involves project-based learning which gives experience of working – as you would in industry - in teams (i.e. programmers, artists and sound engineers). • Focus on user interfaces and artificial intelligence to produce both entertainment and educational ‘serious games’. • Gives you not only the technical skills, but the business discipline that marks you out as a capable, confident professional aware of market needs. • Strong links with companies like SAS, SAP, Xbox, Samsung, Intel and NEC keep your course relevant, real-life and respected by employers.
Entry Requirements • 280 points. Minimum of two 6-unit or one 12-unit A-Level (GCE or VCE). • National Diploma with Merit-Merit-Distinction. • Advanced Diplomas are accepted. • AGNVQ overall Merit + GCSE Mathematics C • GCSE Mathematics and English grade C or equivalent must be offered • Irish: 280 points in ILC. • Scottish : 280 points from 4 Highers. IB: 30 points • As part of the application process you will be invited to attend an applicant visit day where you will undertake a short one-to-one interview with an academic member of staff. This is your chance to show us how passionate you are about the subject and it will help us make a decision on your application. • This will provide you with more information about the Faculty and your course. In addition, it will give you a chance to meet and our staff and students to gain a better understanding of what it is like to be a student here.
Fee and finance • Fees and Finance • Fees for students from the UK or EU countries? • Start: Sep 2014 • Mode: FT • Duration: 3 years • Award: BSc (Hons) • Fees: £7,500 per year.
Birmingham City University • https://www.bcu.ac.uk/courses/computer-games-technology • Computer Games Technology - BSc (Hons)