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Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound,<br>
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Virtual Reality (VR) Headsets Market Size and Share - Global Industry Insights, Trends, Outlook, and Opportunity Analysis, 2018-2026 Virtual Reality (VR) Headsets Market study provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategies adopted by the leading players. Virtual reality headset have a stereoscopic head-mounted display, which provides realistic images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used for head motion tracking are gyroscopes, accelerometers, and structured light systems, among others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming controller. Browse Complete Report For More Information @ https://www.coherentmarketinsights.com/ongoing-insight/virtual-reality-headsets- market-1346 Virtual reality helps enables users to interact with virtual environment with the help of virtual reality content including movies, videos games or a previously recorded 360-degree VR environment. Virtual reality has various applications from aiding in providing a virtual tour of the house to prospect buyers, to watching a football game in immersive augmented reality or interacting with doctors remotely. This is expected to aid in growth of virtual reality industry, in turn increasing demand for virtual reality headset devices.
Increasing demand for smartphones is one of the major driving factors for the market growth Major factors expected to propel growth of the global VR headsets market is proliferation of mobile devices specifcally smartphones, as most VR headsets rely on the smartphone to display content and use various specially developed apps for the same. For instance, Matterport VR Showcase is a virtual reality app compatible with Samsung Galaxy series (Android Kitkat 4.4+) and Oculus Gear VR app needs to be installed on the device. According to Coherent Market Insights analysis, share of headset installed base of Samsung gear VR was around 16.3% globally, and the share of mobile phone based VR headsets were about 87% globally, in 2016. Over 2.56 billion smartphone users were reported worldwide in 2016. Hence, the increasing smartphone sales are further increasing the growth of VR headsets market. Increasing adoption of virtual reality headsets in military and defense sector is expected to be another factor for growth of the market Demand for virtual reality headsets in military and other scientifc application is increasing signifcantly and is a key factor expected to boost growth of the global virtual reality headsets market. This is attributed to rising need for improvement of mental and physical training program, which includes combat training, fight simulation, battlefeld simulation, and vehicle simulation among others. It aids in providing better training experience to the soldiers. For instance, the United States Department of Defense adopted virtual and augmented reality to reduce its training budget. According to the U.S. Navy, it is expected to invest US$ 6 billion to US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021 for virtual reality. This is, in turn, expected to aid in growth of the market over the forecast period. Virtual Reality Headsets Market Taxonomy On the basis of headset type, the global virtual reality headsets market is segmented into: •Handheld •Smartphones Enabled •PC-connected On the basis of component, the global virtual reality headsets market is segmented into: •Head-mounted display •Stereo sound system •Head motion tracking sensor •Controllers •Display screen On the basis of application, the global virtual reality headsets market is segmented into: •Consumer Electronics
•Healthcare •Games & Entertainment •Automobile •Education •Real Estate •Military Virtual Reality Headsets Market: Regional Insights The global virtual reality headsets market is segmented on the basis of regions into North America, Europe, Asia Pacifc, Latin America, the Middle East, and Africa. The North America region held the dominant position in the market in 2016 and is projected to retain its dominance throughout the forecast period. The U.S. and Canada are major economies driving the growth of virtual reality content creation market in this region. High adoption of novel technologies such as virtual reality and prevalent of video gaming culture in the region especially in the U.S. have driven the growth of virtual reality content creation market. According to Coherent Market Insights analysis, the U.S. virtual reality video market was valued approximately US$ 122.8 million and the virtual reality gaming revenue was valued about US$ 276.3 million in 2016. Virtual Reality Headsets Market: Competitive Background Major players operating in the global virtual reality headsets market are Sony Corporation, Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus VR, LLC. Inquire Here Before Purchase of Research Report @ https://www.coherentmarketinsights.com/insight/talk-to-analyst/1346 About Coherent Market Insights: Coherent Market Insights is a prominent market research and consulting frm ofering action- ready syndicated research reports, custom market analysis, consulting services, and competitive analysis through various recommendations related to emerging market trends, technologies, and potential absolute dollar opportunity. Contact Us: Mr. Shah Coherent Market Insights 1001 4th Ave,
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