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Purple Penguins

Design Project-Status Report. Purple Penguins. Darius Ebrahimi David Pak Hanadi Salamah Nikki Machalek Sam Fields Will Norris. Initial ProblemS. Determine what type of sensor to use. Accelerometer  did not use Pico meter  did not use Range Finder  used-wanted better

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Purple Penguins

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  1. Design Project-Status Report Purple Penguins Darius Ebrahimi David Pak Hanadi Salamah Nikki Machalek Sam Fields Will Norris

  2. Initial ProblemS Determine what type of sensor to use. • Accelerometer did not use • Pico meter did not use • Range Finder used-wanted better • Tachometer used-did not have output

  3. Addressing initial Problems Using a range finder • Determine most appropriate way to place the sensor • Determine most appropriate place for the sensor • Determine how the sensor will read values and determine speed • Determine how the values will be calibrated into the game

  4. More Initial ProblemS • Stability of the tricycle • Making the tricycle suitable for all types of people • Creating a game • Collision detection with buildings • Creating a track • Timer and finish line • Programming AI/opponents

  5. Addressing Initial Problems • Using metal to stabilize the tricycle • Buying metal bars to put the chair on • Using Alice 2.2 to create a game • Distance functions based on the width of the building that move you backwards when hit • Circular buildings were not included so inside circular buildings are smaller square buildings to make a solid environment • Timing and movements of T-Rex programmed based on environment

  6. Completely solved problems • Game was created entirely • A tricycle was bought and materials for a rig • A sensor was decided on • The board to connect the tricycle’s turning to the game was bought

  7. current Problems • Make the tricycle’s seat fit in the rig and keeping it on the ground • Make the wheel suitable for everyone and rigging the sensor • Keeping the wiring out of sight • Connecting the readings from the sensor to the game

  8. Addressing Current Problem • Take welding workshop • Take soldering workshop • Find people that can help • Get equipment to create the rig

  9. Where the game is • This week the rig and physical model of the game should be done • Electronics should be done over spring break • The game is done besides final touches

  10. The Final Plan • Physical model: • 3 separate tracks • One for each side of the chair to lock the chair in to different positions • One track for the wheel and handlebars • A stand for the handlebars

  11. The Final Plan • Electronics: • MakeyMakey board to turn the game from input from the bike • When rectangles on the base of the handlebars contact the metal surface of the stand, it creates a circuit that is registered as a keystroke on the computer • The sensor will be calibrated in 3 setting to move a servo that creates a circuit and moves the game different speeds based on the keystroke

  12. The Final Plan • Software: • The game was made in Alice 2.2 • 3D modeling and game design software • Features a race on the moon in a space city in a all out sprint to the finish to save Jesus from the T-Rex you are racing because let’s face it, who doesn’t want to race a T-Rex on the moon to save Jesus?

  13. Low fidelity prototype

  14. Sketch of final project

  15. tHe Game

  16. High fidelity prototype

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