1 / 12

Comparison of the 3 business games played (MOB, Cesim, Simobitz): Model vs. Real World

Comparison of the 3 business games played (MOB, Cesim, Simobitz): Model vs. Real World. S-38.042 Seminar on Mobile operator strategies and games Autumn 2003 Mathias Tallberg mtallber@netlab.hut.fi Lin Huibin huibin@cc.hut.fi Valtteri Hietaluoma ahietalu@cc.hut.fi. Overview. Introduction

tavia
Download Presentation

Comparison of the 3 business games played (MOB, Cesim, Simobitz): Model vs. Real World

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Comparison of the 3 business games played (MOB, Cesim, Simobitz): Model vs. Real World S-38.042 Seminar on Mobile operator strategies and games Autumn 2003 Mathias Tallberg mtallber@netlab.hut.fi Lin Huibin huibin@cc.hut.fi Valtteri Hietaluoma ahietalu@cc.hut.fi

  2. Overview • Introduction • Model vs. Real World: MOB • Model vs. Real World: Cesim • Model vs. Real World: Simobiz • Conclusions • Q & A

  3. Introduction (1/2) • A business game can not exactly tell how the future will turn out • But, it can be used to: • analyze business constraints • dependencies • and possible futures • help to gain better understanding of businesses • improve teamwork • And, playing the games can: • give valuable feedback • be fun

  4. Introduction (2/2) • ”The purpose of a teaching simulation is to convey experimental lessons transferable to the real world” (Lane 1995) • ”The game [simulation] is valid to the degree that the learning objectives are achieved by the participants” (Peters et al. 1998) • The game should be as realistic as possibleImportant to keep in mind: • not too complex • not too simple either • where to draw the line (complexity vs. simplicity)

  5. Model vs. Real World: MOB (1/2) • Elementary prototype • Domain specific • Models the business and markets of mobile operators • Special focus on new data services (much to be implemeted yet) • Usability a big issue!

  6. Model vs. Real World: MOB (2/2)

  7. Model vs. Real World: Cesim (1/2) • More generic than domain specific • Mobile, fixed-line, and broadband Internet connections • Cesim been working with telecom industry since mid-90’s • Been developed with the leading Finnish telecom operators • Usability and material are quite good…(maximizing the experience of the game)

  8. Model vs. Real World: Cesim (2/2)

  9. Model vs. Real World: Simobiz (1/2) • Domain specific • On mobile networks and markets • Includes handset subsidies and different handsets • Number of participants fixed: 3 operators • 2 market segments • 2 geographic zones etc. • Usability a big issue! • Good background material, maybe a little too much? • We did not play using all the aspects of the game…

  10. Model vs. Real World: Simobiz (2/2)

  11. Conclusions • Mobile market is a complex non-linear adaptive system • A business game can not exactly tell how the future will turn out • The game should be as realistic as possible (keeping in mind simplicity vs. complexity) • MOB: an elementary prototype, usability an issue • Cesim: mature, more generic than domain specific • Simobiz: domain specific, usability an issue • Easy to find differences between model and real world • But, can be very hard to model the real world into a business game

  12. Discussion

More Related