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EYEdentify. Learning Emotions for Autistic Children. Goal. Create a simple matching game App to help kids learn 4 emotions: happy, sad, confused and frustrated Gain transferrable skills Creating an engaging user experience. Design. UI designed to be visually appealing to children
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EYEdentify Learning Emotions for Autistic Children
Goal • Create a simple matching game • App to help kids learn 4 emotions: happy, sad, confused and frustrated • Gain transferrable skills • Creating an engaging user experience
Design • UI designed to be visually appealing to children • Sensors incorporated: • Camera • Microphone (media player and media recorder) • Accelerometer • Touch screen
Design cont’d • Evidence Based Research • Have 3 classes of “faces” that can be identified by players
Design cont’d • Evidence Based Research cont’d • Gameplay experience • Music on throughout gameplay • Shake detection to initiate user “calm down” • Theories of learning for question delivery
Learning Process • Realized too late that the emphasis on the visuals is primary so our screen real estate needed to be reconfigured • Make it a tablet app • Should have conducted usability trials early in the process • Should have made code more extendable to enable expandability of the game
Future Work • Conduct research on the app • Expansion of: • Emotions in rotation • Gameplay • Expand statistics by adding comprehensive data visualizations • Add general “help” section and “info” pages to help with user setup and interpretation of data