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Cumberland University

Cumberland University. Inside Zone with Rocket / Jet Motion Ryan Locke Phone: 615.547.1344 rlocke@cumberland.edu. Inside Zone. Can be Run with or w/out Motion. Great Compliment with Rocket / Jet Motion MAKES THE ROCKET / JET BETTER!!!! FORCES DEFENCES TO STAY IN THE BOX!!!!

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Cumberland University

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  1. Cumberland University Inside Zone with Rocket / Jet Motion Ryan Locke Phone: 615.547.1344 rlocke@cumberland.edu

  2. Inside Zone • Can be Run with or w/out Motion. • Great Compliment with Rocket / Jet Motion • MAKES THE ROCKET / JET BETTER!!!! • FORCES DEFENCES TO STAY IN THE BOX!!!! • Sound scheme vs. Def Fronts that like to Stunt. • Allows Double Teams at the Point of Attack. • High Percentage Run. • Allows you to work 1 scheme that can account for all Fronts. (More time on 1-Thing) • Can be run from Gun or Pistol.

  3. Alignments / Splits / Back’s Read • QB = Toes at 3 ½ Yds. • Ball Carrier: Pistol = Toes at 5 Yds. Gun = Heals on the QB’s Toes • OL Splits = Vary according to Double Teams Responsibilities. • Back’s Read = First Down Lineman Past Center. (Should have a PRIMARY / SECONDARY Read)

  4. QB Footwork / Back Motions • Pistol = Reverse Out (have changed to Front Out) (as if Rocket), Execute Exchange and carry out Fake. • Gun = Execute Exchange as Back comes Flat across. (Do Not Step Up). Run Naked out the Backend. • Motions must be Executed as though actually running Rocket / Jet!!!!

  5. Back’s Steps • Gun: • Open Flat to receive Mesh. • Carry for 1 Steps past Mesh and then Jump L Cut to Get North and South or press PST Inside Hip. • Pistol • - Open, Cross Over, and Roll Down Hill. • - Don’t be Too Quick.

  6. Zone Double Teams Playside Footwork!!!! Drills Two-Man Double Teams (Chutes) Half-Line Covered - Use Tight / Wide Footwork depending on DLineman’s Tech. Defender Stays Head Up / Outside – Treat as Base Drive Block. Defender is Aligned or Slants Inside – Use Inside Fore Arm / Flipper and Get a High Knee Vertically. Uncovered – Bucket Step to Open Your Mid-Line to Opponents Near Hip. If Hip comes to me – Transition to Base Drive Block If Hip works away – Transition to Duck Tech. to 2nd Level. If Hip Stays – Blow it up and Get Square to 2nd Level ASAP.

  7. Zone Double Teamsvs. Outside Tech. B B V V DL Slants Inside: Covered OL – Zone Step. Shoulder / Flipper with Inside Arm. Develop High Knee and Press Vertical w/ hips to PS Gap. Uncovered OL – Bucket Step and Drag. Transition to Drive Block vs. Slant. DL Stays Outside: Covered OL – Use Base Drive Tech. Uncovered OL – Bucket Step and Drag. Square up to 2nd Level once Hip disappears.

  8. Zone Double Teamsvs. Head-Up Tech. B B B V V V DL Slants Inside: Covered OL – Develop High Knee and Press Vertical w/ hips to PS Gap. Uncovered OL – Bucket Step and Drag. Transition to Drive Block vs. Slant. DL Stays Head-Up: Covered OL – Use Base Drive Tech. Uncovered OL – Bucket Step and Drag. Blow Up the DL near Hip. Square up for 2nd level. DL Slants Outside: Covered OL – Use Base Drive Tech. Uncovered OL – Bucket Step and Drag. Square up to 2nd Level once Hip disappears.

  9. Zone Double Teamsvs. Inside Tech. B B V V DL Slants Outside: Covered OL – Transition from High Knee to Base Drive Tech vs. Slanter. Uncovered OL – Bucket Step and Drag. Square up to 2nd Level once Hip disappears. DL Stays Inside: Covered OL – Zone Step. Shoulder / Flipper with Inside Arm. Develop High Knee and Press Vertical w/ hips to PS Gap. Uncovered OL – Bucket Step and Drag. Drive Block vs. DL.

  10. Inside Zone (Belly Zone) (OE) vs. 4-Down (Rocket Motion) SS FS C C M S W E N T E

  11. Inside Zone (Dive Zone) (OE) vs. 4-Down (Rocket Motion) SS FS C C M S W E N T E

  12. Inside Zone (TE) vs. 4-Down (Jet Motion) SS FS C C M W S E N T E

  13. Inside Zone vs. 3-Down (Rocket Motion) FS SS C C B M W S E N E

  14. Inside Zone vs. 3-3(Rocket Motion) FS C C W M S WS SS E N E

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