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Fire Order. Move or Assault order movement point expenditure. Enemy unit in same hex as unit firing?. Enemy unit in hex where movement point expenditure ended? . No. Yes. Direct fire. Melee fire vs. defenders choice of unit. Yes. No. Direct fire complete .
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Fire Order Move or Assault order movement point expenditure Enemy unit in same hex as unit firing? Enemy unit in hex where movement point expenditure ended? No Yes Direct fire Melee fire vs. defenders choice of unit Yes No Direct fire complete (OPTIONAL) Any number of single direct Op fires against all eligible (armor/morale)units in the hex where the MP expenditure ended by unspent units in other hexes (OPTIONAL) Any number of single direct Op fires against all eligible (armor/morale)units in the hex where the MP expenditure ended by unspent units in other hexes Melee fire complete (OPTIONAL) 1 direct return fire against all eligible armor/morale) units in the hex from which the fire attack order originated by 1 unspent unit that is not in a melee (OPTIONAL) 1 melee return fire against just activated unit by 1 unspent unit in melee hex (OPTIONAL) Melee Op fire against just activated unit in the hex where the movement point expenditure ended by unspent units in the same hex Continue Move or Assault order Continue Fire order