180 likes | 279 Views
Ring It Up Analysis. Danny Blau AFM, Rocket Scientist. Blaze Robotics. Break Down of points. Qualifying Points Ranking Points Match Points. Break Down of points. Qualifying Points 2 QP for a Win 1 QP for a Tie 0 QP for a Lose. Break Down of points. Ranking Points
E N D
Ring It Up Analysis Danny Blau AFM, Rocket Scientist Blaze Robotics
Break Down of points • Qualifying Points • Ranking Points • Match Points
Break Down of points • Qualifying Points • 2 QP for a Win • 1 QP for a Tie • 0 QP for a Lose
Break Down of points • Ranking Points • Winners: Loser’s unpenalized match score • Losers: Loser’s penalized match score • Ties: Everyone gets the match score
Break Down of points • Match Points • Rings • 1pt for the floor goal • 5pts level 1 pegs • 10pts level 2 pegs • 15 pts level 3 pegs • 30pts Tic-Tac-Toe • Corner goal • 120% multiplier / ring for a heavy ring
Break Down of points • Match Points • Lifting • 30pts for 1” lift • 5pts for each inch up to 24” (max lift bonus: 145pts) • Penalties • 10pts Minor • 50pts Major • Double and triple majors!
Break Down of points Which points are the most important?
Match Points! • Winning Matches gets your alliance QP • Having a close match gets your alliance more RP
From Start to Scored • How does YOUR robot get rings from starting pegs to the appropriate scoring pegs? • Are you going to be lifted or lifting?
Key Design Elements! • What is the scoring max? (1664pts) • How many rings will get placed in a match? • What do you think is an un-beatable score?
Key Design Elements! • K.I.S.S. • When is Doubt, Build it Stout • Maximize Driver Margin of Error
Thank you! Danny Blau dannymblau@gmail.com