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Distributed Virtual Environments in Art and Education. Glenn Bresnahan Boston University Scientific Computing and Visualization. Background/context. Scientific Computing and Visualization
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Distributed Virtual Environments in Art and Education Glenn Bresnahan Boston University Scientific Computing and Visualization
Background/context Scientific Computing and Visualization • Application of high performance computing and networking systems to solve challenging problems in science in engineering • Development and use of advanced computer graphic display technologies to visualize scientific data Artistic Explorations in Virtual Enviroments
Scientific Computing High end multi-processor computers Multi-gigabit interconnects Artistic Explorations in Virtual Enviroments
Scientific Visualization Artistic Explorations in Virtual Enviroments
Visualization Technologies • Large format, tiled stereoscopic display wall • Distributed VR/visualization software • Shared 3D spaces • 3D navigation • Multi-channel Audio Artistic Explorations in Virtual Enviroments
Computing and the Arts • Long history of working with arts • Launched HipArt in 1998 • Mission http://scv.bu.edu/visualization/hipart Engage artists in high-performance and emerging computer and communication technologies. Explore the artistic space at the boundaries of modern computing technology. Artistic Explorations in Virtual Enviroments
HiPArt’s Program • Sponsor creative projects involving advanced technology • Foster collaborations between artists and technologists • Provide artists with access to advanced visualization, computing and communications facilities • Showcase innovative artistic work Artistic Explorations in Virtual Enviroments
Why Advanced Technology? • Moore’s Law: • Computers double in power every 18 months • Yesterday’s supercomputer is tomorrow’s PC • Supercomputer + 10 years = Laptop Artistic Explorations in Virtual Enviroments
Distributed Immersive Environments • Multi-person, multi-site shared virtual space • Navigation • Avatar representation • Telephony Artistic Explorations in Virtual Enviroments
DAFFIE Virtual Environments Distributed Applications Framework For Immersive Environments Erik Brisson, Robert Putnam, Glenn Bresnahan • DAFFIE design goals • Shared/distributed and collaborative virtual space • Easy to create environments without programming • Easy to import existing data/models • Easily extended to provide new capabilities • Network-centric Artistic Explorations in Virtual Enviroments
How It Works • The virtual environment is shared across the network • Virtual participants are represented by avatars • Participants interact via their avatars • Participants talk via telephony • Sound is localized in 3D space using a speaker array • Participants interact with the virtual environment using immersive displays (or workstations) • Wide field of view • Stereoscopic imaging (w/ glasses) • Body (head and hand) tracking (optionally) • Behaviors are controlled by agents • Participants may interact with real world objects Artistic Explorations in Virtual Enviroments
Creating a Virtual World • Components • 2D images (Corel, Photoshop) • 2D animation (flipbooks, video clips) • Sounds (Audacity, Audition) • 3D models (Maya, Blender) • 3D animated sequences (Maya, Studio Max) • Design/layout of the space • Mapping of components • Dynamic behaviors via agents Artistic Explorations in Virtual Enviroments
DAFFIE Example Artistic Explorations in Virtual Enviroments
DAFFIE Agents • Independent programs that run on the network and manipulate the virtual world • Create interactions between avatars (participants) and object • Allow control of physical objects and sensor inputs • Standard collection of agents • Proximity agent • Navigation, etc Artistic Explorations in Virtual Enviroments
HipArt projects • Artworld (1998) – collaborative • Spirited Ruins (1999 – 2002) – collaborative • Soft, Fluffy and Virtual (2002) – C. Ludlum • Tracer (2002) – R. and D. Cornell • The Stitched Wall (2002) – C. Ludlum • Terpsichord Haunt (2003) – L. Giannitrapani • On The Street Where I Live (2005) – J. Schwartz • Surge (2007) – R. and D. Cornell Artistic Explorations in Virtual Enviroments
Collaborative Virtual Environments • Easy integration of individual elements • Small & large collaborations Artistic Explorations in Virtual Enviroments
Spirited Ruins Artistic Explorations in Virtual Enviroments
Spirited Ruins • Large collaboration • Approximately two dozen artists • Approximately one dozen organizations • Several versions spanning several years • Multiples virtual spaces (rooms) • Multiple gallery showings • Physical sculptures and sensors • Interactions in both physical and virtual spaces Artistic Explorations in Virtual Enviroments
Spirited Ruins Artistic Explorations in Virtual Enviroments
Physical and Virtual Interactions Artistic Explorations in Virtual Enviroments
Physical and Virtual Interactions Artistic Explorations in Virtual Enviroments
Art and Technology Artistic Explorations in Virtual Enviroments
From Painting to VR Artistic Explorations in Virtual Enviroments
Painting in VR Artistic Explorations in Virtual Enviroments
Putting it Together • Finding collaborators • Create basic theme • Design basic environment and layout • Feasibility issues • Creation of elements • Integration Artistic Explorations in Virtual Enviroments
VR in Art Education • College of Fine Arts classes (L. Giannitrapani) • Foundations of Visual Computing (AR230) • 3D Design and Animation (AR573) • Directed studies • Undergraduate and graduate students • Projects • Choco (2003) • Café (2005) • Jazz (2005) • Carni (2006) • Interactions (2007) • AR573 students • Chapel Hill Chauncy Hall High School (C. Ludlum) Artistic Explorations in Virtual Enviroments
Choco Artistic Explorations in Virtual Enviroments
Carni Artistic Explorations in Virtual Enviroments
VR in Computer Science Education New Voices, New Visions Broadening Participation in Computing • Collaboration between Boston U., U. of New Mexico and Pueblo of Jemez • Funded by NSF BPC program • Increase number Native American students pursuing CS and CS-related studies and careers • Create a new curriculum that integrates art, culture and technology to create a compelling educational experience Artistic Explorations in Virtual Enviroments
BPC: New Voices, New Visions • Project oriented course to build virtual worlds incorporating Native American culture & aesthetics • Application of powerful CS concepts to empower the creation of an engaging VR experience • Cyber-classroom connecting BU, UNM and Jemez Pueblo using Access Grid video conferencing • DAFFIE VR used as a core technology; 3D Stereoscopic Display Wall installed at all sites • Artistic direction by Native American artists • 1st year course at UNM; 2nd year at Walatowa High in Jemez Artistic Explorations in Virtual Enviroments
BPC Student Workflow • Create media files and layouts on PCs • Use PC tools to associate data with virtual space • Use tools to layout 3D space • View on stereoscopic display wall (DVD) • Develop agents using Logo (Turtle3D) Artistic Explorations in Virtual Enviroments
BPC Student Work – Semester 1 Artistic Explorations in Virtual Enviroments
BPC Final Project Artistic Explorations in Virtual Enviroments
END OF TALK Questions? Artistic Explorations in Virtual Enviroments