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Brandscape :. Team Hakuna Matata Sean Adams Ryan Chafin Marie Chaufour Vanessa Minaya Ekaterina Nikolaeva Ravikiran Rajagopal. Nintendo: “Leave Luck to Heaven”. Founded in 1889 as a Japanese manufacturer of playing cards
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Brandscape: Team HakunaMatata Sean Adams Ryan Chafin Marie Chaufour Vanessa Minaya Ekaterina Nikolaeva Ravikiran Rajagopal
Nintendo:“Leave Luck to Heaven” • Founded in 1889 as a Japanese manufacturer of playing cards • Launched Nintendo console in 1983 in Japan and introduced in the U.S. in 1985 • First handheld console (Gameboy) in 1989 • Released 5 generations of consoles, including the latest being Wii in 2006
The Nintendo Brand • Brand Footprint • Brand Capsule • Brand Elements • Brand Positioning
Nintendo Archetypes Energy Thought MAGICIAN Characteristics Clever, Mysterious Core Meaning Transformation Empowerment SAGE Characteristics Learned Enlightened Core Meaning Wisdom Mastery JESTER Characteristics Fun Original Core Meaning Rebellion Creation GUARDIAN Characteristics Organized Mentoring Core Meaning Protection Control WARRIOR Characteristics Strong Dynamic Core Meaning Power Victory PATRIARCH Characteristics Dignified Authoritative Core Meaning Order Continuity EXPLORER Characteristics Independent Daring Core Meaning Challenge Self discovery LOVER Characteristics Passionate Glamorous Core Meaning Dreaming Romance COMPANION Characteristics Unselfish Supportive Core Meaning Friendship Encouragement Characteristics Nurturing Down-to-earth Core Meaning Belonging Abundance EARTH MOTHER Characteristics Beautiful Mysterious Core Meaning Dangerous pleasure Irresistible ENCHANTRESS Characteristics Selfless, Pure Core Meaning Innocence, Idealism MAIDEN Substance Emotion
Nintendo Capsule • “Laugh together, smile together, play together” • “We deliver a smile for every person” Fun Bonding Experience for Anyone
Brand Elements: Symbol Left: NES Controller Right: Nintendo Wii Controller • Nintendo is playing on the nostalgia of the original system with this design
Video Game Industry • US Game Industry: 38 billion in revenues in 2009 • Est. Annual growth rate 2010-2015: 8.4%
Gamer Demographics Source: IBIS World Electronic Entertainment Design and Research May 2010
Industry Positioning More Power & Performance Playstation 3 Xbox Hardcore Gamers Non-Hardcore Gamers Playstation Pro Nintendo DS Nintendo Wii Less Power & Performance
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