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Delve into the realm of narrative design, examining agency, intentionality, aesthetics, and more in shaping product semantics. Discover the multi-stability of objects and their role in co-creation processes. Explore the post-phenomenological perspective and the concept of moralizing technology through hybrid intentionality. Dive into critical design experiments that challenge societal norms and explore ethical implications of alternative energy futures and pet utility products.
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Design Fictions Week 2 Remember to use: Writing / Editing Guidelines posted on the Design Fictions blog: http://syelavich.wordpress.com/
Avoid “absolutes” • Everyone knows that all fats are harmful to your health. • Children always like to play in the sand. • This street never has any traffic.
Metaphor • An implied comparison between two unlike things that actually have something in common. A metaphor can expresses the unfamiliar in terms of the familiar. • “Shoes are the first adult machines we are given to master.” (Nicholson Baker) • “All the world’s a stage.” (Shakespeare)
Simile • Uses “like” or “as” to make a comparison. "Life is like an onion: You peel it off one layer at a time, and sometimes you weep."(Carl Sandburg) • "He looked about as inconspicuous as a tarantula on a slice of angel food cake."(Raymond Chandler)
Talking Objects: The Role of Narrative in Design KEY IDEAS: agency, intentionality, aesthetics, product semantics, mediation, multi-stability of objects, co-creation
Type Jockey, 2008/09 Andrea Tinnes Speechless, 1996 Shirin Neshat
What Things DoPeter-Paul Verbeek • KEY IDEAS: • agency • intentionality • aesthetics • product semantics • mediation • multi-stability of objects • co-creation • TOWARD a theory of the moral agency of things
Post-Phenomenology • “…a way to probe and analyze the role of technologies in social, personal, and cultural life … [undertaken] by concrete—empirical—studies of technologies in the plural.” • Don Ihde, Phenomology and Technoscience, 23.
When things are used, people take up a relation to the world that these things, thanks to their “handiness,” co-shape. • In this sense…human-world relations [are] … mediated by … products. Verbeek, What Things Do, 211. • on hybrid Intentionality: “These mediated experiences are not entirely human.” Verbeek, Moralizing Technology, 50. N.B. italics are mine.
Moralizing objects by design • Objections? • Verbeek’s critique of the objections? • How does the multi-stability of objects factor into his critique?
“The postphenomenological perspective allow[s] designers to approach human habits concerning product disposal as something wherein the products themselves play an active role –and therefore changeable—role.” • Verbeek, What Things Do, 218.
Critical DesignDunne & Raby Human Poo Energy Future, 2004 This project is a Critical Design experiment commissioned by the [London] Science Museum exploring different energy futures. We chose to design a collection of hypothetical products to explore the ethical, cultural and social impact of different energy futures. The scenarios include: domestic hydrogen production and child labour with specially designed family uniforms and corporate logos; bio-fuel created from the [blood of pets] and human waste. Each scenario is based on a real technology and asks what would happen if this became the main form of energy in the not too distant future.